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Sword and Fairy 7

Posted: Sat Oct 23, 2021 7:37 am
by Tuuuup!
Game/Steam Website:

Table options!!

Code: Select all

Player 

	 AwakenPoint 
	 AntiStun 
	 CanDie 
	 CanNotDie 
	 CanPushDamagebyHurt 
	 CanPushbyLeaderHero 
	 CanStruckDown 
	 XP 
	 JumpMaxCount 
	 Money 
	 MaxOwnedMoney 
	 MaxSingleItemCount 
	 CharacterLevel 
	 MaxSlowWalkSpeed 
	 MaxWalkSpeed 
	 MaxBattleWalkSpeed 
	 MaxSprintSpeed 
	 PlayModeLimitSpeed 
   BaseAttrSet 
	HP.BaseValue 
	HP.CurrentValue 
	HPMAX.BaseValue 
	HPMAX.CurrentValue 
	MP.BaseValue 
	MP.CurrentValue 
	HPRegenPer5Sec.BaseValue 
	HPRegenPer5Sec.CurrentValue 
	MPRegenPer5Sec.BaseValue 
	MPRegenPer5Sec.CurrentValue 
	MPCostRatio.BaseValue 
	MPCostRatio.CurrentValue 
	MPMAX.BaseValue 
	MPMAX.CurrentValue 
	PhysicalAtk.BaseValue 
	PhysicalAtk.CurrentValue 
	PhysicalDef.BaseValue 
	PhysicalDef.CurrentValue 
	SpellAtk.BaseValue 
	SpellAtk.CurrentValue 
	SpellDef.BaseValue 
	SpellDef.CurrentValue 
   SecondaryAttrSet 
	CritChance.BaseValue 
	CritChance.CurrentValue 
	CritDamageRate.BaseValue 
	CritDamageRate.CurrentValue 
	CritBreakDamageRate.BaseValue 
	CritBreakDamageRate.CurrentValue 
	JointDamageRate.BaseValue 
	JointDamageRate.CurrentValue 
	PhysicalDamageTakenRatio.BaseValue 
	PhysicalDamageTakenRatio.CurrentValue 
	SpellDamageTakenRatio.BaseValue 
	SpellDamageTakenRatio.CurrentValue 
	EarthDamageTakenRatio.BaseValue 
	EarthDamageTakenRatio.CurrentValue 
	WaterDamageTakenRatio.BaseValue 
	WaterDamageTakenRatio.CurrentValue 
	FireDamageTakenRatio.BaseValue 
	FireDamageTakenRatio.CurrentValue 
	WindDamageTakenRatio.BaseValue 
	WindDamageTakenRatio.CurrentValue 
	LightningDamageTakenRatio.BaseValue 
	LightningDamageTakenRatio.CurrentValue 
	MeleeDamageTakenRatio.BaseValue 
	MeleeDamageTakenRatio.CurrentValue 
	RangedDamageTakenRatio.BaseValue 
	RangedDamageTakenRatio.CurrentValue 
	ReduceTargetPhysicalDefRatio.BaseValue 
	ReduceTargetPhysicalDefRatio.CurrentValue 
	ReduceTargetSpellDefRatio.BaseValue 
	ReduceTargetSpellDefRatio.CurrentValue 
	PhysicalDamageRatio.BaseValue 
	PhysicalDamageRatio.CurrentValue 
	SpellDamageRatio.BaseValue 
	SpellDamageRatio.CurrentValue 
	EarthDamageRatio.BaseValue 
	EarthDamageRatio.CurrentValue 
	WaterDamageRatio.BaseValue 
	WaterDamageRatio.CurrentValue 
	FireDamageRatio.BaseValue 
	FireDamageRatio.CurrentValue 
	WindDamageRatio.BaseValue 
	WindDamageRatio.CurrentValue 
	LightningDamageRatio.BaseValue 
	LightningDamageRatio.CurrentValue 
	MeleeDamageRatio.BaseValue 
	MeleeDamageRatio.CurrentValue 
	RangedDamageRatio.CurrentValue 
	RangedDamageRatio.BaseValue 
	BreakSpeedRatio.BaseValue 
	BreakSpeedRatio.CurrentValue 
	BreakDamageRatio.BaseValue 
	BreakDamageRatio.CurrentValue 
	JumpDamageRatio.BaseValue 
	JumpDamageRatio.CurrentValue 
	BodyDamageTakenRatio.BaseValue 
	BodyDamageTakenRatio.CurrentValue 
	LegDamageTakenRatio.BaseValue 
	LegDamageTakenRatio.CurrentValue 
	HeadDamageTakenRatio.BaseValue 
	HeadDamageTakenRatio.CurrentValue 
	PersonalShield.BaseValue 
	PersonalShield.CurrentValue 
	DebuffResistChance.BaseValue 
	DebuffResistChance.CurrentValue 
	AntiPoison.BaseValue 
	AntiPoison.CurrentValue 
	AntiFrozen.BaseValue 
	AntiFrozen.CurrentValue 
	AntiStun.BaseValue 
	AntiStun.CurrentValue 
	AntiBurn.BaseValue 
	AntiBurn.CurrentValue 
	AntiParalysis.BaseValue 
	AntiParalysis.CurrentValue 
	AbnormalStateDamageRatio.BaseValue 
	AbnormalStateDamageRatio.CurrentValue 
	DebuffApplyChanceAppend.BaseValue 
	DebuffApplyChanceAppend.CurrentValue 
	AgainstHitNotDieRatio.BaseValue 
	AgainstHitNotDieRatio.CurrentValue 
   ActionAttrSet 
	BreakTime.CurrentValue 
	BreakTime.BaseValue 
	BreakGaugeSlowRecovery.CurrentValue 
	BreakGaugeSlowRecovery.BaseValue 
	BreakGaugeMAX.CurrentValue 
	BreakGaugeMAX.BaseValue 
	BreakGauge.CurrentValue 
	BreakGauge.BaseValue 
	Toughness.CurrentValue 
	Toughness.BaseValue 
	WalkSpeedRatio.CurrentValue 
	WalkSpeedRatio.BaseValue 
   HeroAttrSet 
	AwakenGauge.BaseValue 
	AwakenGauge.CurrentValue 
	AwakenGaugeMax.BaseValue 
	AwakenGaugeMax.CurrentValue 
	FoodBuffValueRate.BaseValue 
	FoodBuffValueRate.CurrentValue 
	RecoveryItemEffectRate.BaseValue 
	RecoveryItemEffectRate.CurrentValue 
	ExpGainRate.BaseValue 
	ExpGainRate.CurrentValue 
	StealthRate.BaseValue 
	StealthRate.CurrentValue 
	AttackRate.BaseValue 
	AttackRate.CurrentValue 
	SkillCDReduceSec.BaseValue 
	SkillCDReduceSec.CurrentValue 
	SkillCDReducePercent.BaseValue 
	SkillCDReducePercent.CurrentValue 
	AttackGainMPRate.BaseValue 
	AttackGainMPRate.CurrentValue 
	LevelGainMPRate.BaseValue 
	LevelGainMPRate.CurrentValue 
	AttackExtraGainMP.BaseValue 
	AttackExtraGainMP.CurrentValue 
	JointStrikeRate.BaseValue 
	JointStrikeRate.CurrentValue 
	PerfectDodgeTimeUpRate.BaseValue 
	PerfectDodgeTimeUpRate.CurrentValue 

v2: added difficulty to the player script.
v3: Fix some pointers for game version 1.1.2
v4: Update 1.1.6, plus update on player godmode

Maybe I update maybe not...

Enjoy.

Re: Sword and Fairy 7

Posted: Sat Oct 23, 2021 7:49 am
by Carriva
Thanks you :wub:

Re: Sword and Fairy 7

Posted: Sat Oct 23, 2021 3:07 pm
by Owlbeard
Sweet! I was just going to request this. It is worth noting that the game got an update this morning and we all know what that normally means. :)

Re: Sword and Fairy 7

Posted: Sun Oct 24, 2021 9:48 am
by Tuuuup!
Owlbeard wrote:
Sat Oct 23, 2021 3:07 pm
Sweet! I was just going to request this. It is worth noting that the game got an update this morning and we all know what that normally means. :)
The options I use, are working on version 1.08.

Re: Sword and Fairy 7

Posted: Sun Oct 24, 2021 2:28 pm
by sebastianyyz
Thank you so much for the table Tuuuup!

Re: Sword and Fairy 7

Posted: Mon Nov 01, 2021 4:11 am
by BlankFsd0897
is there any table that always win in journey heaven-earth card game?

Re: Sword and Fairy 7

Posted: Tue Nov 09, 2021 5:26 pm
by Resumodnar
Thanks a lot for this table, Tuuup!
Could you please add an option for the difficulty level, so that you can change it anytime, including Nightmare level?

Re: Sword and Fairy 7

Posted: Fri Nov 12, 2021 5:14 pm
by Tuuuup!
Resumodnar wrote:
Tue Nov 09, 2021 5:26 pm
Thanks a lot for this table, Tuuup!
Could you please add an option for the difficulty level, so that you can change it anytime, including Nightmare level?
Added the offset/pointer to the player script. Seems to work. When I start a easy and hard game I see the value change. Don't have time to test it more.

Re: Sword and Fairy 7

Posted: Fri Nov 12, 2021 6:15 pm
by Resumodnar
Tuuuup! wrote:
Fri Nov 12, 2021 5:14 pm
Resumodnar wrote:
Tue Nov 09, 2021 5:26 pm
Thanks a lot for this table, Tuuup!
Could you please add an option for the difficulty level, so that you can change it anytime, including Nightmare level?
Added the offset/pointer to the player script. Seems to work. When I start a easy and hard game I see the value change. Don't have time to test it more.
Thanks a lot, the difficulty change option works perfectly! The names of the difficulty levels just differ between the ones at the start of the game and in the load/save menu. The value "2" is Hard and "3" is Nightmare level aka "Extremely difficult".

Re: Sword and Fairy 7

Posted: Fri Nov 12, 2021 11:58 pm
by sebastianyyz
Any chance to ad a no hit option, which means that enemies can't hit you or something similar

Re: Sword and Fairy 7

Posted: Fri Dec 24, 2021 11:35 am
by zero84
update version 1.1.1

Re: Sword and Fairy 7

Posted: Sat Dec 25, 2021 1:46 pm
by Resumodnar
Thanks for updating!

Re: Sword and Fairy 7

Posted: Wed Jun 01, 2022 2:05 pm
by enpoping
holy shit, good work right there. alot of option too.

Re: Sword and Fairy 7

Posted: Tue Jul 05, 2022 3:10 am
by evle
update please to 1.1.6

Re: Sword and Fairy 7

Posted: Thu Sep 08, 2022 11:12 am
by Tuuuup!
Fix the table for 1.1.6