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Ruined King: A League of Legends Story [GOG]
Posted: Sat Nov 20, 2021 10:15 pm
by RTX_XXXX
Based on "ruined king a league of legends story-GOG(51492)"
-
Health:
1-God Mode
2-Weak Enemy
-
Blue Mana:
1-Player has infinite
2-Enemy has zero
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Red Mana:
1-Player has infinite
2-Enemy has zero
UPDATE1: Mega XP
by default it will give you max xp, you can open script and change this line:
UPDATE1: Currency
Re: Ruined King: A League of Legends Story [GOG]
Posted: Sun Nov 21, 2021 11:14 pm
by Jo Jim
Seems those named memory regions are not found
aobscanregion(GetHP,FighterStats.set_health,FighterStats.get_healthPercent,F3 0F 11 73 6C)
and I have to change to something like
aobscanregion(GetHP,GameAssembly.dll+9F82A0,GameAssembly.dll+9F8386,F3 0F 11 73 6C)
Re: Ruined King: A League of Legends Story [GOG]
Posted: Sun Nov 21, 2021 11:31 pm
by RTX_XXXX
Table works for me without problem, I just added those addresses in cause ! in fact we don't need them, you can change script to just aob mode like this :
Code: Select all
[ENABLE]
aobscanmodule(GetHP,GameAssembly.dll,F3 0F 11 73 6C)
alloc(newmem,$100,GetHP)
alloc(playerHP,8)
alloc(enemyHP,8)
label(code)
label(return)
registersymbol(GetHP,enemyHP,playerHP )
////
playerHP:
dd 0
enemyHP:
dd 0
////
newmem:
cmp [rbx+48],101
jne @f
cmp [playerHP],1
jne code
push eax
mov eax,[rbx+70]
mov [rbx+6C],eax
pop eax
jmp return
@@:
cmp [enemyHP],1
jne code
cmp [rbx+6C],(float)1
jle code
mov [rbx+6C],(float)1
jmp return
code:
movss [rbx+6C],xmm6
jmp return
GetHP:
jmp newmem
return:
[DISABLE]
GetHP:
db F3 0F 11 73 6C
unregistersymbol(*)
dealloc(*)
Re: Ruined King: A League of Legends Story [GOG]
Posted: Mon Nov 22, 2021 12:21 am
by Jo Jim
Not sure it will work because GameAssembly.dll have 4 hits for the array of bits. And only the last one is the target one.
I thought "FighterStats" is something like user-defined structure/address array which you forget to attach to the table. Never mind, seems we have different GoG versions.
Thanks to you, as you did all the job finding the instructions.

Re: Ruined King: A League of Legends Story [GOG]
Posted: Mon Nov 22, 2021 5:02 am
by RTX_XXXX
Can you please share working table for your version so i can add it to my topic with credits to you ?
Re: Ruined King: A League of Legends Story [GOG]
Posted: Mon Nov 22, 2021 1:00 pm
by Jo Jim
Sure. No credits are needed. Use it as you want. (This table was done for the first version of yours. So no Mega Exp and Currency stuff)
UPD: Seems Steam version works for GoG (v58173) now
viewtopic.php?f=4&t=18227