Can anyone give me the type i should search for resources? is it float or what? i'm new to this whole using cheat engine by my own but yesterday i could find the EXP and the Hacksilver value now all i need is the resources but i don't know how should i search for them
its integer ( 4 Bytes ) for every amount in the inventory:
//
My currently list "Internal-Name | Display-Name | Hash":
Can anyone give me the type i should search for resources? is it float or what? i'm new to this whole using cheat engine by my own but yesterday i could find the EXP and the Hacksilver value now all i need is the resources but i don't know how should i search for them
its integer ( 4 Bytes ) for every resource in the inventory:
//
My currently list "Internal-Name | Display-Name | Hash":
Codes worked great, thanks o/
To those wondering how to make it work, copy/paste the codes already present on the script and change the hashes to those shown there:
Then add the addresses manually under it by adding +8 to each ptable, but keep the pointer in 30 like this:
Sorry but what in the what now? i couldn't understand a single thing out of that sorry i don't understand jackshit of coding or anything code related.
So stats are float as others stated and it seems that strength reside at
Health + A83C
Other stats are + 4 so:
STR + 4 = Runes
Runes + 4 = Defense etc.
If you edit them new values will popup in inventory panel but won't be persistent (they will jump back and forth from original value to edited one)
Now there are those yggdrasil seeds or whatever they are called ingame, that add points to your stats. Perhaps function that is used for them can be modified and used to add persistent stat.
Oh and BTW for anyone that has trouble getting Sun's table to work for XP & Hacksilver
XP is at "GoW.exe"+01393440 + offset 30
Hacksilver is at "GoW.exe"+01393440 + offset 1F0
So stats are float as others stated and it seems that strength reside at
Health + A83C
Other stats are + 4 so:
STR + 4 = Runes
Runes + 4 = Defense etc.
If you edit them new values will popup in inventory panel but won't be persistent (they will jump back and forth from original value to edited one)
Now there are those yggdrasil seeds or whatever they are called ingame, that add points to your stats. Perhaps function that is used for them can be modified and used to add persistent stat.
Oh and BTW for anyone that has trouble getting Sun's table to work for XP & Hacksilver
XP is at "GoW.exe"+01393440 + offset 30
Hacksilver is at "GoW.exe"+01393440 + offset 1F0
dude,I may seem lazy to you but I don't have any knowledge, I just know how to search for a value, and edit, I don't know anything about what you posted
can you pls make a .ct and post here?
dude,I may seem lazy to you but I don't have any knowledge, I just know how to search for a value, and edit, I don't know anything about what you posted
can you pls make a .ct and post here?
Sure, hope it works for you chief
Edit: So um, as for those stats, I found addresses that hold upgrade value (2) from those yggdrasil's dews so what you could do is :
Load into the game, load the table, change all values that starts with "Yggdrasil's Dew Upgrade Value PTR" from 2 to eg.800 and go pick them up.
Please note that I didn't test this extensively, and this is more like a ghetto workaround instead of proper cheat script so if it won't work for you or you've used up all ygdrassil dew pickups you'll have to wait or figure out yourself how to edit stats.
Just made mine with previous informations, thanks to all members who shared them (@SunBeam, @Mister Modification, @cfemen).
Edit the inventory script with this one:
Spoiler
// Trampolines+10
[ENABLE]
alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )
InventoryReaderHook:
mov rcx,016E187833871D3E // Hacksilver
cmp rax,rcx
jne short @f
mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C // XP
cmp rax,rcx
jne short @f
mov [pTable+08],r13
@@:
mov rcx,0065F9F9E69EAECC // World Serpent Scale Fragment
cmp rax,rcx
jne short @f
mov [pTable+10],r13
@@:
mov rcx,023036E1D415A119 // Soft Svartalfheim Steel
cmp rax,rcx
jne short @f
mov [pTable+18],r13
@@:
mov rcx,03E89437752A9A4A // Solid Svartalfheim Steel
cmp rax,rcx
jne short @f
mov [pTable+20],r13
@@:
mov rcx,03F6A02F3B31EE0D // Dust of Realms
cmp rax,rcx
jne short @f
mov [pTable+28],r13
@@:
mov rcx,03F0DDBA03E6CE37 // Aegirs Gold
cmp rax,rcx
jne short @f
mov [pTable+30],r13
@@:
mov rcx,0084A83FB24F4CFD // Leiptr Alloy
cmp rax,rcx
jne short @f
mov [pTable+38],r13
@@:
mov rcx,0301741DB374CDE4 // Frozen Flame
cmp rax,rcx
jne short @f
mov [pTable+40],r13
@@:
mov rcx,019A5962FFE5FAF8 // Corrupted Remnant
cmp rax,rcx
jne short @f
mov [pTable+48],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8
align 10 CC
pTable:
dq 0
Trampolines+10:
jmp far InventoryReaderHook
align 10 CC
InventoryReader:
jmp Trampolines+10
nop 3
[DISABLE]
InventoryReader:
readmem( InventoryReader_o, 8 )
unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
Then add some checkboxes (just copy/paste the default ones) with the relevant values (ex: Aegirs Gold is pTable+30 in the script, so edit your pointer value).
It's a real quick fix, we might get an inventory parser if SunBeam is in the mood (and have time) for it.
Edit:
Please if you've downloaded it, tell me if it works for you (and hit the thanks button ? )
Edited version with the full script, now. Please redownload.
Edit2:
Table removed for not really working for others but me... And reuploaded since it's seems to work in the end
Remember, you need to activate the script, go into your inventory and back to let the script fill the values.