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Fights in Tight Spaces

Posted: Fri Dec 03, 2021 4:15 am
by tfigment
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Values are for Session data between maps not within map instance.

Re: Fights in Tight Spaces

Posted: Sun Dec 05, 2021 2:13 am
by jangyoking
Thanks!

Re: Fights in Tight Spaces

Posted: Tue Dec 07, 2021 5:23 am
by (V)(;,,;)(V)
Here is one with very basic pointers so hopefully it works. Havent been able to get any real scripting learned yet so no scripts.

Lol well Let me know if it works for you guys, with the pointers being so simple idk how well it will work for others so feedback is appreciated.

Re: Fights in Tight Spaces

Posted: Wed Dec 08, 2021 3:22 am
by tfigment
(V)(;,,;)(V) wrote:
Tue Dec 07, 2021 5:23 am
Here is one with very basic pointers so hopefully it works. Havent been able to get any real scripting learned yet so no scripts.

Lol well Let me know if it works for you guys, with the pointers being so simple idk how well it will work for others so feedback is appreciated.
Looks nice but doesn't work for me. Using GOG on AMD processor on 1.0.6853. You are using static addresses in a Unity il2cpp game. I dont think those address will be stable at all and be reused between different launches of the game and less so when game is updated. This is why I use the more complicated code to find the static address. There are probably easier ways to get the static addresses from CE but it probably needs to use monocollector scripts in ways that I don't currently know how.

Re: Fights in Tight Spaces

Posted: Wed Dec 08, 2021 6:34 am
by (V)(;,,;)(V)
I have the steam version also on intel. Iv been able to use the table through multiple game lunches without issue, so maybe the version/cpu or combo there of.

Also idk if the game has been updated in the last 2 days or so. That was the last time i actually ran it.

Re: Fights in Tight Spaces

Posted: Wed Dec 08, 2021 1:24 pm
by hioujopi
Thank you very much.

Re: Fights in Tight Spaces

Posted: Fri Dec 17, 2021 6:39 am
by (V)(;,,;)(V)
So jumped back into this today and seen my table is most definitely broken with this new patch, if my old table actually did work for anyone i can upload an updated version after i find the new pointers.

Re: Fights in Tight Spaces

Posted: Tue Dec 21, 2021 8:11 am
by jacknoph
Update would be wonderful if you get around to it ;)

Re: Fights in Tight Spaces

Posted: Wed Jan 12, 2022 5:03 am
by (V)(;,,;)(V)
Here is that update. Still no script as all the aob iv found either bring back a few matches or none no matter how long i make the byte string 🤷‍♂️ if anyone with actual experience wants to use this as a base and do a script or anything feel free.

Edit: just a reminder i made this on steam, with an intel CPU. You milage may very

Re: Fights in Tight Spaces

Posted: Sat Jan 22, 2022 12:37 am
by SkiMaskTheHumpGodd
Uh so I have a less than legitimate. version of the game. Any way I can get the cheats to work for that version?

Re: Fights in Tight Spaces

Posted: Sun Jan 23, 2022 4:24 am
by (V)(;,,;)(V)
Remade in a few minutes, tested to work both in regular and daily runs. Again just basic pointers, intel, steam. Version number 7162

If the pointers dont work, all values are just 4byte and pretty easy to find. Then you can use my tables offset structure to find the rest of the addresses easily.

Re: Fights in Tight Spaces

Posted: Thu Sep 28, 2023 9:28 pm
by lordhunt
I was using this until the latest patch.

It looks like you can find the address but for some reason you can not edit the values anymore.

Re: Fights in Tight Spaces

Posted: Sat Sep 30, 2023 3:22 am
by Mcd$GMy!Py9iN8!ggfaY
new update broke it again, update would be appreciated

Re: Fights in Tight Spaces

Posted: Sat Sep 30, 2023 3:36 pm
by lordhunt
Yeah its weird I find the address change it but it does nothing.

Re: Fights in Tight Spaces

Posted: Fri Oct 06, 2023 1:54 pm
by WILLEM-TM
Still no update?