Rune Factory 4 Special (Steam)

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STN
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Re: Rune Factory 4 Special (Steam)

Post by STN »

raeyvolution wrote:
Fri Dec 10, 2021 5:31 am
Vulag wrote:
Fri Dec 10, 2021 3:42 am
Yeah, I'll just wait for a better table/trainer from fearlessrevolution.
Did you woke up on the wrong side of your bed? No need for such comments right? If you don't want to use it you can always not comment anything :)
Instead of arguing with such people, use the report button so I can nuke their existence.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

chraledev
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Re: Rune Factory 4 Special (Steam)

Post by chraledev »

Looking into the memory the item format has not really changed from prior releases I think so it still seems to be an ten bit item code prefixed with four bit of quantity:

Code: Select all

IIIIIIII 0QQQQ0II
I never understood why they compressed that so much here just to give the homemade boolean the whole next byte :-? :-)

minhnhatx
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Re: Rune Factory 4 Special (Steam)

Post by minhnhatx »

chraledev wrote:
Fri Dec 10, 2021 10:54 am
Looking into the memory the item format has not really changed from prior releases I think so it still seems to be an ten bit item code prefixed with four bit of quantity:

Code: Select all

IIIIIIII 0QQQQ0II
I never understood why they compressed that so much here just to give the homemade boolean the whole next byte :-? :-)
They made the game using a different programming language, so I'm not sure if that was intentional.

Ruberdo
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Re: Rune Factory 4 Special (Steam)

Post by Ruberdo »

Thanks man,you're a fricking life saver for making this

Valatros
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Re: Rune Factory 4 Special (Steam)

Post by Valatros »

I don't want to spam both threads, but I've hit the limit of my skill by finding some field pointers and am hoping someone who knows how to make scripts can improve things, so I'm putting a link here. Thanks a lot for your work on the table here too, the monster friendship especially removes a major headache.

viewtopic.php?p=224384#p224384

There's a fairly long winded post about what I've found and how it works, with messy descriptive explanations of the pointers in-table. Unfortunately the best I can do from here is make an entry for every single individual field, which would turn into... i think just shy of 100 headers, with 6 codes to them each. That is just.... not great, so I'm hoping to pass along what I've got into more skilled hands.

legendof7th
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Re: Rune Factory 4 Special (Steam)

Post by legendof7th »

Thanks for the monster friendship cheat.

Any way to integrate a cheat in there to heal their HP as well? It gets annoying having to pause their work to heal them.

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Re: Rune Factory 4 Special (Steam)

Post by happyTugs »

Hello everyone.

Attached in the table is my own item editor, complete with a dumped string list, or name-list.
  • Edit mode: Choose to edit items between Backpack and Rune Ability sheet inside the inventory menu.
  • Index: I have yet to fully play the game, so I may have missed a few indexes, or name strings pertaining to inventory.
  • Overwrite Item: Choose between "YES" or "NO". Quite simple. Choosing "YES" will overwrite the selected item once, and subsequently, "reset" itself so you don't keep overwriting your item.
  • Overwrite Name/Value: Choose the item name you want. For value, the maximum is 9; anything higher and you crash your game.
Perhaps, I will come back to this when I have the time.

Take care,
happyTugs

@op - you can merge my table with yours if u want, i don't mind.
RF4S_hT.CT
(230.03 KiB) Downloaded 163 times
edit 12/12/21
No-Clip Script

Code: Select all

//No-Clip Script
[ENABLE]

aobscanmodule(collisionHook,RF4S.exe,F7 83 38 02 00 00 10 00 00 40)
registersymbol(collisionHook)
alloc(collisionHookmem,$1000,collisionHook)
label(returnToCollisionHook)

collisionHookmem:
mov rax,[7FF61EE25078]
cmp rbx,rax
jnz @f
test rax,rax
jmp returnToCollisionHook
@@:
test [rbx+00000238],40000010
jmp returnToCollisionHook

collisionHook:
jmp collisionHookmem
db 90 90 90 90 90
returnToCollisionHook:

[DISABLE]

collisionHook:
db F7 83 38 02 00 00 10 00 00 40

unregistersymbol(collisionHook)
dealloc(collisionHookmem)

{
// ORIGINAL CODE - INJECTION POINT: RF4S.exe+A1429

RF4S.exe+A1404: 89 75 B4                       - mov [rbp-4C],esi
RF4S.exe+A1407: EB 20                          - jmp RF4S.exe+A1429
RF4S.exe+A1409: 3D 00 90 FF FF                 - cmp eax,FFFF9000
RF4S.exe+A140E: 7D 12                          - jnl RF4S.exe+A1422
RF4S.exe+A1410: 81 C6 00 70 00 00              - add esi,00007000
RF4S.exe+A1416: C7 45 C4 00 90 FF FF           - mov [rbp-3C],FFFF9000
RF4S.exe+A141D: 89 75 B4                       - mov [rbp-4C],esi
RF4S.exe+A1420: EB 07                          - jmp RF4S.exe+A1429
RF4S.exe+A1422: 41 8B F6                       - mov esi,r14d
RF4S.exe+A1425: 44 89 75 B4                    - mov [rbp-4C],r14d
// ---------- INJECTING HERE ----------
RF4S.exe+A1429: F7 83 38 02 00 00 10 00 00 40  - test [rbx+00000238],40000010
// ---------- DONE INJECTING  ----------
RF4S.exe+A1433: 45 8B E6                       - mov r12d,r14d
RF4S.exe+A1436: 75 4B                          - jne RF4S.exe+A1483
RF4S.exe+A1438: F7 43 10 00 40 00 00           - test [rbx+10],00004000
RF4S.exe+A143F: 44 8B 8B DC 00 00 00           - mov r9d,[rbx+000000DC]
RF4S.exe+A1446: 74 13                          - je RF4S.exe+A145B
RF4S.exe+A1448: 48 8B 83 08 01 00 00           - mov rax,[rbx+00000108]
RF4S.exe+A144F: 48 85 C0                       - test rax,rax
RF4S.exe+A1452: 74 07                          - je RF4S.exe+A145B
RF4S.exe+A1454: 44 8B 88 DC 00 00 00           - mov r9d,[rax+000000DC]
RF4S.exe+A145B: 48 8D 83 E0 00 00 00           - lea rax,[rbx+000000E0]
}
Last edited by happyTugs on Sun Dec 12, 2021 9:42 am, edited 1 time in total.

kreenga
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Re: Rune Factory 4 Special (Steam)

Post by kreenga »

Post Act 2 Extra Orders table.

Change appearance (with list, requires save reload)
Adjust how many days until Typhoon arrives (max of 34462 days away)
Toggle on enemy hp/level bar (requires leaving area)

RF4 Extra Orders.CT
(52.29 KiB) Downloaded 90 times

minhnhatx
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Re: Rune Factory 4 Special (Steam)

Post by minhnhatx »

Valatros wrote:
Fri Dec 10, 2021 5:38 pm
I don't want to spam both threads, but I've hit the limit of my skill by finding some field pointers and am hoping someone who knows how to make scripts can improve things, so I'm putting a link here. Thanks a lot for your work on the table here too, the monster friendship especially removes a major headache.

viewtopic.php?p=224384#p224384

There's a fairly long winded post about what I've found and how it works, with messy descriptive explanations of the pointers in-table. Unfortunately the best I can do from here is make an entry for every single individual field, which would turn into... i think just shy of 100 headers, with 6 codes to them each. That is just.... not great, so I'm hoping to pass along what I've got into more skilled hands.
Thank you! Please test this. It's supposed to change soil growth speed, quality, and health for all plots in center field. We're close to getting a super soil script.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>878</ID>
      <Description>"Super soil center field (toggle this on updates your field immediately)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
if syntaxcheck then return end
--GetLuaEngine().MenuItem5.doClick()   --clear
  mr1 = getAddressList().getMemoryRecordByDescription("GrowthRateBoostMainIntegerGetsWeirdAtHigherValues5IsIngameMax")
  --mr1.Active = true
  --mr1.Value = 3
  PlotAddress = mr1.CurrentAddress
  PlotAddress = PlotAddress - 1
for x=0, 17 do
ad1 = PlotAddress + x*16
--print( string.format( '%x', ad1 ) );
string.format( '%x', ad1 )
writeBytes(ad1, 0x00,0x05, 0xC0, 0x7F, 0xFF, 0xFC, 0xC8, 0x1E)
end
--end
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
{$asm}




</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>879</ID>
          <Description>"GrowthRateBoostDecimal?BehavesVeryOddly!"</Description>
          <LastState Value="0" RealAddress="253CEA54990"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>887</ID>
          <Description>"GrowthRateBoostMainIntegerGetsWeirdAtHigherValues5IsIngameMax"</Description>
          <LastState Value="5" RealAddress="253CEA54991"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>1</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>881</ID>
          <Description>"QualityBoostSetTo32704ForInGameMax"</Description>
          <LastState Value="32704" RealAddress="253CEA54992"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>2</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>882</ID>
          <Description>"SizeBoost255=Max0=MinButItsWeirdEffectedByDefenseFractions"</Description>
          <LastState Value="255" RealAddress="253CEA54994"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>883</ID>
          <Description>"FieldDefenseIsThisValueDividedByFourIngameMaxIs63SoSetTo252FractionsEffectSize"</Description>
          <LastState Value="252" RealAddress="253CEA54995"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>5</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>884</ID>
          <Description>"FieldHealth"</Description>
          <LastState Value="200" RealAddress="253CEA54996"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>6</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

minhnhatx
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Re: Rune Factory 4 Special (Steam)

Post by minhnhatx »

happyTugs wrote:
Sat Dec 11, 2021 5:00 pm
Hello everyone.

Attached in the table is my own item editor, complete with a dumped string list, or name-list.
  • Edit mode: Choose to edit items between Backpack and Rune Ability sheet inside the inventory menu.
  • Index: I have yet to fully play the game, so I may have missed a few indexes, or name strings pertaining to inventory.
  • Overwrite Item: Choose between "YES" or "NO". Quite simple. Choosing "YES" will overwrite the selected item once, and subsequently, "reset" itself so you don't keep overwriting your item.
  • Overwrite Name/Value: Choose the item name you want. For value, the maximum is 9; anything higher and you crash your game.
Perhaps, I will come back to this when I have the time.

Take care,
happyTugs

@op - you can merge my table with yours if u want, i don't mind.
It works! Thanks! This is more user-friendly than my item modifier which I quickly threw together, on top of my lack of experience with scripting.
kreenga wrote:
Sun Dec 12, 2021 12:04 am
Post Act 2 Extra Orders table.

Change appearance (with list, requires save reload)
Adjust how many days until Typhoon arrives (max of 34462 days away)
Toggle on enemy hp/level bar (requires leaving area)
Awesome! Everything works. Thanks.
I've only rescued Amber in the game so I haven't got very far :lol: I spent more time scripting than playing.

Valatros
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Re: Rune Factory 4 Special (Steam)

Post by Valatros »

minhnhatx wrote:
Sun Dec 12, 2021 7:28 am

Thank you! Please test this. It's supposed to change soil growth speed, quality, and health for all plots in center field. We're close to getting a super soil script.
I should have a chance to test it later tonight I hope. As for making an absurdly supersoil code, I'll share in case it helps, this original switch code.

40010000 00000000 2DDA22A0
300E0000 00000012
04110000 00000000 7FDFF7FF
04110000 00000004 FFFFFDFF
04110000 00000008 FFFFFFFF
04110000 0000000C FFFFFFFF
78010000 00000010
310E0000

Without getting in-depth about it, the line *my* codes all mess with is the address its setting to "7FDFF7FF". The next three lines are the same address, but 4 bytes later, 8 bytes later, C bytes later, respectively, inserting those values. So hypothetically we could plug all those values in for some absolutely *ridiculous* soil growth.

I haven't done this 'cause my goal was just to simulate a well-drugged well-cared-for farm, not a crazy crack cocaine impossible super farm, heh. Also since those lines alter the field level itself I'm not sure how to go about reverting it later if someone saves, so I don't dare to screw with it before I understand why certain values translate/do certain things...

Edit: Tested it, working great, thank you very much! Could you split the functions out individually by chance? I've decided that having infinite max growth for free was uh... exceptionally broken; what's more it sped up the farming so much that I was harvesting *too fast* and having to replant and hoe and everything every day to keep the farm busy and left no time for other things in the game-day... think i'd rather only have the crazy speed when I'm intentionally growing things fast. Also, you have the health set to 200 instead of the max of 255. It doesn't matter so long as it's not going down tbh, but out of personal curiosity was that intentional because it was interacting with some other stat too, or just a personal choice? The whole thing works so *weirdly* I can't help but wonder...

Related, bottom left field is x98 for the first offset instead of x90, everything else the exact same. This actually gives me a good chunk of hope that a similar script for every field will be trivial once we progress far enough to have all the farms.

I'm in the same boat as you that I haven't gotten very far because all my game time is being spent messing with stuff though so the other fields are gonna have to wait, heh.

minhnhatx
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Re: Rune Factory 4 Special (Steam)

Post by minhnhatx »

Valatros wrote:
Sun Dec 12, 2021 8:27 pm
Could you split the functions out individually by chance?
All of my codes have been simple. I'm actually not good at coding. I don't even know how to find multi level pointers.
If you provide the pointers for the other fields, I can write the script for it.
This script will allow you to edit your own parameters. Let me know if this is ok.
If you want yes/no options to apply certain items to the fields, I can try to follow happyTugs' script as an example.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>878</ID>
      <Description>"Super soil center field (re-toggle this off/on to update your field)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
if syntaxcheck then return end
--GetLuaEngine().MenuItem5.doClick()   --clear
  mr0 = getAddressList().getMemoryRecordByDescription("GrowthRateBoostMainIntegerGetsWeirdAtHigherValues5IsIngameMax")
  --mr1.Active = true
  GrowthRateDecimal = mr0.Value
  string.format( '%x', GrowthRateDecimal )

  mr1 = getAddressList().getMemoryRecordByDescription("GrowthRateBoostMainIntegerGetsWeirdAtHigherValues5IsIngameMax")
  --mr1.Active = true
  GrowthRate = mr1.Value
  string.format( '%x', GrowthRate )
  mr2 = getAddressList().getMemoryRecordByDescription("QualityBoostSetTo32704ForInGameMax")
  QualityBoost = mr2.Value
  string.format( '%x', QualityBoost )

  mr3 = getAddressList().getMemoryRecordByDescription("SizeBoost255=Max0=MinButItsWeirdEffectedByDefenseFractions")
  SizeBoost = mr3.Value
  string.format( '%x', SizeBoost )
  mr4 = getAddressList().getMemoryRecordByDescription("FieldDefenseIsThisValueDividedByFourIngameMaxIs63SoSetTo252FractionsEffectSize")
  FieldDefense = mr4.Value
  string.format( '%x', FieldDefense )
  mr5 = getAddressList().getMemoryRecordByDescription("FieldHealth")
  FieldHealth = mr5.Value
  string.format( '%x', FieldHealth )
  PlotAddress = mr1.CurrentAddress
  PlotAddress = PlotAddress - 1
for x=0, 17 do
ad1 = PlotAddress + x*16
--print( string.format( '%x', ad1 ) );

GrowthRateDecimalAddress = ad1
string.format( '%x', GrowthRateDecimalAddress )
--writeBytes(GrowthRateAddress, 0x04)
writeBytes(GrowthRateDecimalAddress, GrowthRateDecimal)

GrowthRateAddress = ad1 + 1
string.format( '%x', GrowthRateAddress )
--writeBytes(GrowthRateAddress, 0x04)
writeBytes(GrowthRateAddress, GrowthRate)

QualityBoostAddress = ad1 + 2
string.format( '%x', QualityBoostAddress )
writeBytes(QualityBoostAddress, wordToByteTable(QualityBoost))
--print( wordToByteTable(QualityBoost) )
SizeBoostAddress = ad1 + 4
string.format( '%x', SizeBoostAddress )
writeBytes(SizeBoostAddress, SizeBoost)

FieldDefenseAddress = ad1 + 5
string.format( '%x', FieldDefenseAddress )
writeBytes(FieldDefenseAddress, FieldDefense)

FieldHealthAddress = ad1 + 6
string.format( '%x', FieldHealthAddress )
writeBytes(FieldHealthAddress, FieldHealth)


end
--end
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end
{$asm}




</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>935</ID>
          <Description>"These parameters are for center field top left plot."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>936</ID>
          <Description>"Change these parameters, then re-toggle the script above to update all plots. "</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>879</ID>
          <Description>"GrowthRateBoostDecimal?BehavesVeryOddly!"</Description>
          <LastState Value="5" RealAddress="27C9B01D010"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>887</ID>
          <Description>"GrowthRateBoostMainIntegerGetsWeirdAtHigherValues5IsIngameMax"</Description>
          <LastState Value="5" RealAddress="27C9B01D011"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>1</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>881</ID>
          <Description>"QualityBoostSetTo32704ForInGameMax"</Description>
          <LastState Value="32704" RealAddress="27C9B01D012"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>2 Bytes</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>2</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>882</ID>
          <Description>"SizeBoost255=Max0=MinButItsWeirdEffectedByDefenseFractions"</Description>
          <LastState Value="255" RealAddress="27C9B01D014"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>883</ID>
          <Description>"FieldDefenseIsThisValueDividedByFourIngameMaxIs63SoSetTo252FractionsEffectSize"</Description>
          <LastState Value="252" RealAddress="27C9B01D015"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>5</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>884</ID>
          <Description>"FieldHealth"</Description>
          <LastState Value="255" RealAddress="27C9B01D016"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>"RF4S.exe"+00E95D58</Address>
          <Offsets>
            <Offset>6</Offset>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by minhnhatx on Mon Dec 13, 2021 2:56 pm, edited 2 times in total.

raeyvolution
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Re: Rune Factory 4 Special (Steam)

Post by raeyvolution »

Thank you very much for the awesome work, guys!

Im really excited for the supersoil script!
If I may say something, maybe when it's finished there could be various options (like the impossible super farm, and the well-cared-and-drugged farm) so we can fit our current needs?
Like, Id like the super impossible farm when I want to rush getting something or for sudden needs (festivals etc) but might sometimes need the more "normal" ones too sometimes...

Whichever it will be Im really excited for this, though, thank you again!

0otrikio0
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Re: Rune Factory 4 Special (Steam)

Post by 0otrikio0 »

I'm still a newbie at pointer and coding, so this is my first share cheat table.

I have added pointer to based STR, VIT and INT (it doesn't match with stat that shown in menu).
Also, I have investigated super soil pointer.
They can change to others plot by adjust offset parameter by 10. (e.g. Top-left start with 0, next to right add 10 more etc.)

If someone can add input code to adjust more easily. I'll be appreciate. Thank you for the super soil code by the way.
Attachments
RF4S.CT
(23.5 KiB) Downloaded 45 times

minhnhatx
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Re: Rune Factory 4 Special (Steam)

Post by minhnhatx »

legendof7th wrote:
Fri Dec 10, 2021 9:41 pm
Thanks for the monster friendship cheat.
Any way to integrate a cheat in there to heal their HP as well? It gets annoying having to pause their work to heal them.
Please test this.
-Combat Lv
-Run faster
-working monsters HP don't decrease
Attachments
RF4S_TEST2.CT
(342.95 KiB) Downloaded 44 times

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