NieR Replicant

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aSwedishMagyar
Table Makers
Table Makers
Posts: 671
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 1192

NieR Replicant

Post by aSwedishMagyar »

Wanted to make my own table for this game. I think I have perfected my teleport functions which now can save the entire list of locations as a function table file ('locationList'). That table file gets loaded as soon as you enable the table and the function is called to regenerate the entire list. This allows you to keep a running list as you play without having to modify the functions by hand. The table saves your location by zone so you don't end up accidentally teleporting to a fake location.


Current Table:
NieR Replicant ver.1.22474487139.CT
22-10-2021
v1.22474487139
(53.46 KiB) Downloaded 910 times

Current Options:
  • Pointers
    • Game
      • ActorPlayable
        • Coordinates
          • X
          • Z
          • Y
        • CPlayerParam
          • Max Health
    • CPlayerParam:Current
      • Health
      • Magic
      • XP
      • Money
  • Scripts
    • Inf Health
    • Inf Mana
    • Inf Money
    • Inf Jump
    • Rapid Fire
    • Modify Damage
      • Multiplier
    • Modify Experience Gain
      • Multiplier
    • Teleport Scripts
      • Teleport To Location
      • Save Current Location


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by aSwedishMagyar on Fri Oct 22, 2021 7:37 pm, edited 1 time in total.

yaodm2020
Expert Cheater
Expert Cheater
Posts: 50
Joined: Mon Mar 09, 2020 12:31 am
Reputation: 8

Re: NieR Replicant

Post by yaodm2020 »

Thank you for your table

aSwedishMagyar
Table Makers
Table Makers
Posts: 671
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 1192

Re: NieR Replicant

Post by aSwedishMagyar »

Needed to fix a small thing in the teleport saving script to account for the first save in a zone.

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