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Vagrus - version 1.0.05.1009F
Posted: Sun Oct 10, 2021 10:58 am
by __Corpo__
2 scripts:
- during combat, enemies only need 1 hit to die
- special items (infirmary supplies etc) get a minimum quantity of 50
3 value editors:
- faction reputation (after clicking on a faction)
- selected companion stats (hp, armor, evasion, block, etc) (the changed values don't persist after restarting the game

)
- caravan, with A TON of values including item quantity and movement points!
table version 1.01
- added a caravan pointer, with morale, nutrition, obedience, vigor, movement points, movement points max, fighters/outriders/scouts/beasts/workers/slaves/mounts, money, resourcefulness, authority, renown, and insight.
There are a few dummy values that are apparently read only. Maybe someone smarter than me will find a way to edit them.
For easy movement on the map, just modify "movement points max minimum" to 50 and freeze "movement points" to 0.
table version 1.02
- fixed "minimum items" and "low enemy health" for the current patch
- removed item quantity and movement points, as they are as easy to change in "caravan"
- reorganized caravan so that important values are more accessible
Re: Vagrus 1.001
Posted: Sun Oct 10, 2021 11:47 am
by Jsdf1995
thanks
Re: Vagrus 1.001
Posted: Sun Oct 10, 2021 1:43 pm
by __Corpo__
table version 1.01
- added a caravan pointer, with morale, nutrition, obedience, vigor, movement points, movement points max, fighters/outriders/scouts/beasts/workers/slaves/mounts, money, resourcefulness, authority, renown, and insight.
There are a few dummy values that are apparently read only. Maybe someone smarter than me will find a way to edit them.
For easy movement on the map, just modify "movement points max minimum" to 50 and (optional step) freeze "movement points" to 0.
You have to repeat this step after sleeping though, as it resets the max mov points.
Re: Vagrus 1.001
Posted: Mon Oct 11, 2021 12:41 am
by kevinsconde
Thank you! Can't wait to try it out.
Re: Vagrus 1.001
Posted: Mon Oct 11, 2021 3:53 am
by __Corpo__
Be careful, apparently the game is made of spaghetti code and cheating corrupts the save when reopening the game.
One solution would be to finish the game without exiting. But right now, the game isn't finished so the paths to the endings just say that they will be completed later on...
Re: Vagrus 1.001
Posted: Mon Oct 11, 2021 1:18 pm
by always_confused
Jaysus, this is a life saver.
Re: Vagrus 1.001
Posted: Tue Oct 12, 2021 4:16 am
by himmelily
Re: Vagrus 1.001
Posted: Tue Oct 12, 2021 6:01 am
by kevinsconde
__Corpo__ wrote: ↑Mon Oct 11, 2021 3:53 am
Be careful, apparently the game is made of spaghetti code and cheating corrupts the save when reopening the game.
One solution would be to finish the game without exiting. But right now, the game isn't finished so the paths to the endings just say that they will be completed later on...
That only happens to me if i change the money amount through the cheat. If i just sell stuff that i multiplied in the inventory it does not happen. The most annoying thing at the moment are the UI bugs.
Re: Vagrus - version 1.0.05.1009F
Posted: Tue Oct 12, 2021 9:12 am
by __Corpo__
table version 1.02
- fixed "minimum items" and "low enemy health" for the current patch
- removed item quantity and movement points, as they are as easy to change in "caravan"
- reorganized caravan so that important values are more accessible
kevinsconde wrote: ↑Tue Oct 12, 2021 6:01 am
That only happens to me if i change the money amount through the cheat. If i just sell stuff that i multiplied in the inventory it does not happen. The most annoying thing at the moment are the UI bugs.
Oh very nice, thank you for sharing the fix!
Re: Vagrus - version 1.0.05.1009F
Posted: Sun Oct 31, 2021 3:02 pm
by outOfTheBlue
@__Corpo__
Thank you for the table - I'm using it because I dislike this type of games (time limits, movement limits, upkeep, etc), but I really like the story.
Any chance of figuring out how to change companion dispositions / loyalty? I've been trying to prevent Garrik from leaving the party. I'm one camping away from him storming off, and I'm all out of options to bribe him to stay.
Re: Vagrus - version 1.0.05.1009F
Posted: Sun Oct 31, 2021 3:21 pm
by __Corpo__
outOfTheBlue wrote: ↑Sun Oct 31, 2021 3:02 pm
@__Corpo__
Thank you for the table - I'm using it because I dislike this type of games (time limits, movement limits, upkeep, etc), but I really like the story.
Any chance of figuring out how to change companion dispositions / loyalty? I've been trying to prevent Garrik from leaving the party. I'm one camping away from him storming off, and I'm all out of options to bribe him to stay.
I'll check this out when my dota game is finished. I don't remember noticing anything linked to loyalty but it might be there somewhere

Re: Vagrus - version 1.0.05.1009F
Posted: Wed Nov 24, 2021 12:14 am
by DrYgg
great table, thank you very much!
The "special item" cheat seems to completely break items for me atm though, and a method to change companion loyality would be appreciated. Otherwise it works absolutely wonderful.
Re: Vagrus - version 1.0.05.1009F
Posted: Sat Dec 11, 2021 8:27 am
by outOfTheBlue
__Corpo__ wrote: ↑Sun Oct 31, 2021 3:21 pm
outOfTheBlue wrote: ↑Sun Oct 31, 2021 3:02 pm
@__Corpo__
Thank you for the table - I'm using it because I dislike this type of games (time limits, movement limits, upkeep, etc), but I really like the story.
Any chance of figuring out how to change companion dispositions / loyalty? I've been trying to prevent Garrik from leaving the party. I'm one camping away from him storming off, and I'm all out of options to bribe him to stay.
I'll check this out when my dota game is finished. I don't remember noticing anything linked to loyalty but it might be there somewhere
So... Any luck?

Re: Vagrus - version 1.0.05.1009F
Posted: Sat Dec 11, 2021 11:57 am
by __Corpo__
It crashed my game when I looked then so I gave up. I'm checking the companion data structure again, and it's not there. I can't find where it's stored
Can you help me think of a quick way to change alignment so that I can isolate the value? I haven't played the game in 2 months and I'm a bit rusty
Maybe it was when we slept with gifts to make it higher, but how do I lower it?

Re: Vagrus - version 1.0.05.1009F
Posted: Sun Dec 12, 2021 1:38 pm
by outOfTheBlue
Sure, the quickest way to annoy Garrik is to release slaves.
Game-wise, it like this:
1. Go to any town
2. Go to the market, and buy all the slaves you can find
3. Release some of them
That's the way I was trying to find what's changing. I'd release one slave, then check for values which were lowered. And then I'd repeat the process, narrowing it down to a pair of values (the addresses were changing, and I guess that's normal). I'd tried locking them both - one to 1 and other to 0, to see if it'll have any effect on Garrik, but he still left in the morning.
What I didn't try (since I lack the skill / knowledge) is to figure out if the stuff I found was always offset in the same way from the basic stats (ATK, DEF, etc).