Far Cry 6 cheat table

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DarkThinkHuman
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Re: Far Cry 6 cheat table

Post by DarkThinkHuman »

Hi,

updated the table with a resource/money script multiplier ( a pointer was not possible )

if you just want money:
-activate script
-set a high multiplier
-activate "money only"
-pickup some money

in theory it should work for all ressources.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hungkenvd97
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Re: Far Cry 6 cheat table

Post by hungkenvd97 »

Hey man can we use cheat engine to get those microtransaction item for free just like AC Valhalla ? Thank you bro

erdelf
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Re: Far Cry 6 cheat table

Post by erdelf »

dna wrote:
Mon Oct 11, 2021 3:38 am
xXRandyXx wrote:
Sun Oct 10, 2021 6:49 am
Not Enough Camp Resources
build is greyed out.
metal/Gasoline,etc
not sure man, it all works fine for me. either doesnt work with ubi+ or you might have made a small mistake somewhere.. idk. If other table features are working, but that feature is not, then it prob is specific to ubi+
Nah, here with the normal ubi version, it only works on crafting at the work bench, not other stuff that needs resources like building out the camp.

2waq
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Re: Far Cry 6 cheat table

Post by 2waq »

DarkThinkHuman wrote:
Mon Oct 11, 2021 7:41 am
Hi,

updated the table with a resource/money script multiplier ( a pointer was not possible )

if you just want money:
-activate script
-set a high multiplier
-activate "money only"
-pickup some money

in theory it should work for all ressources.

Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid :D
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?

DarkThinkHuman
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Re: Far Cry 6 cheat table

Post by DarkThinkHuman »

2waq wrote:
Mon Oct 11, 2021 3:16 pm


Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid :D
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?

Hey,

its only working if you pickup money/ressources :)

it should also work for all base ressources ( coz my free craft does not work for some base stuff )

2waq
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Re: Far Cry 6 cheat table

Post by 2waq »

DarkThinkHuman wrote:
Mon Oct 11, 2021 3:34 pm
2waq wrote:
Mon Oct 11, 2021 3:16 pm


Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid :D
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?

Hey,

its only working if you pickup money/ressources :)

it should also work for all base ressources ( coz my free craft does not work for some base stuff )
thx for answer. but i have to change the Value Type right? Because i tried to pick up stuff and nothing happened :(

xXCh34TXx
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Re: Far Cry 6 cheat table

Post by xXCh34TXx »

2waq wrote:
Mon Oct 11, 2021 4:27 pm
DarkThinkHuman wrote:
Mon Oct 11, 2021 3:34 pm
2waq wrote:
Mon Oct 11, 2021 3:16 pm


Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid :D
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?

Hey,

its only working if you pickup money/ressources :)

it should also work for all base ressources ( coz my free craft does not work for some base stuff )
thx for answer. but i have to change the Value Type right? Because i tried to pick up stuff and nothing happened :(
same here - everything else works. but the multiplier doesn't work for money nor does it work for resources.
nevertheless thank you for your work!

Tuuuup!
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Re: Far Cry 6 cheat table

Post by Tuuuup! »

xXCh34TXx wrote:
Mon Oct 11, 2021 4:52 pm
same here - everything else works. but the multiplier doesn't work for money nor does it work for resources.
nevertheless thank you for your work!
Based on DarkThinkHuman resource script. Change the code so it works for me. Had the same trouble.

Press select all, then ctrl+c, go to CE where the scripts are en press ctrl+v. Magic copy paste key combo. Or use right mouse button to do the same.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87880</ID>
      <Description>"Resources: money parts/scrap and camp resources multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,FC_m64d3d12.dll,F3 49 0F 2A FE) // should be unique
alloc(newmem,$1000,INJECT)

label(code mp)
label(return)

newmem:
imul r14,[mp]
code:
  cvtsi2ss xmm7,r14
  jmp return

  mp:
  dd #10

INJECT:
  jmp newmem
return:
registersymbol(INJECT mp)

[DISABLE]

INJECT:
  db F3 49 0F 2A FE

unregistersymbol(*)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87881</ID>
          <Description>" multiplier, change vlaue---&gt; "</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>mp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

2waq
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Re: Far Cry 6 cheat table

Post by 2waq »

Tuuuup! wrote:
Mon Oct 11, 2021 6:05 pm
xXCh34TXx wrote:
Mon Oct 11, 2021 4:52 pm
same here - everything else works. but the multiplier doesn't work for money nor does it work for resources.
nevertheless thank you for your work!
Based on DarkThinkHuman resource script. Change the code so it works for me. Had the same trouble.

Press select all, then ctrl+c, go to CE where the scripts are en press ctrl+v. Magic copy paste key combo. Or use right mouse button to do the same.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87880</ID>
      <Description>"Resources: money parts/scrap and camp resources multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,FC_m64d3d12.dll,F3 49 0F 2A FE) // should be unique
alloc(newmem,$1000,INJECT)

label(code mp)
label(return)

newmem:
imul r14,[mp]
code:
  cvtsi2ss xmm7,r14
  jmp return

  mp:
  dd #10

INJECT:
  jmp newmem
return:
registersymbol(INJECT mp)

[DISABLE]

INJECT:
  db F3 49 0F 2A FE

unregistersymbol(*)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87881</ID>
          <Description>" multiplier, change vlaue---&gt; "</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>mp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
thx a lot Man :) realy Nice

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dna
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Re: Far Cry 6 cheat table

Post by dna »

DarkThinkHuman wrote:
Mon Oct 11, 2021 7:41 am
Hi,

updated the table with a resource/money script multiplier ( a pointer was not possible )
Spoiler
if you just want money:
-activate script
-set a high multiplier
-activate "money only"
-pickup some money
in theory it should work for all ressources.
awesome dude, thanks. are you able to 'find what writes/accesses this address' without it crashing the game? and are you using standard ubisoft connect game version?
Tuuuup! wrote:
Mon Oct 11, 2021 6:05 pm
xXCh34TXx wrote:
Mon Oct 11, 2021 4:52 pm
same here - everything else works. but the multiplier doesn't work for money nor does it work for resources.
nevertheless thank you for your work!
Based on DarkThinkHuman resource script. Change the code so it works for me. Had the same trouble.
Spoiler
Press select all, then ctrl+c, go to CE where the scripts are en press ctrl+v. Magic copy paste key combo. Or use right mouse button to do the same.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87880</ID>
      <Description>"Resources: money parts/scrap and camp resources multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,FC_m64d3d12.dll,F3 49 0F 2A FE) // should be unique
alloc(newmem,$1000,INJECT)

label(code mp)
label(return)

newmem:
imul r14,[mp]
code:
  cvtsi2ss xmm7,r14
  jmp return

  mp:
  dd #10

INJECT:
  jmp newmem
return:
registersymbol(INJECT mp)

[DISABLE]

INJECT:
  db F3 49 0F 2A FE

unregistersymbol(*)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87881</ID>
          <Description>" multiplier, change vlaue---&gt; "</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>mp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
thx for this, ill update mine

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dna
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Re: Far Cry 6 cheat table

Post by dna »

Here is completely updated table with all the things combined and including the updated money/resource multiplier code from @Tuuup!

All credits to Tuuup! and DarkThinkHuman, I only merged/organized/cleaned up labels
Attachments
FarCry6-v1.1.0.CT
(20.22 KiB) Downloaded 994 times

yaodm2020
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Re: Far Cry 6 cheat table

Post by yaodm2020 »

Has anyone found a script for the rapid fire function?

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dna
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Re: Far Cry 6 cheat table

Post by dna »

im getting quite a few game crashes.. is it just me? I dont know yet if its related to something in the table or if its just the game itself. I need to do some testing, with and without the table active

@yaodm2020 -- sorry, I have not seen a rapid fire script

jonasbeckman
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Re: Far Cry 6 cheat table

Post by jonasbeckman »

Should be less severe than the prior Ubisoft games but if it's similar to those then the start of the game will be more stable and later on with more stuff done it can gradually get more unstable.

Seen a few glitches and a number of minor bugs, no crash problems so far yet although I have seen reports from other people which also include save game progress loss despite how frequently auto saves go and using a few different slots for it.

Back end for UPlay itself also seems a bit prone to disconnection errors for some users no idea if that can also affect the way the game works if it happens while running unless it's capable of switching into a sort of offline mode.


Also not sure yet as to Cheat Engine and any form of anti tamper or anti debug stuff, haven't tested any of the newer scripts either if that affects anything but if the crashes are frequent enough to make testing easier then toggling the options off one by one and trying to replicate it might narrow it down.

EDIT: Valhalla was quite a mess and the recent updates still resolves occasional stability problems, Watch_Dogs Legion is in need of some more updates too.
Delay really helped here but I wouldn't be surprised if the first update out is still quite sizeable not just from having to re-download the files instead of patching them but the contents of the change log too.

bloodaxis
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Re: Far Cry 6 cheat table

Post by bloodaxis »

Yeah I started to get a lot of crashes where there were none before as well. Also is it possible to cheat Moneda or is that server side or something?

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