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Ruined King: A League of Legends Story

Posted: Wed Nov 17, 2021 3:27 pm
by GreenHouse
Image

Store page: [Link]
Last version compatible: ???


- Infinite Health
You won't die no matter how many times you're hit.

- One Hit Kill
All Enemies will die with just one hit.

- Free Camera
You'll be able to control the camera freely around the map, while out of combat.

- Automatically Win Combats
You'll automatically win all combats upon starting them.

- Faster Sprint
The character will sprint faster than normal. You can also change the speed of it.

- Show All Bestiary Entries
All bestiary entries will be visible, so if you like checking character models, you'll be able to see all of them.

- Infinite Blue Mana
Blue mana won't decrease.

- Infinite Red Mana
Red mana won't decrease.

- Free Ability Upgrades
All ability upgrades will be free of cost.

- No Debuffs
Your team won't get any debuffs.

- All Hero Skins Available
All hero skins will be available to use on all heroes.

- [Editable Values] Gold and Shadow Coins
Change gold and shadow coins to any number that you want.

- [Editable Values] Probability of Fleeing Succesfully
Change the probability of fleeing combat succesfully. Default is 40, and 100 will make it always be successful.

- [Editable Values] Max Fighter Level
Change the maximum level that all characters can get. Default is 30.

- [Editable Values] Inventory
This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have.

- [Editable Values] Current Character
Change all the stats from the current character that you have selected. Basic things like health, mana, level, experience, experience rate, immunity, to others more advanced.

Re: Ruined King: A League of Legends Story

Posted: Wed Nov 17, 2021 3:58 pm
by acecel
Thank you a lot !

Re: Ruined King: A League of Legends Story

Posted: Wed Nov 17, 2021 4:30 pm
by Scheimann
Thank you very much. You're awesome!

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 6:29 am
by schizobo
Thanks a lot!
Can you make an unlimited runes option too?

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 6:45 am
by nyanmaruu182
That's awesome!
Can you please add "Always Crit" too?

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 8:16 am
by Carriva
Thanks you \(^w^\) (/^w^)/

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 9:43 am
by tampy
Amazing work! Thanks
Is it possible for a unlimited meal duration??

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 12:54 pm
by ulala
- [Editable Values] Current Character
Change all the stats from the current character that you have selected. Basic things like health, mana, level, experience, experience rate, immunity, to others more advanced.

Changed values keep resetting to default for me, any suggestions on what to do and make them stick? Nice table and thanks.

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 2:40 pm
by dafirus
This table not working... I click on "Enable" it shows a counter that when it finishes it doesn't select the box and doesn't enable the other functions... Anyone can help me, plz? :(

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 3:20 pm
by Zircon
" - [Editable Values] Inventory
This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have. "

-could you make it so it populates all inventory items instead of the 20 first slots if possible plz?

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 10:20 pm
by arrow2733
nyanmaruu182 wrote:
Thu Nov 18, 2021 6:45 am
That's awesome!
Can you please add "Always Crit" too?
+1 please

Re: Ruined King: A League of Legends Story

Posted: Thu Nov 18, 2021 11:29 pm
by checcainvent
Does anyone know if this game has a developer console like this one from Battle Chasers: Nightwar? viewtopic.php?p=95024#p95024 This game was made by the same developers and was also built with Unity.

Re: Ruined King: A League of Legends Story

Posted: Fri Nov 19, 2021 9:09 am
by gyt567j
I found some items that were already equipped were missing, probably because I went shopping in the store when the [Editable Values] Inventory was turned on.
Who knows the unicode of illaoi's two default weapons? Thanks

Re: Ruined King: A League of Legends Story

Posted: Fri Nov 19, 2021 3:23 pm
by vegimata
Zircon wrote:
Thu Nov 18, 2021 3:20 pm
" - [Editable Values] Inventory
This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have. "

-could you make it so it populates all inventory items instead of the 20 first slots if possible plz?
You can add them yourself.
Copy line for Inventory ( Slots 10 -> 20 )
Then edit the pointers and adjust accordingly
Item Name
14
10
20
+50
10
18
58

Qty
18
+50
10
18
58

Rarity
1C
+50
10
18
58

Re: Ruined King: A League of Legends Story

Posted: Fri Nov 19, 2021 3:26 pm
by vegimata
gyt567j wrote:
Fri Nov 19, 2021 9:09 am
I found some items that were already equipped were missing, probably because I went shopping in the store when the [Editable Values] Inventory was turned on.
Who knows the unicode of illaoi's two default weapons? Thanks
Here's what I can find

wep-ill-base
wep-ill-poro
wep-ill-t1-01