Asterix & Obelix: Slap them All!

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ndck@ModEngine
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Asterix & Obelix: Slap them All!

Post by ndck@ModEngine »

Asterix & Obelix: Slap them All! (Codex/Steam)

Version : 1.0.0

Scripts & Editors
- One Hit Kill *Hotkey Included*
- Mission Stats *Hotkey Included*
- Player Score *Hotkey Included*
- Health *Hotkey Included*
- Asterix Special *Hotkey Included*
- Obelix Special *Hotkey Included*
- Strike Count Bonus *Hotkey Included*
Extended Table. Note: Screen Capture may differ due to alteration
Image
Changelog
Lists Of Changelog
Version : 1.0.44 (Compatible with v1.0.4.41)
- Redone All scripts and replace all previous editors
v1.0.44 Extended Table. Note: Screen Capture may differ due to alteration
Image
Version : 1.0.0 v2
- Invincibility Added *Hotkey Included*
- Asterix & Obelix Infinite Special Added *Hotkey Included*
- All Editors retained
Disclaimer
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)
Support
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
A&O-S.T.A v1.0.44.CT
(1.82 KiB) Downloaded 360 times
AsterixSlapThemAll v1.0.0 v2.CT
(1.82 KiB) Downloaded 478 times
AsterixSlapThemAll v1.0.0.CT
(1.82 KiB) Downloaded 210 times
Last edited by ndck76 on Mon Apr 17, 2023 2:58 pm, edited 6 times in total.

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MBRKiNG
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Re: Asterix & Obelix: Slap them All!

Post by MBRKiNG »

Invincible/untouchable - copy/paste code into ce

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104422</ID>
      <Description>"Invincible/untouchable"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(PlayerInvincible,Gameplay.Player:Main:ProcessInputHits+45)
[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
PlayerInvincible+1:
  db 84
[DISABLE]
PlayerInvincible+1:
  db 85

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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lu_metal
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Re: Asterix & Obelix: Slap them All!

Post by lu_metal »

Thanks man

KS212
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Re: Asterix & Obelix: Slap them All!

Post by KS212 »

Thanks for the table, works great.

Some weirdness, occasionally both Asterix and Obelix will share the same special pointer. It'll persist for a stage or two then randomly go away. Nothing breaking but kind of weird so just mentioning it.

ndck76
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Re: Asterix & Obelix: Slap them All!

Post by ndck76 »

KS212 wrote:
Wed Dec 08, 2021 11:15 am
...............
Thinking of replacing the health & special editor to scripts later on. More straightforward

Edit: Decide not to replace it since this will give the players the choice to edit the health and special. You control what you want, don't let the script control it. That's why I mostly made editors to give the choice to the players instead of me fixing the values for them unless the situation is inevitable that the script is required.
Last edited by ndck76 on Wed Dec 08, 2021 1:23 pm, edited 2 times in total.

KS212
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Re: Asterix & Obelix: Slap them All!

Post by KS212 »

ndck76 wrote:
Wed Dec 08, 2021 11:31 am
KS212 wrote:
Wed Dec 08, 2021 11:15 am
...............
Thinking of replacing the health & special editor to scripts later on. More straightforward
Yup, agreed.

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