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Stardew Valley UWP
Posted: Thu Dec 02, 2021 10:42 am
by PlaindewZ
Hey All,
Heres a Cheat table for Gamepass Version.
Includes 2 options "Inf stamina & Free Items". Enjoy!
Re: Stardew Valley UWP
Posted: Thu Dec 02, 2021 12:59 pm
by Adversary
Thanks bro <3
Re: Stardew Valley UWP
Posted: Thu Dec 02, 2021 10:47 pm
by darkwillow
wow very quick <3
Re: Stardew Valley UWP
Posted: Fri Dec 03, 2021 1:26 am
by isaaccummins
Wow, fast work but this is not working for me. I get an error for both scripts.
<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>
same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)
Just to point out that I have followed the steps and used lots of tables before.
Re: Stardew Valley UWP
Posted: Mon Dec 06, 2021 8:17 am
by PlaindewZ
isaaccummins wrote: ↑Fri Dec 03, 2021 1:26 am
Wow, fast work but this is not working for me. I get an error for both scripts.
<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>
same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)
Just to point out that I have followed the steps and used lots of tables before.
Are you attaching debugger before you toogle the Script?
Re: Stardew Valley UWP
Posted: Sun Dec 19, 2021 4:48 pm
by Ganywk
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.
Re: Stardew Valley UWP
Posted: Tue Dec 21, 2021 1:42 pm
by DarkThinkHuman
Ganywk wrote: ↑Sun Dec 19, 2021 4:48 pm
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.
well, the table creator is injecting at "Netcode.NetFloat:Set" method
that will cause that ALL variables from the type float will get affected.
I dont have the game but solution to it:
-breakpoint on the Netcode.NetFloat:Set function while using stamina.
-copy RSP/ESP address and go to it.
-inject here before the call using the x86 or x64 calling convention
e.g a fastcall:
first argument on RCX = instance of the NetFloat
second argument = float on xmm1
inject before the Netcode.NetFloat:Set call and alter the xmm1 register to make it stamina only.
or just a super cheap return(0xC3) on the "UseStamina" method would probably be the best solution.
--
same for "free items" it will break every integer variable ingame
a warning to all user : if you use this table you will break your entire savegame ...