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Stardew Valley UWP

Posted: Thu Dec 02, 2021 10:42 am
by PlaindewZ
Hey All, :D

Heres a Cheat table for Gamepass Version. ^_^ Includes 2 options "Inf stamina & Free Items". Enjoy! :wub:
Stardew Valley UWP.CT
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Re: Stardew Valley UWP

Posted: Thu Dec 02, 2021 12:59 pm
by Adversary
Thanks bro <3

Re: Stardew Valley UWP

Posted: Thu Dec 02, 2021 10:47 pm
by darkwillow
wow very quick <3

Re: Stardew Valley UWP

Posted: Fri Dec 03, 2021 1:26 am
by isaaccummins
Wow, fast work but this is not working for me. I get an error for both scripts.

<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>

same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)

Just to point out that I have followed the steps and used lots of tables before.

Re: Stardew Valley UWP

Posted: Mon Dec 06, 2021 8:17 am
by PlaindewZ
isaaccummins wrote:
Fri Dec 03, 2021 1:26 am
Wow, fast work but this is not working for me. I get an error for both scripts.

<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>

same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)

Just to point out that I have followed the steps and used lots of tables before.

Are you attaching debugger before you toogle the Script?

Re: Stardew Valley UWP

Posted: Sun Dec 19, 2021 4:48 pm
by Ganywk
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.

Re: Stardew Valley UWP

Posted: Tue Dec 21, 2021 1:42 pm
by DarkThinkHuman
Ganywk wrote:
Sun Dec 19, 2021 4:48 pm
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.
well, the table creator is injecting at "Netcode.NetFloat:Set" method

that will cause that ALL variables from the type float will get affected.

I dont have the game but solution to it:
-breakpoint on the Netcode.NetFloat:Set function while using stamina.
-copy RSP/ESP address and go to it.
-inject here before the call using the x86 or x64 calling convention

e.g a fastcall:
first argument on RCX = instance of the NetFloat
second argument = float on xmm1

inject before the Netcode.NetFloat:Set call and alter the xmm1 register to make it stamina only.

or just a super cheap return(0xC3) on the "UseStamina" method would probably be the best solution.

--

same for "free items" it will break every integer variable ingame

a warning to all user : if you use this table you will break your entire savegame ... :?