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ARCHVALE v1.1.3 Steam

Posted: Mon Dec 06, 2021 6:55 pm
by MBRKiNG
ARCHVALE_v1.1.3_Steam_20211212

-for one hit kills set enemy_health_modifier to 0.01
-Inventory Editor, some items use Double and Int so use the right one, compare your inventory quantity!

edit: added
-Grounded/can walk in Air
-Coyote_Time - Fall 1x to get the value
-Inf GemDash

note: sometime you get stuck using Grounded or CoyoteTime in IceDungeon just spam InfDash to reach the Exit. for unstuck disable Grounded or CoyoteTime

Image


Re: ARCHVALE v1.1.2 Steam

Posted: Mon Dec 06, 2021 7:43 pm
by calangoverde
gamepass version please

Re: ARCHVALE v1.1.2 Steam

Posted: Wed Dec 08, 2021 10:37 am
by durex2
Thank you so much!

Maybe i'm asking too much, but:
Is there any possibility of an option for the hero to fly between platforms?
If you have advanced in the game you will know what I am talking about. Because even with these wonderful cheats, those parts of the game are almost impossible to beat and they drive you crazy.

Re: ARCHVALE v1.1.2 Steam

Posted: Wed Dec 08, 2021 11:58 am
by notpikachu
durex2 wrote:
Wed Dec 08, 2021 10:37 am
Thank you so much!

Maybe i'm asking too much, but:
Is there any possibility of an option for the hero to fly between platforms?
If you have advanced in the game you will know what I am talking about. Because even with these wonderful cheats, those parts of the game are almost impossible to beat and they drive you crazy.
u mean like this?
Image
should be under player object, variable name, "coyote time" freeze to 0 if you interested of adding it MBRKing :P . Not 100% not fall though, still can fall as I think there's probably a different calculation, but I think this is more than enough.

Re: ARCHVALE v1.1.2 Steam

Posted: Wed Dec 08, 2021 3:33 pm
by durex2
notpikachu wrote:
Wed Dec 08, 2021 11:58 am
durex2 wrote:
Wed Dec 08, 2021 10:37 am
Thank you so much!

Maybe i'm asking too much, but:
Is there any possibility of an option for the hero to fly between platforms?
If you have advanced in the game you will know what I am talking about. Because even with these wonderful cheats, those parts of the game are almost impossible to beat and they drive you crazy.
u mean like this?
Image
should be under player object, variable name, "coyote time" freeze to 0 if you interested of adding it MBRKing :P . Not 100% not fall though, still can fall as I think there's probably a different calculation, but I think this is more than enough.
Exactly! That's what I mean

Re: ARCHVALE v1.1.2 Steam

Posted: Wed Dec 08, 2021 4:58 pm
by MBRKiNG
notpikachu wrote:
Wed Dec 08, 2021 11:58 am
durex2 wrote:
Wed Dec 08, 2021 10:37 am
Thank you so much!

Maybe i'm asking too much, but:
Is there any possibility of an option for the hero to fly between platforms?
If you have advanced in the game you will know what I am talking about. Because even with these wonderful cheats, those parts of the game are almost impossible to beat and they drive you crazy.
u mean like this?
Image
should be under player object, variable name, "coyote time" freeze to 0 if you interested of adding it MBRKing :P . Not 100% not fall though, still can fall as I think there's probably a different calculation, but I think this is more than enough.
added
-Grounded/can walk in Air
-Coyote_Time - Fall 1x to get the value
-Inf GemDash

note: sometime you get stuck using Grounded or CoyoteTime in IceDungeon just spam InfDash to reach the Exit. for unstuck disable Grounded or CoyoteTime

Re: ARCHVALE v1.1.2 Steam

Posted: Fri Dec 10, 2021 1:06 pm
by durex2
MBRKiNG wrote:
Wed Dec 08, 2021 4:58 pm
notpikachu wrote:
Wed Dec 08, 2021 11:58 am
durex2 wrote:
Wed Dec 08, 2021 10:37 am
Thank you so much!

Maybe i'm asking too much, but:
Is there any possibility of an option for the hero to fly between platforms?
If you have advanced in the game you will know what I am talking about. Because even with these wonderful cheats, those parts of the game are almost impossible to beat and they drive you crazy.
u mean like this?
Image
should be under player object, variable name, "coyote time" freeze to 0 if you interested of adding it MBRKing :P . Not 100% not fall though, still can fall as I think there's probably a different calculation, but I think this is more than enough.
added
-Grounded/can walk in Air
-Coyote_Time - Fall 1x to get the value
-Inf GemDash

note: sometime you get stuck using Grounded or CoyoteTime in IceDungeon just spam InfDash to reach the Exit. for unstuck disable Grounded or CoyoteTime
Awesome! Thanks a lot!

Re: ARCHVALE v1.1.2 Steam

Posted: Sat Dec 11, 2021 5:30 pm
by brokenpoodle
Hi, and thank you for your work on this.

Is this no longer working with version 1.1.3?

Downloaded game today, and tried using this trainer today, and while boxes can be checked for most things (usually), values aren't impacted.

Coins don't change, inf dash not working when checked, no ability to check box for God mode, no 1 hit kill ability even with enemy health value at 0.01, etc.

Thanks in advance for any help or input. Really appreciate you taking the time to make this.

Re: ARCHVALE v1.1.2 Steam

Posted: Sun Dec 12, 2021 12:39 am
by MBRKiNG
brokenpoodle wrote:
Sat Dec 11, 2021 5:30 pm
Hi, and thank you for your work on this.

Is this no longer working with version 1.1.3?

Downloaded game today, and tried using this trainer today, and while boxes can be checked for most things (usually), values aren't impacted.

Coins don't change, inf dash not working when checked, no ability to check box for God mode, no 1 hit kill ability even with enemy health value at 0.01, etc.

Thanks in advance for any help or input. Really appreciate you taking the time to make this.
updated table

Re: ARCHVALE v1.1.3 Steam

Posted: Sun Dec 12, 2021 10:24 am
by heftycool98
so how inventory editor work i try it and it didnt work

edit: ok it working now thanks

Re: ARCHVALE v1.1.3 Steam

Posted: Sat Jan 01, 2022 9:08 pm
by Pur
Does this works with the GamePass version?

Re: ARCHVALE v1.1.3 Steam

Posted: Sat Jul 23, 2022 8:28 pm
by sunbanch
Many thanks!