Expeditions: Rome

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darun
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Re: Expeditions: Rome

Post by darun »

Hi there

tested add perks on story and merc pretorians, work perfect, get small ui bug, look like game ui not support more than 8 perks, but they still work.

is any one have idea how change class for main char or story companions? dont care even if lose all skill progress and perks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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isosplx
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Re: Expeditions: Rome

Post by isosplx »

Has anyone managed to create a list of all hashes available for the perks?
Here are a few I found so far.

Code: Select all

0000000000A1A166 - logos
0000000000A1A23C - self treatment
0000000000A1A21B - doctor
0000000000A1A1D6 - recruiter
0000000000A1A20E - constitution
0000000000A1A17C - agreeable

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The Mogician
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Re: Expeditions: Rome

Post by The Mogician »

isosplx wrote:
Thu Jan 27, 2022 3:01 pm
Has anyone managed to create a list of all hashes available for the perks?
Here are a few I found so far.

Code: Select all

0000000000A1A166 - logos
0000000000A1A23C - self treatment
0000000000A1A21B - doctor
0000000000A1A1D6 - recruiter
0000000000A1A20E - constitution
0000000000A1A17C - agreeable
0000000000A1A15B
0000000000A1A171

For the other two speech perks.

tfigment
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Re: Expeditions: Rome

Post by tfigment »

I would like to at least express that the hashes seem to possibly change for different people. Based on initial testing with perks. Lots of people complained about incorrect perks when using my hashes from my machine so please verify thoroughly before sharing these widely. Needs lots of testing and validation.

The way it seems to work is that there is central String to Text hash algorithm that they use to manage these. I could see if you have different perks like from say the twitch integration then that could change how this works. In theory hashes should be stable but these are not like fnv32 or murmur hashes. I think the last character might be incremented to avoid collisions which again load order could impact. Its more of an index than a hash though that is what is called in the code.

For my machine which does not match the ones above.

Code: Select all

A1A155  Ethos
A1A160  Logos
A1A16B  Pathos

korell
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Re: Expeditions: Rome

Post by korell »

The latest update broke the cohort script, it crashes when it populates. The character, item and cheat manager scripts all work fine as far as I can tell.

cheers guys

RumeZucabr
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Re: Expeditions: Rome

Post by RumeZucabr »

The Mogician wrote:
Thu Jan 27, 2022 3:18 pm
isosplx wrote:
Thu Jan 27, 2022 3:01 pm
Has anyone managed to create a list of all hashes available for the perks?
Here are a few I found so far.
For the other two speech perks.
I'll attach what I've logged as it seems to match those other two people. They might still be useful in that the offsets are consistent, ie they're increments of 0B. So while they don't match tfigment's...
tfigment wrote:
Thu Jan 27, 2022 3:47 pm
For my machine which does not match the ones above.

Code: Select all

A1A155 Ethos
+0B
A1A160 Logos
+0B
A1A16B Pathos
The offsets are the same for my rhetoric traits...

Code: Select all

A1A15B Ethos
+0B
A1A166 Logos
+0B
A1A171 Pathos
Which probably means the same offsets for the others, you just need to find out one hash that works on your copy and use a hex calculator to adjust the others. So for example, I get the hash for Ethos by starting a new game... to get Medicus I can do:
Rume Medicus (196) - Rume Ethos (15B) = Medicus Offset (3B)

So for example for getting your own hash:
tfigment's Ethos (155) + Medicus Offset (3B) = tfigment Medicus (190)

These are not in hex order but my own categorization, for my own sanity. I'm unsure if these are all of them, but they're what I've gotten from save scumming right before you enter camp to recruit Praetorians the first time. If anyone finds more I'd be happy to edit my post and personal text file to include it.

Code: Select all

Rhetoric
0000000000A1A15B Ethos
0000000000A1A166 Logos
0000000000A1A171 Pathos

Generic
0000000000A1A17C Agreeable
0000000000A1A1F9 Ascetic
0000000000A1A20E Constitution

Triage
0000000000A1A21B Doctor
0000000000A1A225 First Aid
0000000000A1A230 Physician
0000000000A1A23C Self Treatment

Camp
0000000000A1A1B2 Architect
0000000000A1A1BE Crafty
0000000000A1A1C9 Freeloader
0000000000A1A1D6 Recruiter
0000000000A1A1E2 Scavenger
0000000000A1A1EE Social

Legion
0000000000A1A188 Cautious
0000000000A1A196 Medicus
0000000000A1A1A4 Reckless
0000000000A1A204 Scout

OliverSky
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Re: Expeditions: Rome

Post by OliverSky »

Hello to all. Please tell me, is it possible to add the unique properties of the legendary weapon? For example, to add the Harpe property to the spear of Achilles? And if yes, how to do it)

carloscgc
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Re: Expeditions: Rome

Post by carloscgc »

The free crafting (even with the materials there) still consume the craft materials, at least for me

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Bobbeh
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Re: Expeditions: Rome

Post by Bobbeh »

carloscgc wrote:
Thu Jan 27, 2022 9:39 pm
The free crafting (even with the materials there) still consume the craft materials, at least for me
Hiya the game was just updated have you tried 1.4 of the script? Seems to be working my end again!

SamWasHere51
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Re: Expeditions: Rome

Post by SamWasHere51 »

Would it be possible to edit the opinion factors of all or specific Preatorians? IE DEIANEIRA, I am nearing the end of the African campaign and I may have locked myself out of the Romance.

YSLY
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Re: Expeditions: Rome

Post by YSLY »

Hey guys i just finished the game my god its so good. gonna do a 2nd playthorugh wanted to ask u all. How do we unlock customization like the banner colour i know twitch drops but im not really into that. is there a way to unlock it without twitch. unlocker all or something. Cheers.

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Myrmidon
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Re: Expeditions: Rome

Post by Myrmidon »

Just a note for any using tfigment's table, the latest patch, v1.1.4.28.58589 , the cohort/legion pointer will force the game to crash. Rest of the table still seems to work fine.

tfigment
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Re: Expeditions: Rome

Post by tfigment »

Myrmidon wrote:
Fri Jan 28, 2022 1:51 am
Just a note for any using tfigment's table, the latest patch, v1.1.4.28.58589 , the cohort/legion pointer will force the game to crash. Rest of the table still seems to work fine.
korell wrote:
Thu Jan 27, 2022 5:26 pm
The latest update broke the cohort script, it crashes when it populates. The character, item and cheat manager scripts all work fine as far as I can tell.

cheers guys
Fixed bad AOB Implementation in v16.

RumeZucabr
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Re: Expeditions: Rome

Post by RumeZucabr »

SamWasHere51 wrote:
Thu Jan 27, 2022 10:20 pm
Would it be possible to edit the opinion factors of all or specific Preatorians? IE DEIANEIRA, I am nearing the end of the African campaign and I may have locked myself out of the Romance.
tfigment's table can do that under Get Party Manager. Just see how many Praetorians you have in the count, then go and change approval of all entries minus one.

By which I mean mine says Praetorian Data Count is 17... So for me I would open up Praetorian Data, then open 0, 1... to 16. For me Deianeira's entity ID is 19 but that is probably different for you, if you wanna be safe just make all Approval 100.

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isosplx
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Re: Expeditions: Rome

Post by isosplx »

YSLY wrote:
Thu Jan 27, 2022 10:53 pm
Hey guys i just finished the game my god its so good. gonna do a 2nd playthorugh wanted to ask u all. How do we unlock customization like the banner colour i know twitch drops but im not really into that. is there a way to unlock it without twitch. unlocker all or something. Cheers.
Good question.
If anyone knows, this would be nice to discover.

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