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RESCUE 2: Everyday Heroes

Posted: Mon Apr 17, 2017 11:09 pm
by STN
Simple table for RESCUE 2: Everyday Heroes, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. GameManager.
"Money Set to 9999999?" sets Money to 9999999.
"Reputation Set to Massive?" sets Reputation to Massive.

2. Staff.
"Stats Set to Massive? sets Setup time to 0.
"Experience Set to Massive?" sets Experience to massive.

Made by Shinkansen