Gloomhaven v1.1.8307.0 STEAM +16ish

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all_my_sins
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Gloomhaven v1.1.8307.0 STEAM +16ish

Post by all_my_sins »

Working for Gloomhaven v1.1.8307.0 STEAM.

Functions
  • Tactical: God Mode
  • Tactical: One Hit Kill
  • Tactical: All Enemies Die on their Turn
  • Tactical: Inf. Movement (+Fly,Jump,IgnoreTraps,IgnoreHazardousTerrain)
  • Tactical: Inf. Range + Multitarget
  • Tactical: Monster Info: Health (Mouseover Monster)
  • Tactical: Player Character Info (Mouseover Character)
    • Health
    • Max Health
    • Gold Earned
    • XP Earned
    • Level
  • Campaign Map: Max Cards for Selected Character (Open Card Menu for Selected Character to Trigger)
  • Campaign/Guildmaster Map: Inf. Enchantment Points
  • Campaign Map: Trigger City Event
  • Campaign Map: Character Info for Selected Character
    • Name
    • XP
    • Level
    • Perk Points
    • Character Gold
    • Donations
  • Campaign: Personal Quest: Force Next Step/Retire Characters (Follow Instructions in the Table)
  • Guildmaster Map: Max Cards for Selected Character (Open Card Menu for Selected Character to Trigger)
  • Campaign/Guildmaster Map: Party Info (Party Gold, etc)
  • Guildmaster Map: Character Info for Selected Character
    • Name
    • XP
    • Level
    • Perk Points
  • Guildmaster: Achievement Unlocker
    • Achievement ID
    • Achievement State (Set to 3 to flag as achieved)
    • Time Stamp
    • Alternate Means (read instructions)
UPDATE: Added God Mode, fixed One Hit Kill, added Inf. Movement, added Monster Info: Health. (Recommend using Trample with Inf. Movement for wholesome fun)
UPDATE (11/3/2021): Added Tactical: All Enemies Die on their Turn, Tactical: Inf. Range + Multitarget, World Map: Max Cards for Selected Character and World Map: Character Info: Donations, Personal Goal Progress.
UPDATE (11/7/2021): Added World Map: Inf. City Events When Button is Present, World Map: Inf. Enchantment Points, and Personal Quest: Force Next Step/Retire Characters.
UPDATE (11/12/2021): Added Guildmaster functions.
UPDATE (11/16/2021): Added Guildmaster Achievement Unlocker.
UPDATE (12/5/2021): Updated for STEAM v1.0.1868. Removed Inf. City Event.
UPDATE (12/24/2021): Updated for STEAM v1.0.3287. Added Trigger City Event and Inf. Enchantment Points for Guildmaster.
UPDATE (1/20/2022): Still working for STEAM v1.0.3727. Let me know if there are issues.
UPDATE (3/26/2022): Updated for STEAM v1.0.6870. Let me know if there are issues.
UPDATE (5/24/2022): Updated for STEAM v1.0.8904. Let me know if there are issues.
UPDATE (6/5/2022): Updated for STEAM v1.0.9174. Let me know if there are issues.
UPDATE (7/15/2022): Updated for STEAM v1.0.10493. Let me know if there are issues.
UPDATE (10/23/2023): Updated for STEAM v1.1.7413.0. Let me know if there are issues.
UPDATE (3/15/2024): Updated for STEAM v1.1.8307.0. Let me know if there are issues.

Everyone thank Wishkeeper for gifting me the game on Steam so I could update the AOBs! Thanks, Wishkeeper!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Gloomhaven v1.1.8307.0.CT
Gloomhaven v1.1.8307.0 STEAM +16ish
(492.41 KiB) Downloaded 78 times
Gloomhaven v1.1.7413.0.CT
Gloomhaven v1.1.7413.0 STEAM +16ish
(472.24 KiB) Downloaded 545 times
Gloomhaven v1.0.10493.CT
Gloomhaven v1.0.10493 STEAM +16ish
(91.69 KiB) Downloaded 2862 times
Gloomhaven v1.0.9174.CT
Gloomhaven v1.0.9174 STEAM +16ish
(91.41 KiB) Downloaded 543 times
Gloomhaven v1.0.8904.CT
Gloomhaven v1.0.8904 STEAM +16ish
(90.39 KiB) Downloaded 434 times
Gloomhaven v1.0.6870.CT
Gloomhaven v1.0.6870 STEAM +16ish
(89.33 KiB) Downloaded 785 times
0FRGloomhaven v1.0.3287.CT
Gloomhaven v1.0.3287 STEAM +16ish
(88.28 KiB) Downloaded 551 times
0FRGloomhaven v1.0.1868.CT
Gloomhaven v1.0.1868 STEAM +16ish
(66.61 KiB) Downloaded 191 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +16ish
(64.89 KiB) Downloaded 347 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +15ish
(57 KiB) Downloaded 133 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +12ish
(45.13 KiB) Downloaded 125 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +9ish
(36.18 KiB) Downloaded 127 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +6ish
(23.79 KiB) Downloaded 122 times
0FRGloomhaven v1.0.491 CODEX.CT
Gloomhaven v1.0.491 CODEX +4ish
(17.13 KiB) Downloaded 239 times
Last edited by all_my_sins on Sat Mar 16, 2024 12:45 am, edited 26 times in total.

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +6ish

Post by all_my_sins »

UPDATE: Added God Mode, fixed One Hit Kill, added Inf. Movement, added Monster Info: Health.
Last edited by all_my_sins on Wed Nov 03, 2021 7:50 am, edited 1 time in total.

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by all_my_sins »

UPDATE: Added Tactical: All Enemies Die on their Turn, Tactical: Inf. Range + Multitarget, World Map: Max Cards for Selected Character and World Map: Character Info: Donations, Personal Goal Progress.

PowerofTwo
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by PowerofTwo »

Great Job. Might i request, if possible an "inifinite enhancement slots" option perhaps?

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by all_my_sins »

The card enchantments? I can look into it. I've never used it.

arthurfrade
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by arthurfrade »

Humm... maybe I have some configs off... the version is the same, but CE just hangs and doesn't activate anything "tactical"

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by all_my_sins »

Code has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.

arthurfrade
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by arthurfrade »

all_my_sins wrote:
Fri Nov 05, 2021 1:41 am
Code has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.
Yeah! That did it! great work dude :)

PowerofTwo
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Re: Gloomhaven v1.0.491 CODEX +9ish

Post by PowerofTwo »

any progress on Enhacement Points? :) The number of cards you can Enhance at a time, it's tied to Wealth in campaign, capped at 9, i found it in 4 bytes and float but it seems to be only the number displayed, changing it doesn't seem to change the cap, and i don't know how to find pointers :(
Used be easy to edit a YML in the old guildmaster mode where it was called Slots instead of Points. Wouldn't need to set it above 12.

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by all_my_sins »

UPDATE (11/7/2021): Added World Map: Inf. City Events When Button is Present, World Map: Inf. Enchantment Points, and Personal Quest: Force Next Step/Retire Characters.

Enchantment points is not held as a simple value. It's calculated each time it's needed by adding up the enchantments a character currently has and subtracting that total from the Prosperity value of the city.

Joshuan
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by Joshuan »

Thank you very much all_my_sins

AndreasSchnaas
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by AndreasSchnaas »

Is it possible to have some cheats for Guildmaster mode?

The "tactical" cheats work, but the world map info for character does not (for gold, xp, and so on).

It would be nice to have something to unlock characters and enhancements since in Guildmaster the process is way too long, thanks for the great work so far!

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by all_my_sins »

UPDATE (11/12/2021): Added Guildmaster functions.

Just made the existing applicable functions work. I don't play this mode so not sure what else may be useful.

AndreasSchnaas
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by AndreasSchnaas »

That works like a charm, thanks a lot!

I think that the last thing that could be useful is some script to unlock the mercenaries and the enhancements in guildmaster.

They work very differently from the campaign and require some specific action (for exemple, to unlock the Eclipse you have to infuse dark 30 times, to unlock the jump enhancement you have to walk 300 hexes, and so on).

all_my_sins
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Re: Gloomhaven v1.0.491 CODEX +12ish

Post by all_my_sins »

*
Last edited by all_my_sins on Wed Nov 17, 2021 2:32 am, edited 2 times in total.

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