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Disciples: Liberation

Posted: Thu Oct 28, 2021 11:17 am
by Csimbi
Made this for fun and to fill some requests here.
I am using v1.0.1, chances are good it won't work with a newer release because some signatures are not unique.

The table contains a single script with quite a bit of stuff so I have grouped the settings into different groups.
Here it goes.
World controls
- World Move Speed Mod; scales the move speed of your heroine.
- Min Skill Points; keeps your skill points at a minimum on the screen you can spend them.
Dungeon controls
- Dungeon Move Speed Mod; scales the move speed of your heroine.
Combat controls
- Force Auto Win; enabling this will force enabling the Conquer button so you can win any combat with auto-resolve. I have not tested it excessively, chances are good it will impact scripted combat such as the tutorial at least.
- Combat Speed Mod; scales the speed of all combat unit movement/action. Seems some effects are unaffected, I do not care.
- Max Health; sort of a God Mode to keep your unit's health at max, at long as they don't die in a single hit.
- Max Mana; same stuff as max health, just for your units' mana.
- One Hit Kill; same stuff as max health, just sets the enemy units' health to 1 so they are easy to kill.
- Player Damage Mod; scales the damage your units do onto your enemies.
- Enemy Damage Mod; scales the damage your enemies do onto your units.
- Encounter Gold Mod; scales the amount of gold you get at the end of an encounter.
Common controls
- XP Gain Mod; scales the amount of XP you get (not just combat, any XP that you are awarded)
- Min. Gold; hit ESC to bring up your Character sheet and the Gold on the bottom will be set to this minimum.
- Min. Iron; same as min. gold, just for Iron.
- Min. Wood; same as min. gold, just for Wood.
- Min. Essence; same as min. gold, just for any of the special goodies. You must have at least 1 for this to work (else it is not even stored).
Item controls
- Do Market Reset; Resets the timer in the market so new random items can be generated. Hotkey: NUMPAD*. If you want to use the item generator hacks below successfully, exit the market first, then tap NUMPAD*, then hold CTRL when you click the Buy Equipment button (that's when the new items are generated). Now you can get good weapons, albeit, at a hefty price tag.
- Gen. Level Bonus; hold CTRL when an item is randomly generated (e.g. when you pick up from a chest) to add a fixed bonus to the item's Level. Directly impacts the modifier values on the item.
- Gen. Min. Modifier Count; works the same as the gen. level bonus, but this one ensures you get a min. number of modifiers. Seems the game caps this internally at 5 or 6, depending on item type.
- Gen. Stat Distribution Maxer, works the same as the gen. level bonus, but this one ensures that the randomly rolled modifier stats are always maxed out. No more randomness.
- Gen. Stat Distribution Mod; works the same as the gen. distribution maxer, but this one will scale whatever the rolled modifier are. If you used the maxer, this comes on top on that, too.
- Item Min Level; hold CTRL when as you hover your mouse over a piece of equipment (not a shard). When the popup is displayed, the item's level is boosted to the min. level required. It seems weapons are never randomly generated and you can use this to give an edge to your companions.
- Keep Merged Fragments; fragments to not use levels so the only way to make them stronger seems to be is to merge them. This ensures you get to keep the fragments you merged, allowing to you merge as many as you like. I am not sure how this impacts the rest of the game (in case shard deletion occurs elsewhere), so you might want to enable this only when it's actually needed.
Factions
- Faction Pointers; a bunch of pointers to faction values.

I do not have plans to add any more.

Enjoy!
Any issues, you are on your own.

Update #1
- Added Faction Pointers.

Update #2
- Added Do Market Reset.

Update #3
- Added Force Auto Win.

Update #4
- Added the fixed Force Auto Win (I added the wrong one earlier, causing crash).

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 11:43 am
by LeFiXER
Csimbi wrote:
Thu Oct 28, 2021 11:17 am
...
Forgot to put the table up :o

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 12:24 pm
by Csimbi
LeFiXER wrote:
Thu Oct 28, 2021 11:43 am
Csimbi wrote:
Thu Oct 28, 2021 11:17 am
...
Forgot to put the table up :o
Yup, added, sorry.

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 12:39 pm
by LeFiXER
No need to apologise. Thanks for the table and all your work! It's greatly appreciated.

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 1:06 pm
by omrictu
Thank you so much!! Anyway you could add approval for the faction?

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 2:16 pm
by LeFiXER
omrictu wrote:
Thu Oct 28, 2021 1:06 pm
Thank you so much!! Anyway you could add approval for the faction?
Isn't the table enough?

Re: Disciples: Liberation

Posted: Thu Oct 28, 2021 5:42 pm
by Joshuan
Thank you very much Csimbi :)


First Hotfix was just released.
[Link]

The changelog reads very well.
Only 1 thing is missing: A difficulty setting (easy / normal / hard)
But they are already working on it.
Good dev team...

Re: Disciples: Liberation

Posted: Fri Oct 29, 2021 3:44 pm
by LeFiXER
Can confirm still works with hotfix applied. Thank you again Csimbi, it's a fantastic table you have provided! :D

Re: Disciples: Liberation

Posted: Fri Oct 29, 2021 4:40 pm
by Joshuan
Yes, great work Csimbi.
Thank you very much for working on this game.




Just a heads up:

This is what the cheat table script from ndck76 does from here:
viewtopic.php?p=217178&sid=84329b820a77 ... c1#p217178
(click on below thumb nails to better see the difference)

Original game max. zoom out camera distance in world map:

[Link]


Possibility to increase zoom out camera distance with ndck76 script:

[Link]


Maybe it is possible to integrate ndck76´s script into yours ?
It adds a lot to the maps overview and helps to navigate through the world.

Unfortunately I do not know how to do it.
Thank you again Csimbi.

Re: Disciples: Liberation

Posted: Sun Oct 31, 2021 6:17 am
by Jetstream17
one thing i hate in this game is spell unlocking. yu need a blueprint just to unlock some spell. what joke this is. hope we can get option to get all spell blueprint.

Re: Disciples: Liberation

Posted: Sun Oct 31, 2021 4:02 pm
by bloodaxis
Oh man, I don't really need most of the options in this table, but the combat speed ones are a godsend, the animations are so god damn slow in combat even with 200% combat speed on.

Re: Disciples: Liberation

Posted: Sun Oct 31, 2021 8:19 pm
by darkGraf
2 days of debugging and there my addition to awesome work of Csimbi.
Options:
Allow adding units over leadership limit
Allow adding companions over limit
Upd. 2021.11.01
Made companions script to work better.

Re: Disciples: Liberation

Posted: Wed Nov 03, 2021 2:17 pm
by Vano_sz
Guys, could someone add\update the camera mod to this table(s). The new version of the game out now and the old version of a table with camera (zoom out) mod doesn't work. (I'm already asked ndck76 but no any responce)

Re: Disciples: Liberation

Posted: Wed Nov 03, 2021 10:55 pm
by acecel
Thanks for the table!

Edit : Wow, really amazing table, so many options :wub: :mrgreen:

A "Character (stats) Editor" would be possible ? Same question for an "Item Editor" ? If anyone see a table/trainer with theses cheats please tell ;)

Re: Disciples: Liberation

Posted: Thu Nov 04, 2021 8:33 am
by Fritzy
How do you use the file .CT? Do you copy some place or how?