Final Fantasy VII: Remake Intergrade +10 (table Update4)

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Skooz
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Skooz »

it seems like there are still a lot of missing materia from the table, is there an updated version?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

foxydits
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by foxydits »

Desperate for someone to create an Infinite Fleeing script, so combat doesn't end when you run away from enemies ("Fleeing" on top of screen). I am a glitch hunter for the speedrunning community and it's extremely useful for testing for specific types of glitches that let you get out of bounds. Please help!

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vudungpro01
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by vudungpro01 »

Ken107 wrote:
Fri Dec 24, 2021 12:35 pm
well first of all nice work on your cheat table,
btw im working rn on a Summon hack so you can Summon "Ifrit and etc." in every fight. well
its a little bit hard to find out, well for now i can just summon ifrit or other summons a couple of Times in the "Hard fights" but i cant finnd the value for the "hard fights" so i can only call them in specifies Fights:
i can show a Video later if u like too maybe u can help me.

Yt :[Link]
at the 15min time i start to show the "summon hack"
where can i download your cheat table ?

Stormblade
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Stormblade »

So I know there's a table elsewhere that has stuff for the workout minigame and the darts minigame... but is there the potential for anything dealing with that annoying "break the boxes" minigame? After grinding through it on console my patience for having to grind it again is... yeaaah. (I'm aware of the trainer but that's locked behind a paywall, so...)

Denezhou
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Denezhou »

Stormblade wrote:
Tue Jan 04, 2022 4:03 am
So I know there's a table elsewhere that has stuff for the workout minigame and the darts minigame... but is there the potential for anything dealing with that annoying "break the boxes" minigame? After grinding through it on console my patience for having to grind it again is... yeaaah. (I'm aware of the trainer but that's locked behind a paywall, so...)

viewtopic.php?p=226714#p226714
this table by Hiei-YYH (shared by JorgeFFC) has a code that does: "Whackabox (1 box = 99999)"

Alfitaria
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Alfitaria »

Ken107 wrote:
Tue Dec 28, 2021 3:09 am
well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas :D
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.

Ken107
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Ken107 »

foxydits wrote:
Mon Jan 03, 2022 10:51 pm
Desperate for someone to create an Infinite Fleeing script, so combat doesn't end when you run away from enemies ("Fleeing" on top of screen). I am a glitch hunter for the speedrunning community and it's extremely useful for testing for specific types of glitches that let you get out of bounds. Please help!

well i dont think this fleelng script will work cuz there is a lot of cutscence after a fight and and the game is scripted so i think u will come to a point where u cant continue it.

Ken107
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Ken107 »

Alfitaria wrote:
Tue Jan 04, 2022 11:24 am
Ken107 wrote:
Tue Dec 28, 2021 3:09 am
well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas :D
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.
so you want him to go straight away after i called him?

Ken107
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Ken107 »

Stormblade wrote:
Tue Jan 04, 2022 4:03 am
So I know there's a table elsewhere that has stuff for the workout minigame and the darts minigame... but is there the potential for anything dealing with that annoying "break the boxes" minigame? After grinding through it on console my patience for having to grind it again is... yeaaah. (I'm aware of the trainer but that's locked behind a paywall, so...)
well i did something simular for me
uff i need to check my safe file cuz i think i saved it after the mini game with a Score of 500 000
someone have a safe file where i am standing in the front of the boxes minigame?
Last edited by Ken107 on Tue Jan 04, 2022 7:36 pm, edited 1 time in total.

Ken107
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Ken107 »

vudungpro01 wrote:
Tue Jan 04, 2022 3:18 am
Ken107 wrote:
Fri Dec 24, 2021 12:35 pm
well first of all nice work on your cheat table,
btw im working rn on a Summon hack so you can Summon "Ifrit and etc." in every fight. well
its a little bit hard to find out, well for now i can just summon ifrit or other summons a couple of Times in the "Hard fights" but i cant finnd the value for the "hard fights" so i can only call them in specifies Fights:
i can show a Video later if u like too maybe u can help me.

Yt :[Link]
at the 15min time i start to show the "summon hack"
where can i download your cheat table ?

u cant for now cuz im still fixing bugs...

Alfitaria
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Alfitaria »

[/quote]

so you want him to go straight away after i called him?
[/quote]

Yes, when a summon go straight away, he will release Ultimate Skill.
Just like the original FF7 summon system.

foxydits
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by foxydits »

Still hoping someone can find a way to disable Fleeing or make Fleeing last forever. I'm trying but I can't figure it out!

evodas
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by evodas »

so you want him to go straight away after i called him?

Yes, when a summon go straight away, he will release Ultimate Skill.
Just like the original FF7 summon system.
Ooooh that's an interesting idea! Combining it with Summon anytime would really just mean the original summoning system!

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

Alfitaria wrote:
Tue Jan 04, 2022 11:24 am
Ken107 wrote:
Tue Dec 28, 2021 3:09 am
well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas :D
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.
100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)

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STN
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by STN »

delpirero wrote:
Thu Jan 06, 2022 9:39 am
..
Please don't post criminal's pictures and read the rules, thank you

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