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God of War

Posted: Mon Jan 17, 2022 12:36 am
by aSwedishMagyar
Just wanted to make my own. I get that Sunbeam is using the hashes but there's an easier way to get the item names for your inventory. Just put NameList in the structure dissect window and look through the first array, has the name and item number in it which you can use as a table lookup. I'll add other stuff as I go, I just got it as a gift.

Current Table:
GoW.CT
25-01-2022
Ver: 1.3
(57.06 KiB) Downloaded 51679 times

Current Options:
  • Pointers
    • goPlayer(Kratos)
      • goSoldier
        • Current Health
        • Base Max Health
        • Current Rage
        • Base Max Rage
        • Player Size
        • Animation Speed
        • Stats
          • Strength
          • Runic
          • Defense
          • Vitality
          • Luck
          • Cooldown
      • Cooldowns
        • WeaponSpecial_Light
          • Current Cooldown
          • Max Cooldown
          • Disable Cooldown?
        • WeaponSpecial_Heavy
          • Current Cooldown
          • Max Cooldown
          • Disable Cooldown?
        • WeaponSpecial_Blades_Light
          • Current Cooldown
          • Max Cooldown
          • Disable Cooldown?
        • WeaponSpecial_Blades_Heavy
          • Current Cooldown
          • Max Cooldown
          • Disable Cooldown?
        • SonSpecial
          • Current Cooldown
          • Max Cooldown
          • Disable Cooldown?
    • goGameObject(Atreus)
      • Current Health
      • Base Max Health
      • Current Arrows
      • Base Max Arrows
    • Generate Inventory
    • Generate Parameters (Reference only, Nothing to Modify here)
  • Scripts
    • Inf Health
    • Inf Rage
    • No Health Decrease
    • Inf Arrows
    • Modify Damage
      • Multiplier
    • No Cooldowns
    • No Crafting Requirement
    • Force FOV
      • FOV Value
    • Resource Gain Modifiers




Old Versions
GoW.CT
17-01-2022
Ver: 1.2
(43.71 KiB) Downloaded 1971 times
GoW.CT
16-01-2022
Ver: 1.1
(32.82 KiB) Downloaded 374 times
GoW.CT
16-01-2022
Ver: 1.0
(30.27 KiB) Downloaded 546 times

Re: God of War

Posted: Mon Jan 17, 2022 12:45 am
by SunBeam
Well, you'll soon realize there's several lists, not one :) There's RESOURCES, WALLETS, COMPONENTS, RECIPES, etc. Take your time with the Engine, it's quite nice :P Also, since I was sure this would happen:

Image

I see triple! :) So which one do I edit? (user question)

Re: God of War

Posted: Mon Jan 17, 2022 1:10 am
by aSwedishMagyar
SunBeam wrote:
Mon Jan 17, 2022 12:45 am
Well, you'll soon realize there's several lists, not one :) There's RESOURCES, WALLETS, COMPONENTS, RECIPES, etc. Take your time with the Engine, it's quite nice :P Also, since I was sure this would happen:

...snip...

I see triple! :) So which one do I edit? (user question)
Oh poop. Thanks for pointing that out, and yeah I like this engine. Finally something else that isn't Unity or UE4.

Edit: I also realized that my Inf Health didn't work for poison so this last update should fix that for anyone wondering.

Re: God of War

Posted: Mon Jan 17, 2022 9:39 am
by tampy
Thanks for the resource multipliers! Can you also do multiplier for Spartan Rage if its possible??

Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled

Re: God of War

Posted: Mon Jan 17, 2022 11:36 am
by aSwedishMagyar
tampy wrote:
Mon Jan 17, 2022 9:39 am
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.

Re: God of War

Posted: Mon Jan 17, 2022 1:20 pm
by lop9
thank you so so much for this table. short and simple. on point.

Re: God of War

Posted: Mon Jan 17, 2022 3:38 pm
by Lucy-Der-Antichrist
aSwedishMagyar wrote:
Mon Jan 17, 2022 11:36 am
tampy wrote:
Mon Jan 17, 2022 9:39 am
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.
Same Problem :( , not sure what your solution is though :?

Re: God of War

Posted: Mon Jan 17, 2022 4:50 pm
by tampy
aSwedishMagyar wrote:
Mon Jan 17, 2022 11:36 am
tampy wrote:
Mon Jan 17, 2022 9:39 am
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.
Thanks it worked!

Re: God of War

Posted: Mon Jan 17, 2022 5:52 pm
by Ozveidt
Perfect table for editg item , thx U so much.

Re: God of War

Posted: Mon Jan 17, 2022 7:17 pm
by IFireflyl
I've been using this table for the resources. One small thing: you're missing the World Serpent Scale item. It should be listed right after the World Serpent Scale Fragment. It's address is +40 from the World Serpent Scale Fragment. Great work on this table!

Edit: I reloaded this table and now I'm seeing that World Serpent Scale that I wasn't seeing before. Does the Generate Inventory just do a manual pull of all items that you currently have the ability to obtain or something? There are items I'm seeing now that I swear I didn't see before, and I've never seen a table work like that. It's both weird and cool. :D

Re: God of War

Posted: Wed Jan 19, 2022 9:17 am
by aSwedishMagyar
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.

Re: God of War

Posted: Wed Jan 19, 2022 1:13 pm
by Ozveidt
aSwedishMagyar wrote:
Wed Jan 19, 2022 9:17 am
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Perfect ♥ thank U

Re: God of War

Posted: Wed Jan 19, 2022 1:42 pm
by lop9
aSwedishMagyar wrote:
Wed Jan 19, 2022 9:17 am
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
can't thank you enough <3

Re: God of War

Posted: Wed Jan 19, 2022 3:48 pm
by David LionHeart
aSwedishMagyar wrote:
Wed Jan 19, 2022 9:17 am
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Hi aSwedishMagyar thank you for your work! Can i ask a question? I make a spoiler so if someone haven't finished the game yet...
Spoiler
It's possible to find a value for have always at max the permafrost effect of Leviathan Axe or immolation effect of the blades of chaos?

Re: God of War

Posted: Wed Jan 19, 2022 5:14 pm
by SunBeam
PeaceBeUponYou wrote:
Wed Jan 19, 2022 4:21 pm
...
We'd really appreciate it if you contribute to THIS forum in the same way my/our work has contributed to your knowledge getting that table of yours created. Having a "give something to get something" attitude goes a long way. At least in my eyes, in terms of respect. Cheers!