GTA San Andreas: Definitive Edition

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GreenHouse
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Re: GTA San Andreas: Definitive Edition

Post by GreenHouse »

lucaslemao800 wrote:
Wed Nov 24, 2021 11:49 am
I attach however when I check the box to activate, nothing happens, the error appears: modulo sanandreas.exe not found
If you have Notepad++, open the table with it, press Ctrl+F and then replace ",SanAndreas.exe,", with ",Gameface.exe,".

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lucaslemao800
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Re: GTA San Andreas: Definitive Edition

Post by lucaslemao800 »

GreenHouse wrote:
Wed Nov 24, 2021 1:02 pm
lucaslemao800 wrote:
Wed Nov 24, 2021 11:49 am
I attach however when I check the box to activate, nothing happens, the error appears: modulo sanandreas.exe not found
If you have Notepad++, open the table with it, press Ctrl+F and then replace ",SanAndreas.exe,", with ",Gameface.exe,".

it still doesn't work, in the process list it's named gameface.exe, but when I select it, it's named sanandreas.exe
And on the enable button, the error of module not found sanadreas.exe keeps appearing
Could you make a .ct for me?

GreenHouse
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Re: GTA San Andreas: Definitive Edition

Post by GreenHouse »

Updated table with multiple new scripts. This one will probably be the last one, so have fun with the new cheats.
Specially the vehicle spawner :P

Frouk
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Re: GTA San Andreas: Definitive Edition

Post by Frouk »

i made cheat table for GTA San Andreas (but not definitive),the game structures are the same (i guess,only some offsets were added,the health offset in definitive +704,but for older is +540,for older there's static pointer that points to player immediately,no offset or something,you can see my table)

EDIT:
same with game cheats,but in older there's boolean that will change something if you set it to 1 or 0

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

Kenu wrote:
Tue Nov 23, 2021 4:08 pm
Any chance of Freeze mission timer? thank you
yup , and also we need the hack to block all the other timers that sometimes are expressed as the energy of the escorted person or vehicle , or even the fuel of a certain damn rcplane , so yeah we need a hack to stop the timers and the indicators of things such as health of the ally or vehicle or noise , or dinstance , or even the damn fear matter while you are tailing someone , if wasn't for those the game could be so much better , for example now i am playing the mission were you have to escort rider while stealing the creates , in theory rider should be the one escorting you , but in truth is you that have to look after him since he barely use the gun while the enemies shoot at him everything they have , so yeah all those hacks would lift us from all the anxiety that those missions cause

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

also i can confirm that the second table can't be connected with the game , the ENABLE script just can't be activated

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

prorably the last one update ? damn the games must be filled with blocks for cause this reaction in the hackers , i am also tired of it , games must be more adapt to modifications , i still remember what i got told by someone who created the packer\unpacker for final fantasy 12 , he said he took 9 years since he was working on it since the ps2 version , and all that because of the blocks , only 10% is about learn how to modify it

LAB_RAT
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Re: GTA San Andreas: Definitive Edition

Post by LAB_RAT »

Hello ,


I Manage to get it working for me by editing the table

Don't know anything about cheat engine scripting but here what i have done

Got rid of lua script from line 13 "{$lua}" to line 19 {$asm}

And got rid of the signature at the end (i suppose you can re-hash it )

I am guessing by doing that it will break the change time part of the table but the rest of it that i used seems to work fine

Have fun

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

LAB_RAT wrote:
Mon Nov 29, 2021 5:43 pm
Hello ,


I Manage to get it working for me by editing the table

Don't know anything about cheat engine scripting but here what i have done

Got rid of lua script from line 13 "{$lua}" to line 19 {$asm}

And got rid of the signature at the end (i suppose you can re-hash it )

I am guessing by doing that it will break the change time part of the table but the rest of it that i used seems to work fine

Have fun
thanks

GreenHouse
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Re: GTA San Andreas: Definitive Edition

Post by GreenHouse »

occroccl wrote:
Sun Nov 28, 2021 1:35 pm
prorably the last one update ? damn the games must be filled with blocks for cause this reaction in the hackers , i am also tired of it , games must be more adapt to modifications , i still remember what i got told by someone who created the packer\unpacker for final fantasy 12 , he said he took 9 years since he was working on it since the ps2 version , and all that because of the blocks , only 10% is about learn how to modify it
Yes, I don't plan on working on the table for the rest of my life. I do this because I like it. It's not my job.
Also if the new table doesn't work, and nobody says which error does the script say when you try to activate it, then it's not something I can fix myself. As it works perfectly on my end.
And if the LUA code is the problem, then just edit the script and remove it. I can't do anything else.

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

GreenHouse wrote:
Mon Nov 29, 2021 7:40 pm
occroccl wrote:
Sun Nov 28, 2021 1:35 pm
prorably the last one update ? damn the games must be filled with blocks for cause this reaction in the hackers , i am also tired of it , games must be more adapt to modifications , i still remember what i got told by someone who created the packer\unpacker for final fantasy 12 , he said he took 9 years since he was working on it since the ps2 version , and all that because of the blocks , only 10% is about learn how to modify it
Yes, I don't plan on working on the table for the rest of my life. I do this because I like it. It's not my job.
Also if the new table doesn't work, and nobody says which error does the script say when you try to activate it, then it's not something I can fix myself. As it works perfectly on my end.
And if the LUA code is the problem, then just edit the script and remove it. I can't do anything else.
well it would just require you to take a look at the table to see what could be the problem , i know it isn't your job but block aside is a matter of improve something and do a favor to anyone , that's all

LAB_RAT
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Re: GTA San Andreas: Definitive Edition

Post by LAB_RAT »

GreenHouse wrote:
Mon Nov 29, 2021 7:40 pm
occroccl wrote:
Sun Nov 28, 2021 1:35 pm
prorably the last one update ? damn the games must be filled with blocks for cause this reaction in the hackers , i am also tired of it , games must be more adapt to modifications , i still remember what i got told by someone who created the packer\unpacker for final fantasy 12 , he said he took 9 years since he was working on it since the ps2 version , and all that because of the blocks , only 10% is about learn how to modify it
Yes, I don't plan on working on the table for the rest of my life. I do this because I like it. It's not my job.
Also if the new table doesn't work, and nobody says which error does the script say when you try to activate it, then it's not something I can fix myself. As it works perfectly on my end.
And if the LUA code is the problem, then just edit the script and remove it. I can't do anything else.
For those as lazy as me

Uploaded table without lua script and time change option
Table unsigned because its need a plugin to do it ( not a simple re-hash)

All Credits are due to GreenHouse

Thanks for your table and work

@GreenHouse : Tell me if you want me to delete this table

Have Fun
Attachments
SanAndreas_without_Lua_and_Time_Change.CT
(94.53 KiB) Downloaded 141 times

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

thanks

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

also i am looking at the script for teleport to waypoint now , i like to change the hotkey to f4 , does anyone know what must be changed in the script in order to do that ?

occroccl
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Re: GTA San Andreas: Definitive Edition

Post by occroccl »

and just now i noticed that the mod for the vehicle doesn't make it invulnerable to explosions , oh well , we will solve the problem with some cleo or asi script , in any case thank for the table :D

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