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Dungeon Encounters

Posted: Tue Oct 26, 2021 8:28 am
by sanitka

Cheats:
  • Gold
  • Any Player / Equipment editor
  • Abilities editor
  • Battle "editor"
  • Shop Items editor
  • Scripts
    - No Damage
    - No Status Change (like poisoned, stoned ...)
    - One Hit Kill
    - Always Ready
    - Unlimited SHIFT Ability
    - Unlimited Ability Points
  • Actions
    - Heal All
    - Reset Status (status = 0) for all
    - Set Status for all
    - Sync Location (you can modify party anywhere)
    - Mass Modify Abilities
    - Know All Battles
    - Know All Monsters
Notes:
  • the very best time to load the table is after loading your save
  • table contains Lua script to init values, fill the lists and execute actions
  • to execute an Action just click on it ;)

Original REQ: viewtopic.php?f=2&t=17789

Change log:
v 0.96
- Party
- Monster & Battle Book action (Know All Monsters & Know All Battles)
Spoiler
v 0.95
- Optimizations

v 0.94
- Unlimited Ability Points script

v 0.93
- Shop Items (inspired by Selaena - thx)

v 0.92
- Abilities (inspired by Selaena - thx)
- Ability Names & Descriptions
- Find / Activate All Abilities action

v 0.91
- Unlimited SHIFT Ability script

v 0.9
- Editable Equipment (inspired by Selaena - thx)

v 0.8
- ATB / Always Ready script

v 0.7
- Names Refresh action (works in / after battle)

v 0.6
- Party members marked in Players
- Battle members no longer anonymous ;)
- optimizations

v 0.5
- No Poison script

v 0.4
- Actions ~ Heal, Revive (Set status), ...

v 0.3
- Players

v 0.2
- Gold ptr
- "zero damage" script
- "one hit kill" script

v 0.1 by kodoku - thx
- Battle pointers

Re: Dungeon Encounters

Posted: Sat Oct 30, 2021 11:29 pm
by blastz007
thank you :D

Re: Dungeon Encounters

Posted: Sun Oct 31, 2021 3:30 pm
by Selaena
This is looking SO good!

In my script is a Unlimited Exploration Abilities, and Unlimited Battle Abilities. Even works at zero AP left (once the abilitiy is aquired).

I also found the Static Pointers for Activating All Abilities as soon as game starts. It all works fine, but if a good coder (hint hint) could make it a script that would be awesome! All that needs doing is to assign the value 257 to the Static Pointers. I have it as a clunky manual set now. I would love to see it as a script if you have the time.

I don't want to dirty up you board here, I uploaded the Abilities table last night.
download/file.php?id=36896

Thank you!

Re: Dungeon Encounters

Posted: Sun Oct 31, 2021 5:36 pm
by sanitka
Thanks for the inspiration ;) I will try to incorporate your findings in a few days.
Selaena wrote:
Sun Oct 31, 2021 3:30 pm
In my script is a Unlimited Exploration Abilities, and Unlimited Battle Abilities. Even works at zero AP left (once the abilitiy is aquired).

I also found the Static Pointers for Activating All Abilities as soon as game starts. It all works fine, but if a good coder (hint hint) could make it a script that would be awesome! All that needs doing is to assign the value 257 to the Static Pointers. I have it as a clunky manual set now. I would love to see it as a script if you have the time.
...

Re: Dungeon Encounters

Posted: Sun Oct 31, 2021 7:56 pm
by Selaena
Well I got lucky! I was able to script the Abilities Unlock. It works for now as a merge with your table. But if you like it, please do whatever you like. It is fully copy and paste ready to be dumped anywhere. Included is the Infinite Ability Use for both Exploration and Battle abilites.

Uploaded on the request page
download/file.php?id=36927

Re: Dungeon Encounters

Posted: Mon Nov 01, 2021 10:19 pm
by sanitka
EDIT: it works now ;) -> moved to the very first post
first post seems to be non-editable :( so he you are:

v 0.92
+ Abilities (inspired by Selaena - thx)
+ Ability Names & Descriptions
+ Find / Activate All Abilities action

Re: Dungeon Encounters

Posted: Sat Nov 13, 2021 9:08 pm
by sanitka
v 0.96 is probably the final one.
Enjoy