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Final Fantasy X-2 Debug bytes

Posted: Wed Sep 22, 2021 9:37 pm
by blackgamma7
I was going through the game's code, looking to enable the debug menu found in the PS2 version, and while i found relevant code, I was unable to reactivate that feature. However, I found a few debug features that can be re-enabled by setting some bytes. They include:
  • Player/ Enemy invincible: damage will be shown, but not calculated to applicable group.
  • Player/ Enemy ATB pause: ATB gauge will not fill for applicable group.
  • Enemy Control: on enemy's turn, player can choose action (Warning: trying to use self-targeting skills like Magic-Up may lead to a softlock)
  • All/ no Crits: Forces the critical probability of all attacks.
  • Everyone Misses: self-explanatory
  • All DressSpheres Menu: add Dresssphere menu to actions, containing all dressspheres.
  • Player / Enemy HP 1: Applicable party will start the battle with 1 hitpoint.
  • Skip DressSphere Animation: may be the same as menu setting.
  • No Skill animation: Name of skill and effect is displayed but not actual action.
  • No MP cost: same as in-game attribute
  • Guarunteed Oversoul: If enemy is capable of oversoul, first of its type on feild is oversouled.
  • High RNG Rolls?: referred to in some of the debug menus. May give favorable RNG results.
  • Cheat Flag?: Unknown implementation.
  • Disable Status effects: self-explanatory
  • Everything does 1/10k/100k damage: all actions (even healing) deal x damage.
  • 100x gil from enemies: self-explanatory.
I also have a few misc. values in this table such as play time, gil, and the bitfeild for Al Bhed alphabet progress.

Re: Final Fantasy X-2 Debug bytes

Posted: Fri Sep 24, 2021 3:09 am
by BladeFang
thats pretty cool stuff,thanks

Re: Final Fantasy X-2 Debug bytes

Posted: Sun Dec 10, 2023 7:56 pm
by coco29299
Guarunteed Oversoul work but not for the Steam achievements