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Dungeon Town

Posted: Sat Sep 25, 2021 11:49 pm
by Impala


More as I play

-Addresses
--Action Points
--LP
--Gold
--Macca
--Experience
--SP (Skill Points)

-Stats
--Level
--HP
--Max HP
--EP
--Max EP

-Scripts
--Infinite Action Points
--Infinite LP
--Infinite HP
--Infinite EP
--EXP Mutliplier
--Infinite Stat Points (level up)
---Can choose how many to freeze it at
--Item Amount (discard an item, you won't actually lose the item, but it will show how many you have)
--Infinite Time in Intimate Mode
--No random time losses in intimate mode
--Sell Items for 20 of them (changed to 20 to allow for some quests)

-Some Partner Quest Addresses (Open Partner Quests)
--Change value to 1 before the total and do the task
--Easy partner quest completions

Going to need to do some testing on the partner quests, but as long as the correct addresses show up for everyone I will be able to add more

Re: Dungeon Town

Posted: Mon Sep 27, 2021 11:23 am
by Bluezinger
Does the stats point limit to 20 only? I don't know if it will increase or not later in the game but for now mine stuck in 20.

Re: Dungeon Town

Posted: Mon Sep 27, 2021 12:21 pm
by Impala
I can change that in a later update

Re: Dungeon Town

Posted: Mon Sep 27, 2021 6:49 pm
by happyTugs
Hello,

Searching for all these values and pointers bored me; that being the case, I made an inventory editor.
Instructions below...
  1. Attach to the game process
  2. Hook the inventory
  3. Choose an item you want to edit by using the drop-down menu
  4. Go to commands list and click 'Items'
  5. Switch through inventory (i.e. Equipment Tab to Collectibles Tab/Equipment Tab to Consumables Tab/etc.)
    It's important to switch through inventory as it refreshes values!
  6. Wait for the symbol table inside Cheat Engine to refresh and show you the amount of the selected item
Keep in mind, you can also edit inventory inside your room; just repeat the process.

Happy love-making,
happyTugs :wub:

edit.
-I modified the 'Hook Inventory' Script such that item selection is instant, and does not require refreshes.
-added a no-clip script that timeouts enemies and allows you to phase through terrain

Re: Dungeon Town

Posted: Mon Sep 27, 2021 8:13 pm
by Carriva
Thanks you

Re: Dungeon Town

Posted: Wed Sep 29, 2021 11:59 am
by Bluezinger
Impala wrote:
Sat Sep 25, 2021 11:49 pm


More as I play

-Addresses
--Action Points
--LP
--Gold
--Macca
--Experience
--SP (Skill Points)

-Stats
--Level
--HP
--Max HP
--EP
--Max EP

-Scripts
--Infinite Action Points
--Infinite LP
--Infinite HP
--Infinite EP
--EXP Mutliplier
--Infinite Stat Points (level up)
---Can choose how many to freeze it at
--Item Amount (discard an item, you won't actually lose the item, but it will show how many you have)
--Infinite Time in Intimate Mode
--No random time losses in intimate mode
--Sell Items for 20 of them (changed to 20 to allow for some quests)

-Some Partner Quest Addresses (Open Partner Quests)
--Change value to 1 before the total and do the task
--Easy partner quest completions

Going to need to do some testing on the partner quests, but as long as the correct addresses show up for everyone I will be able to add more
Partner quest address works perfectly for me. Thanks for the table.

Re: Dungeon Town

Posted: Wed Sep 29, 2021 8:17 pm
by Impala
For me the partner quests broke after I unlocked Tetra, anyone confirm they are still working?

I picked a kind of shitty and fast way to do them when I could have done it right, will update in the future

Re: Dungeon Town

Posted: Fri Nov 19, 2021 3:56 pm
by saihamaru
played this game expecting a short generic RPG maker nukige
got a gem instead

thanks for the table