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Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Wed Jan 19, 2022 10:53 pm
by IcyPurpose99
gunbalde60 wrote:
Wed Jan 19, 2022 6:31 am
Marcus101RR wrote:
Tue Jan 18, 2022 5:06 pm
靈寶天尊 wrote:
Tue Jan 18, 2022 3:29 pm
Equipment can have three skills,Armor Editor (Equipment View) Is it possible to add the modification of the third skill?
Is there any proof to this, there is only 2 skills in the active iteration
I dont know about 4, but he is right about 3.

Image
Is this without decorations?



EDIT: Appears to be correct, 4 skills per armor. That is gonna be OP.

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Wed Jan 19, 2022 11:02 pm
by Lilikura
Marcus101RR wrote:
Wed Jan 19, 2022 10:53 pm
gunbalde60 wrote:
Wed Jan 19, 2022 6:31 am
Marcus101RR wrote:
Tue Jan 18, 2022 5:06 pm


Is there any proof to this, there is only 2 skills in the active iteration
I dont know about 4, but he is right about 3.

Image
Is this without decorations?

Yes; there's plenty of High Rank armor with 3 or more skills, and both of the final boss sets have 3 skills apiece with no decoration slots.

EDIT: The Kushala waistband also has 4 and a level 1 decoration slot
Kushala Blessing 1,
Recovery Speed 1,
Handicraft 1,
Pierce Up 1

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Wed Jan 19, 2022 11:06 pm
by IcyPurpose99
Lilikura wrote:
Wed Jan 19, 2022 11:02 pm
Marcus101RR wrote:
Wed Jan 19, 2022 10:53 pm
gunbalde60 wrote:
Wed Jan 19, 2022 6:31 am


I dont know about 4, but he is right about 3.

Image
Is this without decorations?

Yes; there's plenty of High Rank armor with 3 or more skills, and both of the final boss sets have 3 skills apiece with no decoration slots.

EDIT: The Kushala waistband also has 4 and a level 1 decoration slot
Kushala Blessing 1,
Recovery Speed 1,
Handicraft 1,
Pierce Up 1
Yup Confirmed, and will be updated in next version to support 4

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Wed Jan 19, 2022 11:13 pm
by Midegola
gunbalde60 wrote:
Wed Jan 19, 2022 6:31 am
Marcus101RR wrote:
Tue Jan 18, 2022 5:06 pm
靈寶天尊 wrote:
Tue Jan 18, 2022 3:29 pm
Equipment can have three skills,Armor Editor (Equipment View) Is it possible to add the modification of the third skill?
Is there any proof to this, there is only 2 skills in the active iteration
I dont know about 4, but he is right about 3.

Image
the kushala waits has 4 skills on it

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 12:20 am
by Laraid
Can I use any of the available codes to get all decorations?

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 3:29 am
by IcyPurpose99
Laraid wrote:
Thu Jan 20, 2022 12:20 am
Can I use any of the available codes to get all decorations?
Equipment editor, place the deco in it then take it out in game.

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 12:06 pm
by StarrLord
Here's a cool thing I found for all of you. Negative attack values for weapons (at least the bowguns as that's all I've tried it with) are not affected by anticheat. I tend to put the damage value so high it overflows the integer and goes into the negative values when I open the stat screen. This causes that weapon to one shot every boss. Also it tends to crash less often with a negative attack than a modified positive attack (but it still crashes).

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 12:54 pm
by Watermonster20
Update:
Buffs: description of player_data+BC: from "???" to Affinity Up

New: player_data+D4: Immunity

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 4:20 pm
by gunbalde60
StarrLord wrote:
Thu Jan 20, 2022 12:06 pm
Here's a cool thing I found for all of you. Negative attack values for weapons (at least the bowguns as that's all I've tried it with) are not affected by anticheat. I tend to put the damage value so high it overflows the integer and goes into the negative values when I open the stat screen. This causes that weapon to one shot every boss. Also it tends to crash less often with a negative attack than a modified positive attack (but it still crashes).
Or you could download and install REFramwork and never crash again.

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 4:27 pm
by Midegola
gunbalde60 wrote:
Thu Jan 20, 2022 4:20 pm
StarrLord wrote:
Thu Jan 20, 2022 12:06 pm
Here's a cool thing I found for all of you. Negative attack values for weapons (at least the bowguns as that's all I've tried it with) are not affected by anticheat. I tend to put the damage value so high it overflows the integer and goes into the negative values when I open the stat screen. This causes that weapon to one shot every boss. Also it tends to crash less often with a negative attack than a modified positive attack (but it still crashes).
Or you could download and install REFramwork and never crash again.
do i need to do anything else? is it just drag and drop or do i need a script to go with it?

went and found it, its drag and drop lets see if it stops crashes

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 6:36 pm
by gunbalde60
Midegola wrote:
Thu Jan 20, 2022 4:27 pm
gunbalde60 wrote:
Thu Jan 20, 2022 4:20 pm
StarrLord wrote:
Thu Jan 20, 2022 12:06 pm
Here's a cool thing I found for all of you. Negative attack values for weapons (at least the bowguns as that's all I've tried it with) are not affected by anticheat. I tend to put the damage value so high it overflows the integer and goes into the negative values when I open the stat screen. This causes that weapon to one shot every boss. Also it tends to crash less often with a negative attack than a modified positive attack (but it still crashes).
Or you could download and install REFramwork and never crash again.
do i need to do anything else? is it just drag and drop or do i need a script to go with it?

went and found it, its drag and drop lets see if it stops crashes
Yes just drag and drop and it stops crashes

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Thu Jan 20, 2022 11:01 pm
by chaosblade02
There's a google spreadsheet here that covers talismans, and possible skill/level/slot combinations:

[Link]

This is useful so you at least know what's legit possible to get in game, however:

CB2 with WEX2 and Slot 3-1-1. Probability 1 / 390,000,000,000.
CB2 with WEX2 with Slot 2-0-0. Probability 1 / 1,560,000,000.

Based on what I've been told, these odds are not exaggerations in the slightest. And no, I didn't add too many 0s by mistake, that's 1 in 390 *BILLION*.

So, if you're gonna edit charms, and someone examines your build in multiplayer, and you got anything like the above 2, you won't be able to claim you got it legit if they know the actual odds.

A more conservative modification would be something like Weakness Exploit 2 + 2-0-0, or 3-0-0 for slots, maybe with a lower tier secondary skill. It would be a rare charm, but it would still be in the 1 in many thousands odds, not millions or billions, so you might still be able to say, "I just got lucky" and someone might believe you. Weakness Exploit 2 + 2-0-0 for slots is 1 in 2700 odds, that's within a realm of being realistically obtainable, or within a range someone might actually believe you got lucky on.

Also, any charm that's got an A or S tier skill listed above, cannot have a level 2 deco slot in the 2nd slot. Meaning the max slots for any charm with a single A or S tier skill on it is 3-1-1 for slots. 3-2-1 for slots is only possible if the charm does *not* have an A or S tier skill. So you could have something like Quick Sheathe 3 with 3-2-1 for slots, because Quick Sheathe is a B tier skill, etc. 3-2-1 for slots is the absolute maximum legit slot levels you can get on a talisman, and only if it's got B tier skills or lower on it.

Just in case you're wondering "How do I know if what I'm using is a near statistical impossibility, like millions or billions of odds?"

[Link]

You gotta copy the spreadsheet, put the skill and slot combo in.

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Fri Jan 21, 2022 1:43 am
by Sealbreaker
Needs to be updated - there was a hotfix for the save-problem.
Scripts are still working, pointers are not.

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Fri Jan 21, 2022 7:56 am
by bachou
need update pointers no longer working

Re: [Steam] Monster Hunter Rise (Demo Included)

Posted: Fri Jan 21, 2022 11:09 am
by supershinobu
anyone can tell me what Affinity means?