Sleeping Dogs Definitive Edition

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Tahtawy
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Re: Sleeping Dogs Definitive Edition

Post by Tahtawy »

I understand. It's kinda of an issue when you're bouncing while enabling Super Speed and it does not happen much with cars falling out of the map. I'll try both scripts for what works best.

Thank you so much ++METHOS. The table is truly much more than what anyone would ask for.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Tahtawy wrote:
Fri Feb 04, 2022 9:47 pm
Thank you so much ++METHOS. The table is truly much more than what anyone would ask for.
-Cheers. I hope that the new script will work better for you.

Frouk
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Re: Sleeping Dogs Definitive Edition

Post by Frouk »

++METHOS wrote:
Wed Jan 19, 2022 1:37 am

...Current list of features:
Spoiler

Code: Select all

{

[X] = Script
[1] = Boolean/Trigger
[#] = Value
[-] = Header/Title

}


[X] Infinite Health + One-Hit Kills
	[1] Infinite Health
	[1] Regenerate Health
	[1] One-Hit Kills
	[#] Health Value

[X] Cash + Upgrades
	[#] Cash Value
	[#] Cop Upgrade Points
	[#] Triad Upgrade Points
	[#] Melee Training Points
	[#] Cop Level
	[#] Triad Level
	[#] Face Level

[X] Clean Player

[X] No Heat + Qi Power
	[1] Qi Power
		[1] Assigned Input
	[1] No Heat
		[#] Heat Value

[X] Infinite Ammo + No Enemy Ammo
	[1] Infinite Ammo
		[#] Ammo 1 Value
		[#] Ammo 2 Value
	[1] No Enemy Ammo

[X] Infinite Ammo (Alternative)

[X] Enemy Bullets Always Miss

[X] Disable Melee Attack Highlighting

[X] Weapon Modifiers
	[#] Clip Capacity Value
	[#] Clips Remaining Value
	[#] Rate of Fire
	[#] Reticle Size (While Aiming)
	[#] Reticle Size (While Not Aiming)
	[#] Target Lock Range
	[#] Projectile Velocity
	[#] Projectile Quantity
	[#] Projectile Damage
	[#] Automatic
	
[X] Infinite Melee Weapon

[X] Instant Explosions

[X] Semi-Automatic Weapons

[X] Nullify Attacks

[X] Invincible Vehicles

[X] Vehicle Torque
	[#] Low Torque
	[#] High Torque

[X] Teleport + Levitate + Speed + Freeze
	[-] Teleport
		[1] Save Player Teleport Location 1
		[1] Save Player Teleport Location 2
		[1] Load Player Teleport Location 1
		[1] Load Player Teleport Location 2
		[1] Teleport To Map Marker
		[1] Save Vehicle Teleport Location 1
		[1] Save Vehicle Teleport Location 2
		[1] Load Vehicle Teleport Location 1
		[1] Load Vehicle Teleport Location 2
		[1] Teleport To Reticle
	[-] Levitate
		[1] Enable Levitation
		[1] Move Higher
		[1] Move Lower
		[1] Move North
		[1] Move South
		[1] Move East
		[1] Move West
		[#] Speed Multiplier
	[-] Player + Vehicle Speed
		[1] Enable Super Speed
		[#] Speed Multiplier
	[-] Freeze Enemies
		[1] Enable Freeze Enemies
	[-] Coordinates Data
		[#] Map Marker Coordinates (N/S)
		[#] Map Marker Coordinates (E/W)
		[#] Player X Axis (N/S)
		[#] Player Y Axis
		[#] Player Z Axis (E/W)
		[#] Reticle X Axis
		[#] Reticle Y Axis
		[#] Reticle Z Axis
		[#] Vehicle X Axis (N/S)
		[#] Vehicle Y Axis
		[#] Vehicle Z Axis (E/W)
		
[X] Game Speed
	[#] Game Speed Value
	
[X] Game Time
	[#] Game Time Value (0/Midnight - 43200/Noon)
	
[X] Game Weather
	[#] Weather Value
	
[X] Pedestrian Density
	[#] Pedestrian Density Value
	
//...More to come
...
I'm sure that this might help you to generate feature list

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Oh, that's quite useful. Thanks!

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Table has been updated.
Update #5
Changes in this update:

1. Added alternative Infinite Ammo cheat.
2. Added rate of fire to Weapon Modifiers.
3. Added Game Weather.
4. Added Pedestrian Spawn Density. (special groups will still spawn at 0 value)
5. Added Vehicle Torque.
6. Added feature to disable melee attack highlighting.
7. Added feature to disable traffic spawning.
8. Added feature to disable parked vehicle spawning. (special groups will still spawn at 0 value)
9. Added feature to enable soft-lock for all entities.
10. Added Health-Regeneration feature.

Thanks.
Please note that if you have made a request and it has not yet been implemented, it may be because I either have not yet been able to successfully incorporate it, or, I simply have not had the time to do so. That being said, not all requests may be implemented. Thank you for your understanding.

Thanks.

Floydandsome
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Re: Sleeping Dogs Definitive Edition

Post by Floydandsome »

++METHOS wrote:
Sun Feb 06, 2022 7:11 pm
Table has been updated.
Update #5
Changes in this update:

1. Added alternative Infinite Ammo cheat.
2. Added rate of fire to Weapon Modifiers.
3. Added Game Weather.
4. Added Pedestrian Spawn Density. (special groups will still spawn at 0 value)
5. Added Vehicle Torque.
6. Added feature to disable melee attack highlighting.
7. Added feature to disable traffic spawning.
8. Added feature to disable parked vehicle spawning. (special groups will still spawn at 0 value)
9. Added feature to enable soft-lock for all entities.
10. Added Health-Regeneration feature.

Thanks.
Please note that if you have made a request and it has not yet been implemented, it may be because I either have not yet been able to successfully incorporate it, or, I simply have not had the time to do so. That being said, not all requests may be implemented. Thank you for your understanding.

Thanks.
Just tried the trainer it is working nicely thanks

However I am bit confused of how the torque setting works?
And is it possible to stop the car bouncing when teleport to marked map location?

Ukotas
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Re: Sleeping Dogs Definitive Edition

Post by Ukotas »

Would an alternative method to spawn weapons be to find out the values allowing certain preset outfits to spawn a particular weapon in the safehouses?

That might help for us to set it to whichever weapons we want to spawn.

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Floydandsome wrote:
Mon Feb 07, 2022 4:28 am
However I am bit confused of how the torque setting works?
-It should be pretty straightforward. Change the value(s) to something higher to get more torque. However, as noted in the table extras, you will see that this feature may not work as intended, depending on which version that you are running. Honestly, It is not a good feature and is not really even needed now. If people experience issues with it, I may just remove it.

Floydandsome wrote:
Mon Feb 07, 2022 4:28 am
And is it possible to stop the car bouncing when teleport to marked map location?
- :D As previously mentioned, I was not really keen on fixing this. I might see what I can do...maybe. :lol:
As a serious note, the game handles vehicles much differently than the character for some things. It is much less forgiving, if that makes sense. It is understandable when you consider mass/physics and so forth.

EDIT: a possible concession might be to lower the teleport height in order to try to reduce the bouncing, but if we elect to do that, then there will be locations on the map that will not be accessible with this feature, as you will be teleporting under the map. It is something to consider, though.

Ukotas wrote:
Mon Feb 07, 2022 10:19 am
Would an alternative method to spawn weapons be....
-I am still working on this feature. So far, I have found nothing that really helps. I usually jump around when I am trying things out, so I may spend a little bit of time on something, then move to something else, then jump back to it a few days later. It just helps me to not experience burnout. I will keep trying with this feature for as long as I can stand it, though, because I feel that it would be very useful.

If I am able to find something, it will likely not work as a spawn feature, but more as a weapon-swap feature, since I am working solely in assembly and it is much, much easier to simply change something that already exists, rather than to spawn something that doesn't.

Thanks for the feedback, guys. Please let me know if you have any suggestions or experience any issues. Thanks.

KS212
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Re: Sleeping Dogs Definitive Edition

Post by KS212 »

Thanks a lot for revisiting this! I recently felt like replaying the game after a long time and it was definitely a pleasant surprise to see you've updated the table :)

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

KS212 wrote:
Mon Feb 07, 2022 1:35 pm
Thanks a lot for revisiting this! I recently felt like replaying the game after a long time and it was definitely a pleasant surprise to see you've updated the table :)
-Cheers. I appreciate your words.

Floydandsome
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Re: Sleeping Dogs Definitive Edition

Post by Floydandsome »

more as a weapon-swap feature, since I am working solely in assembly and it is much, much easier to simply change something that already exists, rather than to spawn something that doesn't.
I am not sure if this is helpful
There's a guy called Undeadfrankie built a table based on yours and he found a way to freeze DLC outfit in specific parts. Not sure if it works the same way for the weapons


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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Floydandsome wrote:
Tue Feb 08, 2022 7:27 am
There's a guy called Undeadfrankie built a table based on yours and he found a way to freeze DLC outfit in specific parts. Not sure if it works the same way for the weapons
-Cool video! Thanks for sharing.

To be honest, I know nothing about the outfits or the DLC. I still need to look at that stuff.

What kind of feature were you hoping for? I know someone mentioned certain weapons can only be used with certain outfits. Is that what you mean, or were you talking about something else?

By the way, I have improved the teleport to map marker features. I think that you will like it better. There are still some issues to iron out, but so far, so good.

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Tahtawy
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Re: Sleeping Dogs Definitive Edition

Post by Tahtawy »

Not sure if it's possible or not as I've only seen it done on a trainer and not a table before, but can the Qi Power be used without having to enable One-Hit-Kills? Can the script activate the power and keep it activated until the script is deactivated?

Floydandsome
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Re: Sleeping Dogs Definitive Edition

Post by Floydandsome »

What kind of feature were you hoping for? I know someone mentioned certain weapons can only be used with certain outfits. Is that what you mean, or were you talking about something else?
Yes. Perhaps if there's a cheat that allows us to spawn or change weapon by typing certain values like the outfit swapping cheat that the video demonstrated. Let say I am hoolding a knife, by typing different value it can swap to a fire extinguisher or a pistol. Maybe we could find some hidden weapons/vehicle or even the char model(Consider the model rig were the same if I recall). I know this is a pretty big request and almost impossible. But seems like the weapon swapping could be doable like the outfit cheat.
By the way, I have improved the teleport to map marker features. I think that you will like it better. There are still some issues to iron out, but so far, so good.
Cool. Thanks for fixing this. Looking forward to it

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Tahtawy wrote:
Tue Feb 08, 2022 1:52 pm
Not sure if it's possible or not as I've only seen it done on a trainer and not a table before, but can the Qi Power be used without having to enable One-Hit-Kills? Can the script activate the power and keep it activated until the script is deactivated?
-Yes! This is absolutely possible. I will add it.
Floydandsome wrote:
Tue Feb 08, 2022 2:39 pm
Yes. Perhaps if there's a cheat that allows us to spawn or change weapon by typing certain values like the outfit swapping cheat that the video demonstrated. Let say I am hoolding a knife, by typing different value it can swap to a fire extinguisher or a pistol. Maybe we could find some hidden weapons/vehicle or even the char model(Consider the model rig were the same if I recall). I know this is a pretty big request and almost impossible. But seems like the weapon swapping could be doable like the outfit cheat.
-Please correct me if I am wrong, but as I understand it in the video, the outfit types are just being locked-in, allowing you to mix-and-match, and do not actually change mid-game upon changing values. Is that correct, or am I mistaken?
Tahtawy wrote:
Tue Feb 08, 2022 1:52 pm
Cool. Thanks for fixing this. Looking forward to it
-There are still some issues, like the occasional mishap when the vehicle collides with a building or something.

The other issue is when you step out of the vehicle after teleporting vehicle to map marker, and your character goes flying off somewhere. I realized that the reason for this was because the player coordinates are trying to 'catch up' to the current vehicle coordinates. This is also why you cannot teleport sometimes. This is really stupid.

EDIT:
I think I have the teleport to map maker fixed. FINALLY!

Thank you all for your comments.

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