Final Fantasy VII: Remake Character Codes

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Romire
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Re: Final Fantasy VII: Remake Character Codes

Post by Romire »

JorgeFFC wrote:
Mon Dec 20, 2021 8:39 pm
Hmmm got some more from Hiei-YYH...
- Dart Code Made a bit better
- Motocycle HP revised
- Infinite Key Items
- Chandley Challenge Finished once talk with him(all)
- Whackabox(1 box = 9999)
- Darts 1 hit win.
- Max Stats Script

The codes written in blue were tested and fully functional by the creator. The ones not in blue are still being tested(or this is how he goes).
ff7remake.ct

Try to include those in ur final table if u want.
Hmm So chads battle testing part works, but doesnt unlock all of it, but at least i know i can just talk to him everytime theres a fresh one up

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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isosplx
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Re: Final Fantasy VII: Remake Character Codes

Post by isosplx »

Melraki wrote:
Mon Dec 20, 2021 2:30 pm
Hi!
I have this message when I open the table : [Link]
Any ideas?
Thanks!
Indeed.
You can ignore it. Just Press ENTER.
It will not hinder you from using the functions of the table.

IcyPurpose99
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Re: Final Fantasy VII: Remake Character Codes

Post by IcyPurpose99 »

isosplx wrote:
Mon Dec 20, 2021 7:06 am
Shirokaido wrote:
Mon Dec 20, 2021 6:51 am
isosplx wrote:
Sun Dec 19, 2021 11:20 am
Here is a basic table uploaded with various scripts for anyone interested.
Updated Table.
Eyyyyyy! Your Weapon Upgrade option was the last thing I was looking for! Giant thanks!
You Are Welcome.
The scripts are compiled from various online sources into one table.
Here is an updated version that lets you modify the Weapon & Equipment Stats.
You should give credit where credit is due, if you gonna do that. The thread this came from is already there anyway, so just add your content instead.

ewic69
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Re: Final Fantasy VII: Remake Character Codes

Post by ewic69 »

please add squat/pull-up mini game cheat. thanks.

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isosplx
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Re: Final Fantasy VII: Remake Character Codes

Post by isosplx »

ewic69 wrote:
Tue Dec 21, 2021 3:54 am
please add squat/pull-up mini game cheat. thanks.
Here is an updated table with squat mini game.
Attachments
ff7remake_.CT
Mini Game Options Updated
(88.96 KiB) Downloaded 517 times
Last edited by isosplx on Wed Dec 22, 2021 5:45 am, edited 1 time in total.

JorgeFFC
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Re: Final Fantasy VII: Remake Character Codes

Post by JorgeFFC »

Hiei-YYH added his Squat version and 100% Great Dance on Honeybee. Here it is as well to add to whoever want to use.

I mixed these options with the table from above on this here:
ff7remake_.CT
(88.72 KiB) Downloaded 358 times

egyyMasora
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Re: Final Fantasy VII: Remake Character Codes

Post by egyyMasora »

Does anybody already make materia editor ? Im glad if someone can share it. Thanks

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isosplx
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Re: Final Fantasy VII: Remake Character Codes

Post by isosplx »

JorgeFFC wrote:
Wed Dec 22, 2021 12:32 am
Hiei-YYH added his Squat version and 100% Great Dance on Honeybee. Here it is as well to add to whoever want to use.

I mixed these options with the table from above on this here:
ff7remake_.CT
The Exp & Ap Multipliers might not be working on your table.
Try re-downloading the one above.

umipumi
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Re: Final Fantasy VII: Remake Character Codes

Post by umipumi »

Any way to edit the Stats to a specific amount? Would make the game at least a little bit harder.

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isosplx
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Re: Final Fantasy VII: Remake Character Codes

Post by isosplx »

umipumi wrote:
Wed Dec 22, 2021 10:39 pm
Any way to edit the Stats to a specific amount? Would make the game at least a little bit harder.
You can open the script by double-clicking on it, and changing the 0x03E7 to any hex value you desire.
0x03E7 = 999
0x019 = 25
0x032 = 50
0x064 = 100
0x096 = 150
0x0C8 = 200
0X0FA = 250
0x012C = 300

Search Google for Online Hexidecimal to Decimal Converter.
Link: [Link]


Here is an example of the original script:

Code: Select all

mov dword ptr [rax+rcx+34],0x270F // This value is 9999
mov dword ptr [rax+rcx+3C],0x270F // This value is 9999
mov dword ptr [rax+rcx+48],0x03E7 // This value is 999
mov dword ptr [rax+rcx+4C],0x03E7 // This value is 999
mov dword ptr [rax+rcx+50],0x03E7 // This value is 999
mov dword ptr [rax+rcx+54],0x03E7 // This value is 999
mov dword ptr [rax+rcx+58],0x03E7 // This value is 999
mov dword ptr [rax+220],0x03E7 // This value is 999
mov dword ptr [rax+224],0x03E7 // This value is 999
mov dword ptr [rax+228],0x03E7 // This value is 999
mov dword ptr [rax+22C],0x03E7 // This value is 999
mov dword ptr [rax+230],0x03E7 // This value is 999
mov dword ptr [rax+234],0x03E7 // This value is 999
mov dword ptr [rax+238],0x03E7 // This value is 999
mov dword ptr [rax+23C],0x03E7 // This value is 999
mov dword ptr [rax+240],0x03E7 // This value is 999
mov dword ptr [rax+244],0x03E7 // This value is 999
mov dword ptr [rax+248],0x03E7 // This value is 999
mov dword ptr [rax+24C],0x03E7 // This value is 999
mov dword ptr [rax+250],0x03E7 // This value is 999
mov dword ptr [rax+254],0x03E7 // This value is 999
mov dword ptr [rax+258],0x03E7 // This value is 999
mov dword ptr [rax+25C],0x03E7 // This value is 999
mov dword ptr [rax+260],0x03E7 // This value is 999
mov dword ptr [rax+264],0x03E7 // This value is 999
mov dword ptr [rax+268],0x03E7 // This value is 999
mov dword ptr [rax+26C],0x03E7 // This value is 999
You can modify the values to this:

Code: Select all

mov dword ptr [rax+rcx+34],0x0BB8 // This value is 3000
mov dword ptr [rax+rcx+3C],0x0BB8 // This value is 3000
mov dword ptr [rax+rcx+48],0x0FF // This value is 255
mov dword ptr [rax+rcx+4C],0x0FF // This value is 255
mov dword ptr [rax+rcx+50],0x0FF // This value is 255
mov dword ptr [rax+rcx+54],0x0FF // This value is 255
mov dword ptr [rax+rcx+58],0x0FF // This value is 255
mov dword ptr [rax+220],0x0FF // This value is 255
mov dword ptr [rax+224],0x0FF // This value is 255
mov dword ptr [rax+228],0x0FF // This value is 255
mov dword ptr [rax+22C],0x0FF // This value is 255
mov dword ptr [rax+230],0x0FF // This value is 255
mov dword ptr [rax+234],0x0FF // This value is 255
mov dword ptr [rax+238],0x0FF // This value is 255
mov dword ptr [rax+23C],0x0FF // This value is 255
mov dword ptr [rax+240],0x0FF // This value is 255
mov dword ptr [rax+244],0x0FF // This value is 255
mov dword ptr [rax+248],0x0FF // This value is 255
mov dword ptr [rax+24C],0x0FF // This value is 255
mov dword ptr [rax+250],0x0FF // This value is 255
mov dword ptr [rax+254],0x0FF // This value is 255
mov dword ptr [rax+258],0x0FF // This value is 255
mov dword ptr [rax+25C],0x0FF // This value is 255
mov dword ptr [rax+260],0x0FF // This value is 255
mov dword ptr [rax+264],0x0FF // This value is 255
mov dword ptr [rax+268],0x0FF // This value is 255
mov dword ptr [rax+26C],0x0FF // This value is 255
Hope this helps.

Divinekyuubi
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Re: Final Fantasy VII: Remake Character Codes

Post by Divinekyuubi »

Guys how do i make the Character Exp Multiplier Work and the Ap Multiplier it doesnt wanna Update the Value stays ?? And i already fought 2 battles how to make it work or update it please

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isosplx
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Re: Final Fantasy VII: Remake Character Codes

Post by isosplx »

Divinekyuubi wrote:
Thu Dec 23, 2021 9:27 am
Guys how do i make the Character Exp Multiplier Work and the Ap Multiplier it doesnt wanna Update the Value stays ?? And i already fought 2 battles how to make it work or update it please
Try this table.

The variable Address needs to match the registered variable in the script.
For example:
1. The Address for Exp Multiplier should read expmul.
2. The Address for Ap Multiplier should read apmul.
3. The Address for Gil Multiplier should read GilMult.


The variables need to match.
Image

Try downloading the table attachment uploaded.

check Marcus101RR's table for equipment pointers and stuff.
check TheByteSize's table for more scripts.
Attachments
ff7remake_.CT
Character Exp & Ap Multiplier
(89.07 KiB) Downloaded 424 times
Last edited by isosplx on Fri Dec 24, 2021 1:09 am, edited 2 times in total.

Duke91
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Re: Final Fantasy VII: Remake Character Codes

Post by Duke91 »

Can someone test if "Free SP Weapon Upgrade" is working? Downloaded every cheat table from here and it doesn't work for me

omg2121
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Re: Final Fantasy VII: Remake Character Codes

Post by omg2121 »

Duke91 wrote:
Fri Dec 24, 2021 12:07 am
Can someone test if "Free SP Weapon Upgrade" is working? Downloaded every cheat table from here and it doesn't work for me
It does. Make sure to read and understand the instructions given in the table itself first.

JorgeFFC
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Re: Final Fantasy VII: Remake Character Codes

Post by JorgeFFC »

Btw... this game got so many threads and information under it that it would be better at this point for an admin to join them all together, re-name to Final Fantasy 7, add shortcuts to the main posted tables or most updated ones and erase all the threads as i've seen 3 or 4 on this forum already all about the Remake... lol.

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