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Re: Tales of Arise

Posted: Thu Sep 16, 2021 3:09 am
by gunbalde60
TheByteSize wrote:
Wed Sep 15, 2021 5:42 pm
gunbalde60 wrote:
Wed Sep 15, 2021 5:21 pm

Did not work for me, I tried setting it 10 then 100 but it doesnt multiply proficiency for me.
It could be you're using on char that I don't have yet.
Could you do a "Find what address this op-code access". It should 3 be addresses per char you have in party.
I still only have access to Alphen, Shionne, Rinswell and Law.
I tried it on Alphen, but I'll give it another try later.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 3:43 am
by acecel
Did anyone found a way (or a script/table/mod) to have more shortkey to skills ? Instead of having only 3 (+3 in air) ?

Could be by adding a short-key in the input.ini to call a specific skill directly (with a console command, if there is a command to call a power)
Or a script in a table to choose like 3 additional powers ?
Or even a mod ?

If anyone found something about that, please tell me, and i will update the post if i found something too.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 4:12 am
by darnatsu
Hi, is it possible to add a script for rare ores when mining/gathering and also the quantity? I think it would be nice to have. Thanks

Re: Tales of Arise

Posted: Thu Sep 16, 2021 4:19 am
by snakeback
acecel wrote:
Thu Sep 16, 2021 3:43 am
Did anyone found a way (or a script/table/mod) to have more shortkey to skills ? Instead of having only 3 (+3 in air) ?

Could be by adding a short-key in the input.ini to call a specific skill directly (with a console command, if there is a command to call a power)
Or a script in a table to choose like 3 additional powers ?
Or even a mod ?

If anyone found something about that, please tell me, and i will update the post if i found something too.
Just in case you didn't know, 3 ground + 3 aerial (6 in total) in early game and we got another 6 in late game, result 12 skils in total.
IMO, i think 12 is just enough (Because i play with controller). If we have more than 12, it will hard remember to press the button for combo.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 5:42 am
by dammy63
delete

Re: Tales of Arise

Posted: Thu Sep 16, 2021 9:47 am
by Graymatter
When it comes to Arte Proficiency, is it possible to boost the multiplier for the overall category? For instance, Rinwell has Wind, Water, and Lightning categories. When I use the "Skill Usage Multiplier" option, it only boosts the proficiency of the individual skill used, such as Thunder Blade or Spread, rather than the category of Lightning or Water, respectively.

If at all possible, I would love to see an option to affect the multiplier for overall proficiency. I know the option for "Maximize Arte Proficiency" exists, but I would greatly prefer to just get a boost to usage rates rather than completely negate the system.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 9:51 am
by LoneStrider
I cant seem to get any of the fishing stuff to work, does anyone got an idea on how to fix it?

Re: Tales of Arise

Posted: Thu Sep 16, 2021 10:08 am
by fuuzan
How to actived overlimit

im use cheat quick overlimit i still cannot how to actived but comp can acatived

Re: Tales of Arise

Posted: Thu Sep 16, 2021 11:02 am
by H_C_L
maybe you still have not unlocked it in the story

if you already unlocked it in the story... activate it and then get hit

Re: Tales of Arise

Posted: Thu Sep 16, 2021 12:11 pm
by hatrack
I can get both of the fishing pointers to work in the first three lands but I can get neither Tuuuup!'s nor Master_Builder's to pick up anything when fishing in the other two lands.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 12:50 pm
by MzJ
Graymatter wrote:
Thu Sep 16, 2021 9:47 am
When it comes to Arte Proficiency, is it possible to boost the multiplier for the overall category? For instance, Rinwell has Wind, Water, and Lightning categories. When I use the "Skill Usage Multiplier" option, it only boosts the proficiency of the individual skill used, such as Thunder Blade or Spread, rather than the category of Lightning or Water, respectively.

If at all possible, I would love to see an option to affect the multiplier for overall proficiency. I know the option for "Maximize Arte Proficiency" exists, but I would greatly prefer to just get a boost to usage rates rather than completely negate the system.
Check page 5, TheByteSize already posted a code for Arte proficiency multiplier. Just copy it into the Table.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 3:48 pm
by gradius12
may i inquire a instant talking for the camp talks since its timer based i dont know how long the timer is or how it counts

Re: Tales of Arise

Posted: Thu Sep 16, 2021 4:17 pm
by slayervergil
dammy63 wrote:
Thu Sep 16, 2021 5:42 am


aobscanmodule(askill,Tales of Arise.exe,83 3C 02 00 7E 24) is accessory skill slot opcode.
Some Irregal skills are also work.
But, some values seem to have an upper limit.

11:Move/Escape Speed +50%
19:Casting Time -20%
How can you do that ?? I cant search the bytes "83 3C 02 00 7E 24" in CE

Re: Tales of Arise

Posted: Thu Sep 16, 2021 5:58 pm
by crono686
Hi, do you plan to add stats of the characters? I really would like to have an option to see the current kill count of every indivdual characters for my ng+ fell arms run.

Re: Tales of Arise

Posted: Thu Sep 16, 2021 7:32 pm
by krustytoe
fuuzan wrote:
Thu Sep 16, 2021 10:08 am
How to actived overlimit

im use cheat quick overlimit i still cannot how to actived but comp can acatived
take damage and it activate