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Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Sun Mar 24, 2024 3:38 pm
by catsudon
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Sun Mar 24, 2024 4:40 pm
by PSH
catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Tue Mar 26, 2024 7:18 am
by uchups
PSH wrote:
Sun Mar 24, 2024 4:40 pm
catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?
edit the script

assert(hook,56 48 83 EC 20)

change to

assert(hook,56 48 83 EC 30)

press ok

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Tue Mar 26, 2024 9:16 pm
by Silversky
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Wed Mar 27, 2024 3:39 am
by uchups
Silversky wrote:
Tue Mar 26, 2024 9:16 pm
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address

<>c::<performTenMinuteClockUpdate>b__710_0+5C

type = byte

then ok change to 0 or 5 minutes or default 10 minutes

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Wed Mar 27, 2024 7:21 pm
by PSH
uchups wrote:
Tue Mar 26, 2024 7:18 am
PSH wrote:
Sun Mar 24, 2024 4:40 pm
catsudon wrote:
Sun Mar 24, 2024 3:38 pm
might have to wait until the patch and hot fixes slows down.

not going to spend xx time to fix the script when a new patch could drop tomorrow.

in the mean time, do it manually. some of the values are pretty easy to find on the fly.
How to find max daily luck ?
edit the script

assert(hook,56 48 83 EC 20)

change to

assert(hook,56 48 83 EC 30)

press ok
It worked thank u <3

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Thu Mar 28, 2024 2:04 am
by Silversky
uchups wrote:
Wed Mar 27, 2024 3:39 am
Silversky wrote:
Tue Mar 26, 2024 9:16 pm
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address

<>c::<performTenMinuteClockUpdate>b__710_0+5C

type = byte

then ok change to 0 or 5 minutes or default 10 minutes
That worked flawlessly thank you so much! :D

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Fri Mar 29, 2024 10:02 am
by MrPol
Any easy fix on "instant fish catch" and "fishing modifiers"?
Errors I get:
"<<Error in line 15 (assert(StardewValley.Menus.BobberBar::update+19B9,C5 FA 10 86 C8 00 00 00)) :The bytes at StardewValley.Menus.BobberBar::update+19B9 are not what was expected> >"
and
"<<Error in line 15 (assert(StardewValley.Tools.FishingRod::doPullFishFromWater+FE,44 88 AE ? ? ? ? 44 89 B6 ? ? ? ? 44 89 BE ? ? ? ? 89 9E ? ? ? ? 44 8B B5 ? ? ? ? 44 88 B6 ? ? ? ? 8B 95 54 FF FF FF) :The bytes at StardewValley.Tools.FishingRod::doPullFishFromWater+FE are not what was expected> >"

Is this as easy as changing some address or does it involve something more complex?

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Fri Mar 29, 2024 5:29 pm
by Zataigatsu
Please post your modified version, who has already done it as described above. time, etc.

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Thu Apr 04, 2024 1:35 am
by Mims
Whew, any slow down yet on updates?
New CE coming?

Re: Stardew Valley +27 [STEAM 1.5.6]

Posted: Sat Apr 13, 2024 7:37 pm
by frexcon
I keep getting a "StardewValley.Tools.MeleeWeapon::tickUpdate is not available yet. Please try again later" error. My CE version is 7.5