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Dungeon Town
Posted: Sat Sep 25, 2021 11:49 pm
by Impala
More as I play
-Addresses
--Action Points
--LP
--Gold
--Macca
--Experience
--SP (Skill Points)
-Stats
--Level
--HP
--Max HP
--EP
--Max EP
-Scripts
--Infinite Action Points
--Infinite LP
--Infinite HP
--Infinite EP
--EXP Mutliplier
--Infinite Stat Points (level up)
---Can choose how many to freeze it at
--Item Amount (discard an item, you won't actually lose the item, but it will show how many you have)
--Infinite Time in Intimate Mode
--No random time losses in intimate mode
--Sell Items for 20 of them (changed to 20 to allow for some quests)
-Some Partner Quest Addresses (Open Partner Quests)
--Change value to 1 before the total and do the task
--Easy partner quest completions
Going to need to do some testing on the partner quests, but as long as the correct addresses show up for everyone I will be able to add more
Re: Dungeon Town
Posted: Mon Sep 27, 2021 11:23 am
by Bluezinger
Does the stats point limit to 20 only? I don't know if it will increase or not later in the game but for now mine stuck in 20.
Re: Dungeon Town
Posted: Mon Sep 27, 2021 12:21 pm
by Impala
I can change that in a later update
Re: Dungeon Town
Posted: Mon Sep 27, 2021 6:49 pm
by happyTugs
Hello,
Searching for all these values and pointers bored me; that being the case, I made an inventory editor.
Instructions below...
- Attach to the game process
- Hook the inventory
- Choose an item you want to edit by using the drop-down menu
- Go to commands list and click 'Items'
- Switch through inventory (i.e. Equipment Tab to Collectibles Tab/Equipment Tab to Consumables Tab/etc.)
It's important to switch through inventory as it refreshes values! - Wait for the symbol table inside Cheat Engine to refresh and show you the amount of the selected item
Keep in mind, you can also edit inventory inside your room; just repeat the process.
Happy love-making,
happyTugs
edit.
-I modified the 'Hook Inventory' Script such that item selection is instant, and does not require refreshes.
-added a no-clip script that timeouts enemies and allows you to phase through terrain
Re: Dungeon Town
Posted: Mon Sep 27, 2021 8:13 pm
by Carriva
Thanks you
Re: Dungeon Town
Posted: Wed Sep 29, 2021 11:59 am
by Bluezinger
Impala wrote: ↑Sat Sep 25, 2021 11:49 pm
More as I play
-Addresses
--Action Points
--LP
--Gold
--Macca
--Experience
--SP (Skill Points)
-Stats
--Level
--HP
--Max HP
--EP
--Max EP
-Scripts
--Infinite Action Points
--Infinite LP
--Infinite HP
--Infinite EP
--EXP Mutliplier
--Infinite Stat Points (level up)
---Can choose how many to freeze it at
--Item Amount (discard an item, you won't actually lose the item, but it will show how many you have)
--Infinite Time in Intimate Mode
--No random time losses in intimate mode
--Sell Items for 20 of them (changed to 20 to allow for some quests)
-Some Partner Quest Addresses (Open Partner Quests)
--Change value to 1 before the total and do the task
--Easy partner quest completions
Going to need to do some testing on the partner quests, but as long as the correct addresses show up for everyone I will be able to add more
Partner quest address works perfectly for me. Thanks for the table.
Re: Dungeon Town
Posted: Wed Sep 29, 2021 8:17 pm
by Impala
For me the partner quests broke after I unlocked Tetra, anyone confirm they are still working?
I picked a kind of shitty and fast way to do them when I could have done it right, will update in the future
Re: Dungeon Town
Posted: Fri Nov 19, 2021 3:56 pm
by saihamaru
played this game expecting a short generic RPG maker nukige
got a gem instead
thanks for the table