Dysmantle v1.3.0.56 +22

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LeFiXER
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Re: Dysmantle v1.0.0.3 +8

Post by LeFiXER »

WhiteRau wrote:
Tue Nov 30, 2021 9:22 pm
sure... if i knew what that was. :P is it the 'thumbs-up' button? i've been on this board forever and never noted rep before... :P
Well, yes. It's the thumbs up button.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

all_my_sins
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Re: Dysmantle v1.0.1.14 +12

Post by all_my_sins »

UPDATE(02Dec22): Updated for v1.0.14. Added No Fall Damage, Inf. Thrown Weapons, Teleport to Marker, and No Deaths for Surreal Key.

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igromanru
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Re: Dysmantle v1.0.1.14 +16

Post by igromanru »

Awesome work all_my_sins. I just thought yesterday, if I should ask for something for the pickup range. The magnet passive that can be craftet and upgraded somehow sucks even on the max level.

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igromanru
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Re: Dysmantle v1.0.1.14 +16

Post by igromanru »

Just tested Teleport to Marker and few other scripts that I haven't used yet. You've done a really good job!
I have one more idea, not very important, but I have noticed that Turrets and other buildings can't be build everywhere. It would be really cool, if it would be possible to do so. You could just spawn a turret in front of an enemy. :D

all_my_sins
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Re: Dysmantle v1.0.1.14 +20

Post by all_my_sins »

UPDATE(09Dec22): improved Teleport to Marker, Inf. Projectiles/Secondary Weapons, and No Temperature Buildup. Added Player Info: Target Lock Distance, Show All Map Markers, Show Enemy/Boss/Animal Markers, Melee Weapon Modifiers, and Explosion Modifiers.

I encourage everyone to check out Melee Weapon Modifiers for its massive destruction potential. And if you haven't tried Teleport to Marker, it was recommended by ronnie25 and I had to learn things for it. It will change your life.


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igromanru
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Re: Dysmantle v1.0.1.14 +20

Post by igromanru »

I'm so mad, I just googled about Surreal Key after I opened the tomb and the script wasn't active. And since the game has autosave I'm doomed. :(

all_my_sins
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Re: Dysmantle v1.0.1.14 +20

Post by all_my_sins »

I haven't gotten that far yet so I'm unsure why you're doomed. If you're referring to the missing skeleton, just activate the script before loading the save to reset your death count to 0. I hope that helps.
Last edited by all_my_sins on Thu Dec 09, 2021 7:29 pm, edited 1 time in total.

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igromanru
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Re: Dysmantle v1.0.1.14 +20

Post by igromanru »

all_my_sins wrote:
Thu Dec 09, 2021 5:14 pm
I haven't gotten that far yet so I;m unsure why you're doomed. If you're referring to the missing skeleton, just activate the script before loading the save to reset your death count to 0. I hope that helps.
Minor spoiler:
Spoiler
Activate the script BEFORE going into the Tomp and opening the sarkophag.
Once it's open and autosave kicks in, there is no turning back. You can't redo.

all_my_sins
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Re: Dysmantle v1.0.1.14 +20

Post by all_my_sins »

oh no. :( this game is the dark souls of autosaving. 😱

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igromanru
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Re: Dysmantle v1.0.1.14 +20

Post by igromanru »

all_my_sins wrote:
Thu Dec 09, 2021 7:28 pm
oh no. :( this game is the dark souls of autosaving. 😱
It isn't that bad, the door is just a bonus, you don't even need it for achievements.
But it's pity not to see what is behind, since it's not worth it to replay the whole game again, just to get it open.

all_my_sins
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Re: Dysmantle v1.0.1.14 +20

Post by all_my_sins »

I looked into resetting the sarcophagus or otherwise triggering the skeleton to spawn after the sarcophagus had been opened, but I couldn't find a means to do it. If you just want to see what happens, loller posted a save in this thread that's right before you open the sarcophagus. May want to give that a shot.

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WhiteRau
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Re: Dysmantle v1.0.1.14 +20

Post by WhiteRau »

what a great table! thank you so much! it's really made this game a different kind of fun to play. thank you!

chmod644
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Re: Dysmantle v1.0.1.14 +20

Post by chmod644 »

Hi. Can someone help me change the LEVEL value to a fixed value of say 50. At the moment it's 73 , I enable the xp multiplier and forgot to disable once I hit a certain point. Appreciate any help and thank you :)

Update: Solved my own problem..

Change the following address values ...

Code: Select all

2036D3D86A8: Value = 5000000
2036D3D86AC: Value = 50

all_my_sins
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Re: Dysmantle v1.0.1.14 +20

Post by all_my_sins »

chmod644 wrote:
Thu Dec 30, 2021 1:58 pm
Hi. Can someone help me change the LEVEL value to a fixed value of say 50. At the moment it's 73 , I enable the xp multiplier and forgot to disable once I hit a certain point. Appreciate any help and thank you :)

Update: Solved my own problem..

Change the following address values ...

Code: Select all

2036D3D86A8: Value = 5000000
2036D3D86AC: Value = 50
Those are dynamic addresses that won't apply to anyone else, but glad you worked it out! I'll try to remember to add a way to edit level for the next update.

Annotsu
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Re: Dysmantle v1.0.1.14 +20

Post by Annotsu »

chmod644 wrote:
Thu Dec 30, 2021 1:58 pm
Hi. Can someone help me change the LEVEL value to a fixed value of say 50. At the moment it's 73 , I enable the xp multiplier and forgot to disable once I hit a certain point. Appreciate any help and thank you :)

Update: Solved my own problem..

Change the following address values ...

Code: Select all

2036D3D86A8: Value = 5000000
2036D3D86AC: Value = 50
Can you teach me how to change the level. I want to unlock all the tech tree temporarily so i can get the instant material transport tool

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