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ghkjls1
What is cheating?
Posts: 2 Joined: Thu May 20, 2021 8:11 pm
Reputation: 1
Post
by ghkjls1 » Fri Dec 17, 2021 10:04 am
In the current version of the game, the table does not seem to work anymore. Anyone else experience the same thing?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Anacra
Expert Cheater
Posts: 127 Joined: Tue Mar 21, 2017 1:44 pm
Reputation: 10
Post
by Anacra » Sun Dec 19, 2021 7:51 am
Hi GreenHouse!
Thank you for the table. However, it is not working for the latest version of the game (GOG). Any chance of a fix?
smymer
Noobzor
Posts: 9 Joined: Fri Jul 26, 2019 12:32 pm
Reputation: 1
Post
by smymer » Sun Dec 19, 2021 1:20 pm
ghkjls1 wrote: ↑ Fri Dec 17, 2021 10:04 am
In the current version of the game, the table does not seem to work anymore. Anyone else experience the same thing?
For me not working. but my version of the game is from the Epic Store, and I don't know if CT worked on this version.
truechimaera
Noobzor
Posts: 14 Joined: Sun Dec 01, 2019 11:55 pm
Reputation: 5
Post
by truechimaera » Sun Dec 26, 2021 9:52 pm
Table seems to have stopped working for the Steam version as well. Any chance of an update? I really miss the run speed hack, movement is So Slow in this game.
jauken
Noobzor
Posts: 6 Joined: Thu Nov 02, 2017 12:15 am
Reputation: 0
Post
by jauken » Wed Feb 02, 2022 4:53 am
This game is on the Steam Sale, any chance we could get an updated table? I'm kinda crap at Cheat Engine, I was able to find the money but that's it. Attempting to locate health gave me 1214 possible results and I simply don't know how to process that
acecel
Expert Cheater
Posts: 851 Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142
Post
by acecel » Tue Apr 12, 2022 1:51 am
A small script that allow to edit your skill points, should work on version 1.7 (steam).
Copy the code below then paste it directly into a table (right click > paste) not into a script
.
Open the menu/abilities in game to refresh the values, then edit the "Skill Points Earned" value to what you want, don't change the first value as it will be recalculated.
And always make a backup of your save before using any cheat.
Edit Skill Points
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26033</ID>
<Description>"Edit Skill Points (Open the Abilities Menu to refresh the values)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : RuinedKing.exe
Version:
Date : 2022-04-12
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanmodule(aob_sp,GameAssembly.dll,8B BE 9C 00 00 00) // should be unique
alloc(newmem,$1000,aob_sp)
alloc(sp_ptr,$4)
registersymbol(sp_ptr)
label(code)
label(return)
newmem:
mov [sp_ptr],rsi
code:
mov edi,[rsi+0000009C]
jmp return
aob_sp:
jmp newmem
nop
return:
registersymbol(aob_sp)
[DISABLE]
aob_sp:
db 8B BE 9C 00 00 00
unregistersymbol(sp_ptr)
unregistersymbol(aob_sp)
dealloc(sp_ptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1254EA
GameAssembly.dll.il2cpp+1254C5: 48 8B CB - mov rcx,rbx
GameAssembly.dll.il2cpp+1254C8: E8 F3 6E 7B 01 - call UnityEngine.Object.op_Inequality
GameAssembly.dll.il2cpp+1254CD: 84 C0 - test al,al
GameAssembly.dll.il2cpp+1254CF: 74 6D - je GameAssembly.dll.il2cpp+12553E
GameAssembly.dll.il2cpp+1254D1: 49 8B 07 - mov rax,[r15]
GameAssembly.dll.il2cpp+1254D4: 48 85 C0 - test rax,rax
GameAssembly.dll.il2cpp+1254D7: 0F 84 0A 03 00 00 - je GameAssembly.dll.il2cpp+1257E7
GameAssembly.dll.il2cpp+1254DD: 48 8B 58 28 - mov rbx,[rax+28]
GameAssembly.dll.il2cpp+1254E1: 48 85 F6 - test rsi,rsi
GameAssembly.dll.il2cpp+1254E4: 0F 84 F8 02 00 00 - je GameAssembly.dll.il2cpp+1257E2
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1254EA: 8B BE 9C 00 00 00 - mov edi,[rsi+0000009C]
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+1254F0: 2B BE FC 01 00 00 - sub edi,[rsi+000001FC]
GameAssembly.dll.il2cpp+1254F6: 33 C9 - xor ecx,ecx
GameAssembly.dll.il2cpp+1254F8: E8 B3 D1 6F 01 - call System.Globalization.NumberFormatInfo.get_CurrentInfo
GameAssembly.dll.il2cpp+1254FD: 45 33 C9 - xor r9d,r9d
GameAssembly.dll.il2cpp+125500: 4C 8B C0 - mov r8,rax
GameAssembly.dll.il2cpp+125503: 33 D2 - xor edx,edx
GameAssembly.dll.il2cpp+125505: 8B CF - mov ecx,edi
GameAssembly.dll.il2cpp+125507: E8 64 B4 29 01 - call System.Number.FormatInt32
GameAssembly.dll.il2cpp+12550C: 48 85 DB - test rbx,rbx
GameAssembly.dll.il2cpp+12550F: 0F 84 C8 02 00 00 - je GameAssembly.dll.il2cpp+1257DD
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>26034</ID>
<Description>"Skill Points Used"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>808080</Color>
<VariableType>4 Bytes</VariableType>
<Address>sp_ptr</Address>
<Offsets>
<Offset>1FC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26035</ID>
<Description>"Skill Points Earned"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>800080</Color>
<VariableType>4 Bytes</VariableType>
<Address>sp_ptr</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
HazeckX
Cheater
Posts: 34 Joined: Sat Jun 09, 2018 4:36 pm
Reputation: 5
Post
by HazeckX » Sat Apr 16, 2022 11:59 pm
acecel wrote: ↑ Tue Apr 12, 2022 1:51 am
A small script that allow to edit your skill points, should work on version 1.7 (steam).
Copy the code below then paste it directly into a table (right click > paste) not into a script
.
Open the menu/abilities in game to refresh the values, then edit the "Skill Points Earned" value to what you want, don't change the first value as it will be recalculated.
And always make a backup of your save before using any cheat.
Edit Skill Points
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26033</ID>
<Description>"Edit Skill Points (Open the Abilities Menu to refresh the values)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : RuinedKing.exe
Version:
Date : 2022-04-12
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanmodule(aob_sp,GameAssembly.dll,8B BE 9C 00 00 00) // should be unique
alloc(newmem,$1000,aob_sp)
alloc(sp_ptr,$4)
registersymbol(sp_ptr)
label(code)
label(return)
newmem:
mov [sp_ptr],rsi
code:
mov edi,[rsi+0000009C]
jmp return
aob_sp:
jmp newmem
nop
return:
registersymbol(aob_sp)
[DISABLE]
aob_sp:
db 8B BE 9C 00 00 00
unregistersymbol(sp_ptr)
unregistersymbol(aob_sp)
dealloc(sp_ptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1254EA
GameAssembly.dll.il2cpp+1254C5: 48 8B CB - mov rcx,rbx
GameAssembly.dll.il2cpp+1254C8: E8 F3 6E 7B 01 - call UnityEngine.Object.op_Inequality
GameAssembly.dll.il2cpp+1254CD: 84 C0 - test al,al
GameAssembly.dll.il2cpp+1254CF: 74 6D - je GameAssembly.dll.il2cpp+12553E
GameAssembly.dll.il2cpp+1254D1: 49 8B 07 - mov rax,[r15]
GameAssembly.dll.il2cpp+1254D4: 48 85 C0 - test rax,rax
GameAssembly.dll.il2cpp+1254D7: 0F 84 0A 03 00 00 - je GameAssembly.dll.il2cpp+1257E7
GameAssembly.dll.il2cpp+1254DD: 48 8B 58 28 - mov rbx,[rax+28]
GameAssembly.dll.il2cpp+1254E1: 48 85 F6 - test rsi,rsi
GameAssembly.dll.il2cpp+1254E4: 0F 84 F8 02 00 00 - je GameAssembly.dll.il2cpp+1257E2
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1254EA: 8B BE 9C 00 00 00 - mov edi,[rsi+0000009C]
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+1254F0: 2B BE FC 01 00 00 - sub edi,[rsi+000001FC]
GameAssembly.dll.il2cpp+1254F6: 33 C9 - xor ecx,ecx
GameAssembly.dll.il2cpp+1254F8: E8 B3 D1 6F 01 - call System.Globalization.NumberFormatInfo.get_CurrentInfo
GameAssembly.dll.il2cpp+1254FD: 45 33 C9 - xor r9d,r9d
GameAssembly.dll.il2cpp+125500: 4C 8B C0 - mov r8,rax
GameAssembly.dll.il2cpp+125503: 33 D2 - xor edx,edx
GameAssembly.dll.il2cpp+125505: 8B CF - mov ecx,edi
GameAssembly.dll.il2cpp+125507: E8 64 B4 29 01 - call System.Number.FormatInt32
GameAssembly.dll.il2cpp+12550C: 48 85 DB - test rbx,rbx
GameAssembly.dll.il2cpp+12550F: 0F 84 C8 02 00 00 - je GameAssembly.dll.il2cpp+1257DD
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>26034</ID>
<Description>"Skill Points Used"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>808080</Color>
<VariableType>4 Bytes</VariableType>
<Address>sp_ptr</Address>
<Offsets>
<Offset>1FC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>26035</ID>
<Description>"Skill Points Earned"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>800080</Color>
<VariableType>4 Bytes</VariableType>
<Address>sp_ptr</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
i tried to use this, but it changed yasuo's only
Mooshai
What is cheating?
Posts: 1 Joined: Wed Jun 22, 2022 4:32 pm
Reputation: 0
Post
by Mooshai » Wed Jun 22, 2022 4:35 pm
Yea im having a lot of difficulty using this. I open the .CT file and it pops up correctly. Then i click on the little pc button in the top left of the tab and click process, click on ruined king save/keep the process. then i click the enable box and it has a loading circle in the box but then does nothing. What do i do?
TacoSeeker
What is cheating?
Posts: 2 Joined: Wed Sep 08, 2021 9:47 pm
Reputation: 3
Post
by TacoSeeker » Wed Mar 22, 2023 8:24 pm
+1 for update
ndbl1992
Expert Cheater
Posts: 126 Joined: Sat Jun 09, 2018 9:43 am
Reputation: 18
Post
by ndbl1992 » Sun Apr 02, 2023 3:25 am
This game updated on 29th March. Hope that anyone can update the cheat table
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