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Gloomhaven v1.1.8307.0 STEAM +16ish

Posted: Thu Oct 28, 2021 6:06 am
by all_my_sins
Working for Gloomhaven v1.1.8307.0 STEAM.

Functions
  • Tactical: God Mode
  • Tactical: One Hit Kill
  • Tactical: All Enemies Die on their Turn
  • Tactical: Inf. Movement (+Fly,Jump,IgnoreTraps,IgnoreHazardousTerrain)
  • Tactical: Inf. Range + Multitarget
  • Tactical: Monster Info: Health (Mouseover Monster)
  • Tactical: Player Character Info (Mouseover Character)
    • Health
    • Max Health
    • Gold Earned
    • XP Earned
    • Level
  • Campaign Map: Max Cards for Selected Character (Open Card Menu for Selected Character to Trigger)
  • Campaign/Guildmaster Map: Inf. Enchantment Points
  • Campaign Map: Trigger City Event
  • Campaign Map: Character Info for Selected Character
    • Name
    • XP
    • Level
    • Perk Points
    • Character Gold
    • Donations
  • Campaign: Personal Quest: Force Next Step/Retire Characters (Follow Instructions in the Table)
  • Guildmaster Map: Max Cards for Selected Character (Open Card Menu for Selected Character to Trigger)
  • Campaign/Guildmaster Map: Party Info (Party Gold, etc)
  • Guildmaster Map: Character Info for Selected Character
    • Name
    • XP
    • Level
    • Perk Points
  • Guildmaster: Achievement Unlocker
    • Achievement ID
    • Achievement State (Set to 3 to flag as achieved)
    • Time Stamp
    • Alternate Means (read instructions)
UPDATE: Added God Mode, fixed One Hit Kill, added Inf. Movement, added Monster Info: Health. (Recommend using Trample with Inf. Movement for wholesome fun)
UPDATE (11/3/2021): Added Tactical: All Enemies Die on their Turn, Tactical: Inf. Range + Multitarget, World Map: Max Cards for Selected Character and World Map: Character Info: Donations, Personal Goal Progress.
UPDATE (11/7/2021): Added World Map: Inf. City Events When Button is Present, World Map: Inf. Enchantment Points, and Personal Quest: Force Next Step/Retire Characters.
UPDATE (11/12/2021): Added Guildmaster functions.
UPDATE (11/16/2021): Added Guildmaster Achievement Unlocker.
UPDATE (12/5/2021): Updated for STEAM v1.0.1868. Removed Inf. City Event.
UPDATE (12/24/2021): Updated for STEAM v1.0.3287. Added Trigger City Event and Inf. Enchantment Points for Guildmaster.
UPDATE (1/20/2022): Still working for STEAM v1.0.3727. Let me know if there are issues.
UPDATE (3/26/2022): Updated for STEAM v1.0.6870. Let me know if there are issues.
UPDATE (5/24/2022): Updated for STEAM v1.0.8904. Let me know if there are issues.
UPDATE (6/5/2022): Updated for STEAM v1.0.9174. Let me know if there are issues.
UPDATE (7/15/2022): Updated for STEAM v1.0.10493. Let me know if there are issues.
UPDATE (10/23/2023): Updated for STEAM v1.1.7413.0. Let me know if there are issues.
UPDATE (3/15/2024): Updated for STEAM v1.1.8307.0. Let me know if there are issues.

Everyone thank Wishkeeper for gifting me the game on Steam so I could update the AOBs! Thanks, Wishkeeper!

Re: Gloomhaven v1.0.491 CODEX +6ish

Posted: Sat Oct 30, 2021 7:25 am
by all_my_sins
UPDATE: Added God Mode, fixed One Hit Kill, added Inf. Movement, added Monster Info: Health.

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Wed Nov 03, 2021 7:50 am
by all_my_sins
UPDATE: Added Tactical: All Enemies Die on their Turn, Tactical: Inf. Range + Multitarget, World Map: Max Cards for Selected Character and World Map: Character Info: Donations, Personal Goal Progress.

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Wed Nov 03, 2021 8:35 pm
by PowerofTwo
Great Job. Might i request, if possible an "inifinite enhancement slots" option perhaps?

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Wed Nov 03, 2021 11:00 pm
by all_my_sins
The card enchantments? I can look into it. I've never used it.

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Thu Nov 04, 2021 8:37 pm
by arthurfrade
Humm... maybe I have some configs off... the version is the same, but CE just hangs and doesn't activate anything "tactical"

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Fri Nov 05, 2021 1:41 am
by all_my_sins
Code has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Fri Nov 05, 2021 7:10 pm
by arthurfrade
all_my_sins wrote:
Fri Nov 05, 2021 1:41 am
Code has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.
Yeah! That did it! great work dude :)

Re: Gloomhaven v1.0.491 CODEX +9ish

Posted: Sat Nov 06, 2021 7:59 pm
by PowerofTwo
any progress on Enhacement Points? :) The number of cards you can Enhance at a time, it's tied to Wealth in campaign, capped at 9, i found it in 4 bytes and float but it seems to be only the number displayed, changing it doesn't seem to change the cap, and i don't know how to find pointers :(
Used be easy to edit a YML in the old guildmaster mode where it was called Slots instead of Points. Wouldn't need to set it above 12.

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Sun Nov 07, 2021 6:11 am
by all_my_sins
UPDATE (11/7/2021): Added World Map: Inf. City Events When Button is Present, World Map: Inf. Enchantment Points, and Personal Quest: Force Next Step/Retire Characters.

Enchantment points is not held as a simple value. It's calculated each time it's needed by adding up the enchantments a character currently has and subtracting that total from the Prosperity value of the city.

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Mon Nov 08, 2021 5:23 pm
by Joshuan
Thank you very much all_my_sins

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Fri Nov 12, 2021 10:23 am
by AndreasSchnaas
Is it possible to have some cheats for Guildmaster mode?

The "tactical" cheats work, but the world map info for character does not (for gold, xp, and so on).

It would be nice to have something to unlock characters and enhancements since in Guildmaster the process is way too long, thanks for the great work so far!

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Fri Nov 12, 2021 4:53 pm
by all_my_sins
UPDATE (11/12/2021): Added Guildmaster functions.

Just made the existing applicable functions work. I don't play this mode so not sure what else may be useful.

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Mon Nov 15, 2021 9:40 am
by AndreasSchnaas
That works like a charm, thanks a lot!

I think that the last thing that could be useful is some script to unlock the mercenaries and the enhancements in guildmaster.

They work very differently from the campaign and require some specific action (for exemple, to unlock the Eclipse you have to infuse dark 30 times, to unlock the jump enhancement you have to walk 300 hexes, and so on).

Re: Gloomhaven v1.0.491 CODEX +12ish

Posted: Mon Nov 15, 2021 12:13 pm
by all_my_sins
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