Could somebody help me understand how some of these scripts were created?
I've tinkered around with No Skill and Burst Cooldown script a bit, to understand how the game handles timers.
From what it looks like, Genshin uses 128bit floats for this.
I'm wondering what technique did the original authors use to find the code responsible for updating the timer?
Custom CE build with support for 128 floats? Ultimap? Something else? Trade secret?
I've got some ideas I'd like to implement, but it looks like the barrier for entry is a bit higher than Noobzor
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hello, I wanted to ask, if there is any way to freeze the animals, so that they do not start up and be able to farm them? I remember that in the first scripts, you could freeze the enemies (and also the animals)
sorry i dont quite understand the svchost.exe / crss.exe thing do i have to rename?
Hey there
I prefer a copy instead of renaming the original
because then things like file associations/menu items will still work
But that's a personal preference
so what to do:
* make sure View Option: "Hide extensions for known file types" is off
- goto your CE installation folder
- make a copy of the correct, for your cpu architecture, cheat engine executable (probably): cheatengine-x86_64.exe
- then rename that copy ( cheatengine-x86_64 - Copy.exe ) to svchost.exe
- create a shortcut from that svchost.exe and put it on your desktop ( for example )
- use that shortcut to start CE for the Genshin Impact table
** ofcourse your installation dir can differ from mine ** instead of a copy you can also make a hardlink
Any help? CE starting from cheatengine-x86_64-SSE4-AVX2. But from renamed svhost file it gets errors