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Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Mon Sep 20, 2021 12:26 pm
by Shizuma
Table for Emperor : Rise of the Middle Kingdom (GoG and Box)

Version v1.5:

:arrow: Army - God mod
:arrow: Request - Auto validate

details

This Table Already do:
Spoiler

:arrow: Houses - Fill with Goods and Visitors
Fill Houses with goods and required visitors.

:arrow: Houses - Elite House free build
Build Elite House regards less of Desirability or Hemp/Ceramic stocks.

:arrow: Building - Fill Workers
Fill Buildings with workers

:arrow: Building - No Hazards
Protect all buildings from hazards like climb or fire.

:arrow: Building - Instant Production
All Industry and Military building instant product, if they are required stored resources.

:arrow: Building - Fill with raw and goods
Fill all Building with maximum required ressources.
Works for Hunters, Fishers, Industry, Tax offices, Confucian Academy, Military buildings.

:arrow: :arrow: Submenu > Fill Hemp Farm and Orchards
Once by month fill Hemp farm and Orchards with adjustable value (Default 4 units)

:arrow: :arrow: Submenu > Fill Farmhouses
Fulfill the farmhouses with 400 units of each crops allowed in the mission.

:arrow: Building - Unlock all
Allow you to build anything except Monuments.

:arrow: Unlock Ressources in WareHouse
Unlock Warehouse to all you to use all ressources.

:arrow: Aesthetics - Perfect Desirability

:arrow: Aesthetics - Perfect Feng Shui

:arrow: Religion - Gods Exalted
All gods get -Exalted- status

:arrow: Religion - Gods Activation (+Sub Menu)
Active or Unactive all gods and gods type.

:arrow: Agriculture - Instant Grown
All Fields and Trees are full grown instantly
:!: Dont change the harvesting date.

:arrow: Army - God mod
Give 0 HP, 0 Armor, 0 Damages to enemy

:arrow: Request - Auto validate
Validate request before it happen, for goods, money, troops requests.

:arrow: Worldmap : City Editor
Select foreign city on WorldMap to change:
Spoiler
-Monetary strength
-Military strength
-Faction
-City Fortification
-Favor
> Docile / Hostile
-Relation
-Trade Road
:arrow: :arrow: Worldmap : Editor trigger
Allow you to edit the world map like in the editor.
:!: You may don't have all the option because this is not 'the editor'.

:arrow: Ingame - Map Editor
Edit your map.

:arrow: :arrow: Submenu > Brush Size
Adjust the brush size.

:arrow: Tweaks - Dont allow in new Warehouse & Mill
All ressources is set on unallow by default on new Warehouse & Mill.

:arrow: Tweaks - Trade no limit
Allow trader to sell and buy more than the maximum allowed.

:arrow: > Build Monuments
Just a drop down menu to allow you to build:
Spoiler
Tumulus
Grand Tumulus
Great Temple
Splendid Temple
Temple Complex
Grand Temple Complex
Large Palace
Underground Vault
Clock Tower
Grand Pagoda
-Laborers camp
-Carpenters Guild
-Masons Guild
-Ceramists Guild
:arrow: Additional options>
Just a drop down menu to jump to :
Spoiler
Victory Mission menu
Victory Campaign menu
Difficulty setting menu
:arrow: "Month"
A dropdown with months, for time control

:arrow: "Year "
Pointer address to actual year for time control

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Mon Oct 04, 2021 12:40 pm
by Shizuma
Table v1.1 available Here

:arrow: Patch > Houses - Fill with Goods and Visitors
Ressource for elite house are now correctly filled

:arrow: Worldmap : City Editor
Select a foreign city on WorldMap to change is:
-Monetary strength
-Military strength
-Faction
-City Fortification
-Favour
> Docile / Hostile
-Relation
-Trade Road

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Oct 05, 2021 9:40 am
by Shizuma
Table v1.2 available Here

:arrow: Patch > Worldmap : City Editor
Now all values are correctly updated.

> You can use trigger " Ingame - Map Editor" to reveal all the hidden city of the map, dont forget to untrigger it before back on city map.

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Nov 30, 2021 4:27 pm
by andreasadi
big thank you.
i will test it.

edit:
1.perfect desirability work,only on feng shui tab( feng shui desirability still yellow,although its not important :mrgreen: )
3.trade limit not work.
2. can you make "unlock resources in warehouse" in separate entry?so i can play champaign mode with original handicap :v

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Dec 21, 2021 11:48 pm
by Shizuma
Table v1.2.1 available Here

:arrow: Patch > Tweaks - Trade no limit
Just add a forgot entry in code.

:arrow: Patch and separate > UnlockRessources
Fix trigger entry and separate it from "Building - Unlock all"
andreasadi wrote:
Tue Nov 30, 2021 4:27 pm
big thank you.
i will test it.

edit:
1.perfect desirability work,only on feng shui tab( feng shui desirability still yellow,although its not important :mrgreen: )
3.trade limit not work.
2. can you make "unlock resources in warehouse" in separate entry?so i can play champaign mode with original handicap :v
Thanks for the report,
For the 1 I chose this solution because it's more easy and feng shui don't seem have effect on buildings,
the 3 i modified the code and do some fast tests on random cities i think it's fixed now,
and 2 it's separated and also fixed.

And sorry for the responding delay, take care.

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Mon Aug 08, 2022 3:21 am
by Tungngann
You can do instant agricultural harvest, and unlock monuments ?

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Aug 30, 2022 2:08 pm
by Shizuma
Table v1.3 available Here

:arrow: > Build Monuments
Just a drop down menu to allow you to build:
Tumulus
Grand Tumulus
Great Temple
Splendid Temple
Temple Complex
Grand Temple Complex
Large Palace
Underground Vault
Clock Tower
Grand Pagoda
Tungngann wrote:
Mon Aug 08, 2022 3:21 am
You can do instant agricultural harvest, and unlock monuments ?
I actually don't find the precise code for start harvesting or a satisfying way to put material directly into farms.
And just add buildable monuments.

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Aug 30, 2022 3:27 pm
by Tungngann
There is no carpenter association, Ceramist Association, Mason Association, Labor Camp, so it cannot be built in campaigns.

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Aug 30, 2022 4:24 pm
by Shizuma
Oh that's right x(

I do my test on missions with monuments :roll:

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Tue Aug 30, 2022 5:01 pm
by Tungngann
please add more time control menu and god mode for armies :)

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Thu Sep 01, 2022 11:51 pm
by Tungngann
please add more time control menu and god mode for armies :)

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Fri Sep 02, 2022 8:52 pm
by Shizuma
Table v1.4.2 available Here

:arrow: Fill Farmhouse trigger ( in "Building - Fill raw...")
Fulfill the farmhouse with 400 units of each crops allowed in the mission.
:!: I keep it separate from "Fill Farms and Orchards" because of deliveryman mecanism.
In Farmhouse only one deliveryman for each resource spawn at a time, in other farms and orchards a deliveryman spawn if building have 100-400 units in stock, and this without limitation so this can decreasing game performance

:arrow: add Worldmap : Editor trigger (in "Worldmap : City editor)
Allow you to edit the world map like in the editor.
:!: You may don't have all the option because this is not the full 'EmperorEdit' program.

:arrow: Additional options>
Just a drop down menu to jump to :
>Victory Mission menu
Win the mission
>Victory Campaign menu
Win the campagn
>Difficulty setting menu
Change the mission difficulty

:arrow: > Build Monuments
Add those buildings to drop down menu :
-Laborers camp
-Carpenters Guild
-Masons Guild
-Ceramists Guild

:arrow: "Month" & "Year "
A dropdown with the month and pointer with year address.

About Monuments:
In pharaoh the game have pointers emplacements are reserved to monuments buildings, emplacements separated from mission objectives, in Emperor monuments seem totally dependant of mission objectives and i dont see actually any way to by pass it so until i add Laborers camp and Guilds to Build Monuments drop down menu.

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Sat Sep 03, 2022 3:43 am
by Tungngann
Thanks :)

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Sat Sep 03, 2022 5:35 am
by Tungngann
"Build Monuments" without "Clocktower"

Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Posted: Sat Sep 03, 2022 8:34 am
by Shizuma
Tungngann wrote:
Sat Sep 03, 2022 5:35 am
"Build Monuments" without "Clocktower"
Thanks, fixed in 1.4.3 :)