[Steam] Monster Hunter Rise (Demo Included)

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wkndplaya
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by wkndplaya »

Marcus101RR wrote:
Sun Jan 16, 2022 8:30 pm
hardcore88 wrote:
Sun Jan 16, 2022 7:22 pm
REFramework from NM has prevented any crash for me since I startet using it. Maybe give it a try, works for me.
Will take that into consideration, Thank You.

Update 0.8.6 Released!
Cool, the slots seem to work okay. they actually save now after I make them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Jirodyne
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Jirodyne »

foxspiritking wrote:
Sun Jan 16, 2022 3:55 pm
The problem your experiencing is a bit different. The main reason why you get that error is cause the "<script>" will assign a memory symbol. You can see this as a name tag and change some in memory stuff outside of this. Now when you close the table without disabling that script it will keep that stuff in memory as closing CE doesn't disable the script.

Essentially after reopening the table it will try to "scan" the memory for the original value that was altered by the script now as this has been altered it can't find it.

Or at least I assume that's what your experiencing.

For the rest definitely there are specific events that trigger the anti cheat. One is end of map/summary screen another one is the crafting screen and a couple more.
Ah. I didn't know that. I am a Complete noob to using Cheat Engine. Just look at the topic about Monster Hunter Stories 2 to see how little I understand this stuff lol. But thank you. I'll try unchecking the script from now on before closing Cheat Engine and seeing if that will fix 'My' issue. Or maybe even without the script running anymore it stays like that. *shrugs* Either way, I will deal with it lol

-----------------
Edit:

I've found you are indeed correct. When I was done changing an item to 9500, I would uncheck the 'Get Selected Item' (The first one, with 'new value -1' option), then unchecked the Script and left the cheat engine open. And I can now turn it on without crashing or errors after every hunt with no issues, and no needing to restart the game.

Welp, I thought I was smart, but I'm just shown once again how stupid I am lol. Sorry wasn't useful for the bigger Anti Cheat issue, but at least I got to fix my own personal issue with the table. I hope you all find out a way around the Anti-Cheat so we can get some more complex cheats. Like Max Rewards and x10 Rewards for completing hunts and getting many monster/quest drops at the end of the hunt.

MaxInaba
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by MaxInaba »

Quest pointer works for multiple monsters but it won't work for objectives that are "Hunt Monsters 0/2"

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gunbalde60
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by gunbalde60 »

hardcore88 wrote:
Sun Jan 16, 2022 7:22 pm
REFramework from NM has prevented any crash for me since I startet using it. Maybe give it a try, works for me.
Thanks REFramework fixed the crashing.

StarrLord
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by StarrLord »

Does anyone know if a save editor is out? I made a charm wrong using this table and made my save ctd on load. :(

almago
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by almago »

gunbalde60 wrote:
Mon Jan 17, 2022 7:44 am
hardcore88 wrote:
Sun Jan 16, 2022 7:22 pm
REFramework from NM has prevented any crash for me since I startet using it. Maybe give it a try, works for me.
Thanks REFramework fixed the crashing.
What is REFramework ? if u dont mind me asking

Watermonster20
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Watermonster20 »

almago wrote:
Mon Jan 17, 2022 8:26 am
gunbalde60 wrote:
Mon Jan 17, 2022 7:44 am
hardcore88 wrote:
Sun Jan 16, 2022 7:22 pm
REFramework from NM has prevented any crash for me since I startet using it. Maybe give it a try, works for me.
Thanks REFramework fixed the crashing.
What is REFramework ? if u dont mind me asking
Go here: [Link]
download latest version of MHRISE.zip
extract dinput8.dll into game directory
launch game

almago
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by almago »

bbfox wrote:
Mon Jan 17, 2022 12:04 pm
almago wrote:
Mon Jan 17, 2022 8:26 am
gunbalde60 wrote:
Mon Jan 17, 2022 7:44 am


Thanks REFramework fixed the crashing.
What is REFramework ? if u dont mind me asking
Go here: [Link]
download latest version of MHRISE.zip
extract dinput8.dll into game directory
launch game
thank you, i will give it a try. Do i need to change or enable any setting in REFramework ?

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gunbalde60
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by gunbalde60 »

almago wrote:
Mon Jan 17, 2022 2:06 pm
bbfox wrote:
Mon Jan 17, 2022 12:04 pm
almago wrote:
Mon Jan 17, 2022 8:26 am

What is REFramework ? if u dont mind me asking
Go here: [Link]
download latest version of MHRISE.zip
extract dinput8.dll into game directory
launch game
thank you, i will give it a try. Do i need to change or enable any setting in REFramework ?
No just drop the .dll in your main install folder. That's all you have to do.

almago
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by almago »

gunbalde60 wrote:
Mon Jan 17, 2022 3:49 pm
almago wrote:
Mon Jan 17, 2022 2:06 pm
bbfox wrote:
Mon Jan 17, 2022 12:04 pm


Go here: [Link]
download latest version of MHRISE.zip
extract dinput8.dll into game directory
launch game
thank you, i will give it a try. Do i need to change or enable any setting in REFramework ?
No just drop the .dll in your main install folder. That's all you have to do.
Super Awesome! so far 0 crash !!! :wub: :wub: :wub: :wub:

bachou
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by bachou »

is it possible for something like extending longsword counter window or switchaxe / charge blade gain gauge faster (like x2 x3 etc )?

IcyPurpose99
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by IcyPurpose99 »

Provisionary Update on Illegal Charms (12) is the cheated flag, it will be set and no longer accepted, you can set it back 0, and fix it to make it legal for the time being, working on a bypass right now that allows any and all illegal types.

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gunbalde60
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by gunbalde60 »

Marcus101RR wrote:
Mon Jan 17, 2022 6:10 pm
Provisionary Update on Illegal Charms (12) is the cheated flag, it will be set and no longer accepted, you can set it back 0, and fix it to make it legal for the time being, working on a bypass right now that allows any and all illegal types.
Ramp-up slot editor if possible!

thangsoowwee
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by thangsoowwee »

here's a list of legal charm stats so they won't get deleted
[Link]

IcyPurpose99
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by IcyPurpose99 »

thangsoowwee wrote:
Mon Jan 17, 2022 8:52 pm
here's a list of legal charm stats so they won't get deleted
[Link]
They are not deleted, they are just flagged, and the flag can be removed. Along with a bypass now. Sets the flag 1.

Flags
1 - Valid (bypass uses it)
8 - Illegal Deco Slots
12 - Illegal Skills

0.8.7
- Added Bypass Illegal Charms (will no longer flag them as cheated)
- Added Cheated Flag to Charm Editor (so you can remove it on lost charms)

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