Final Fantasy VII: Remake Intergrade +10 (table Update4)

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kleevin
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by kleevin »

Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

stellarbull
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by stellarbull »

Is there any way to sell starter equip like the bronze bangle?

Alfitaria
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Alfitaria »

delpirero wrote:
Thu Jan 06, 2022 9:39 am
Alfitaria wrote:
Tue Jan 04, 2022 11:24 am
Ken107 wrote:
Tue Dec 28, 2021 3:09 am
well it is possible to call a Summon in every fight i found the right value now,
but i got some other bugs when i use it in too small areas :D
i need to find out where are they spawning when i call them,
i will make a video for you later and show.
Could you please add one more function?
After calling a summon, the summoning bar instant zero.
100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

yeriano
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by yeriano »

kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
there's cheat engine tables but it's for pro user only. the easiest way is to use save editor

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt

ff7remake_.CT
(9.45 KiB) Downloaded 493 times

Ken107
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Ken107 »

Alfitaria wrote:
Thu Jan 06, 2022 3:44 pm
delpirero wrote:
Thu Jan 06, 2022 9:39 am
Alfitaria wrote:
Tue Jan 04, 2022 11:24 am


Could you please add one more function?
After calling a summon, the summoning bar instant zero.
100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?

can even call it in very tiny areas.. but still sometimes bugged.

kleevin
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by kleevin »

delpirero wrote:
Thu Jan 06, 2022 4:47 pm
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

kleevin wrote:
Thu Jan 06, 2022 11:01 pm
delpirero wrote:
Thu Jan 06, 2022 4:47 pm
kleevin wrote:
Thu Jan 06, 2022 11:48 am
Is there any way to get extra Chain Bangle and Gotterdammerung?

The game kidna only allow 1 Chain Bangle and 3 Gotterdammerung?

But I would like to have 4 for each of the character.
how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers
Now,It's ok

Alfitaria
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Alfitaria »

Ken107 wrote:
Thu Jan 06, 2022 4:58 pm
Alfitaria wrote:
Thu Jan 06, 2022 3:44 pm
delpirero wrote:
Thu Jan 06, 2022 9:39 am

100% SUMMON CHANCE
and this

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 11 8E B0 24 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rsi+000024B0],0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8E B0 24 00 00

unregistersymbol(INJECT)
dealloc(newmem)
It works.
Thank you very much.

funny think is i was playing around with this value maybe set it to -1
and u got a script where u can call the summons in every fight successfull? without bugs?

can even call it in very tiny areas.. but still sometimes bugged.
"After calling a summon, the summoning bar instant zero."
The code is work but I don't have 100% SUMMON CHANCE in any fight.

kleevin
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by kleevin »

delpirero wrote:
Thu Jan 06, 2022 11:40 pm
kleevin wrote:
Thu Jan 06, 2022 11:01 pm
delpirero wrote:
Thu Jan 06, 2022 4:47 pm


how to use see yt


ff7remake_.CT

the yt is unavailable, could you post it again?

Cheers
Now,It's ok
Thanks mate, I tried a few times but it doesn't seem to work to me, i have downloaded a save editor and it works fine for me, thanks

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xuxa
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by xuxa »

Hey guys, does anyone have any idea how to find the Enemy Skill Materia addresses to enable those skills?

Found an address that it's 0 when you have no skills at all and it goes to 1 when you do, but this doesn't seem to do much.

Code: Select all

7FF6458D5C45 - 89 77 08  - mov [rdi+08],esi
7FF6458D5CCA - 48 63 77 08  - movsxd  rsi,dword ptr [rdi+08]
7FF6458D5CD1 - 89 47 08  - mov [rdi+08],eax
When I nop'd the instructions that messes with the above address, when loading a save game, the skill I had from the game I was on, gets carried over to the loaded game, even if that save had no skills.
Also tried to get a new skill while carrying over the skill from a previous save, as in: I had Spirit Siphon from one save, loaded a game with no Enemy Skills, and got Algid Aura in that game. Spirit Siphon vanished and got replaced with Augid Aura.

Also noticed other 0/1 addresses for each character when the materia is equipped, but fixing those leads me to nothing.

Tried searching for 1/2/4/8 for each skill to check if they could be each bit for each skill, but couldn't find anything as well.

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

someone to create an Yuffie's Banishment always lv.3 script ?

I find it

it's a float value

Razapudroshko
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Razapudroshko »

any Condor cheast? or medals

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isosplx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by isosplx »

never mind

chrcoluk
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by chrcoluk »

Is there a table for the shinra box buster, to pause or add to timer? This is the hardest part of the game and more important than invincibility etc.

Thanks.

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