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Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Wed Nov 17, 2021 2:31 am
by all_my_sins
UPDATE (11/16/2021): Added Guildmaster Achievement Unlocker.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Wed Nov 17, 2021 9:34 am
by AndreasSchnaas
This is just the best I could ask for. Works perfectly. Thank you so much for your effort!

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 2:35 am
by wrightc214
The tables have stopped working for me. I was using the 12ish version and it worked just fine a few days ago. Starting today, I can not activate Campaign scripts. I've tried v 15ish and 16ish with same results.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 2:54 am
by all_my_sins
Are you using CODEX version or retail version? If retail, did it update?

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 3:06 am
by wrightc214
Retail. It last updated on 10/29 but the scripts have worked since then.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 3:16 am
by all_my_sins
They had a [Link] yesterday. Unfortunately I don't have the retail version of the game so someone else will have to update AOBs.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 3:19 am
by wrightc214
Oh yeah I see that now. Not sure how I missed it looking at the update history.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 2:17 pm
by wrightc214
all_my_sins wrote:
Thu Nov 18, 2021 3:16 am
They had a [Link] yesterday. Unfortunately I don't have the retail version of the game so someone else will have to update AOBs.
I've never created a table. Is there a good primer on how to do so? Is it as simple as making slight changes to your table?

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 3:10 pm
by all_my_sins
Hmm. I'm sure there are some primers out there. The AOBs (array of bytes) need to be updated. Each of my scripts include the section of assembly code where the modified code is inserted and that's there to help me/others update the AOB when this happens. You can try looking at that bit of code and locating it in memory. That will be challenging since, obviously, that code has changed to some extent. Using the mono dissector will help in this regard since this is a unity game. Once you find the code section, you need to see the extent of the changes to it. If the changes are slight (just offsets or something), you can just correct the AOB so that it points to the right spot and correct my modified code if I've relied on an offset or register that's changed. If more significant changes have been made, it may take rewriting/refinding the cheat from scratch. I don't think it will be easy for a beginner.

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Thu Nov 18, 2021 4:04 pm
by Joshuan
Hello all_my_sins,

You have Mail/PM

Re: Gloomhaven v1.0.491 CODEX +16ish

Posted: Sat Nov 27, 2021 6:23 pm
by ninjabz
Any chance of anyone being able to salvage the table?

Re: Gloomhaven vv1.0.1868 STEAM +16ish

Posted: Sun Dec 05, 2021 9:10 pm
by all_my_sins
UPDATE (12/5/2021): Updated for STEAM v1.0.1868. Removed Inf. City Event.

Everyone thank Wishkeeper for gifting me the game on Steam so I could update the AOBs! Thanks, Wishkeeper!

Re: Gloomhaven vv1.0.1868 STEAM +16ish

Posted: Mon Dec 06, 2021 3:25 am
by Wishkeeper
Thanks again for your work :)

Re: Gloomhaven vv1.0.1868 STEAM +16ish

Posted: Sun Dec 12, 2021 11:07 am
by Joshuan
Thank you all_my_sins for keeping your tables up-to-date

Re: Gloomhaven v1.0.1868 STEAM +16ish

Posted: Tue Dec 21, 2021 3:26 pm
by Kaerras
Just a heads up, there was a patch on 12/20, most of the table's scripts are no longer working for me. I appreciate your work. :)