[Steam] Monster Hunter Rise (Demo Included)

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Scheimann
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Scheimann »

supershinobu wrote:
Fri Jan 21, 2022 11:09 am
anyone can tell me what Affinity means?
A % chance to deal critical hit (+25% dmg) and if its a -% then is a chance of deal 25% less dmg

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  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Elder2
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Elder2 »

supershinobu wrote:
Fri Jan 21, 2022 11:09 am
anyone can tell me what Affinity means?
"This stat is similar to a critical hit chance in other games, but with a Monster Hunter. Affinity can be either positive or negative. If the stat is positive, then it determines the chance you will perform a stronger attack than usual. If affinity is negative, then you’ll have a chance of performing a weaker strike."

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vfor5
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by vfor5 »

Since there is an update today, saw this coming.
equipment editor-> charm edited -> game crash when you tap out of any in-game window

fanlly
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by fanlly »

Bypass illegal charm maybe need some fix.

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gunbalde60
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by gunbalde60 »

There's been an update for the table since last night, if people bothered to check the first post. Lots of new features.

2C2L
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by 2C2L »

The save data editor only read save slot 1.

supershinobu
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by supershinobu »

Elder2 wrote:
Fri Jan 21, 2022 2:06 pm
supershinobu wrote:
Fri Jan 21, 2022 11:09 am
anyone can tell me what Affinity means?
"This stat is similar to a critical hit chance in other games, but with a Monster Hunter. Affinity can be either positive or negative. If the stat is positive, then it determines the chance you will perform a stronger attack than usual. If affinity is negative, then you’ll have a chance of performing a weaker strike."
ok ty

supershinobu
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by supershinobu »

Scheimann wrote:
Fri Jan 21, 2022 11:29 am
supershinobu wrote:
Fri Jan 21, 2022 11:09 am
anyone can tell me what Affinity means?
A % chance to deal critical hit (+25% dmg) and if its a -% then is a chance of deal 25% less dmg
ok ty

cvp5127
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by cvp5127 »

How do you make "get selected items" work? Do i just put in the item id and quantity?

Master_Builder
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Master_Builder »

Marcus101RR wrote:
Wed Jan 19, 2022 11:06 pm
Yup Confirmed, and will be updated in next version to support 4
There's room in the data (ArmorBaseData.user.2) for 5 skills. (Not including gems.)
I've tested this out by editing the file and running the game with it. It works just fine.

(The "ArmorBaseData.user.2" file (specifically the "snow.data.ArmorBaseUserdata.Param" struct) has two fields, "SkillList" and "SkillLvList". Both arrays are allocated (be default) for 5 entries. Thus 5 skills work in-game. I'll test later to see if you can actually fit more in by changing the array size.)

Edit: I added a the 6th skill, game loaded OK, but crashed after I hit continue. Now it's possible my still-in-dev MHR-Editor still has issues, but the edited file still loads in RE_RSZ so I'm gonna go with "It's a game limitation".
Last edited by Master_Builder on Sat Jan 22, 2022 1:23 am, edited 5 times in total.

AllStarTech
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by AllStarTech »

Master_Builder wrote:
Fri Jan 21, 2022 10:26 pm
Marcus101RR wrote:
Wed Jan 19, 2022 11:06 pm
Yup Confirmed, and will be updated in next version to support 4
There's room in the data (ArmorBaseData.user.2) for 5 skills. (Not including gems.)
I've tested this out by editing the file and running the game with it. It works just fine.

(The "ArmorBaseData.user.2" file (specifically the "snow.data.ArmorBaseUserdata.Param" struct) has two fields, "SkillList" and "SkillLvList". Both are allocated (be default) for 5 entries. Thus 5 skills work in-game. I'll test later to see if you can actually fit more in by changing the array size.)
your killing it man! keep up the good work, your appreciated!

bachou
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by bachou »

is it possible for a instant melding ? just asking

josephcrobert
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by josephcrobert »

The table has seen some great updates Amazing work. Keep it up :D

靈寶天尊
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by 靈寶天尊 »

Request to add Edit Weapon Level 1,2,3 Slots in Weapon Editor (Current)

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Laraid
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Re: [Steam] Monster Hunter Rise (Demo Included)

Post by Laraid »

Thanks for the constant updates to the table. Is there any chance that the Ignore Crafting Requirements could work for decorations as well?

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