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Re: Tales of Arise

Posted: Sat Oct 09, 2021 10:43 am
by brodaphd
Is it possible to implement model swap? I remember we used to have them to swap characters model in Tales of Berseria.

Re: Tales of Arise

Posted: Sat Oct 09, 2021 12:01 pm
by eugene9
brodaphd wrote:
Sat Oct 09, 2021 10:43 am
Is it possible to implement model swap? I remember we used to have them to swap characters model in Tales of Berseria.
This is exactly what I was about to ask! I'm glad to see that more people are interested in model swapping.

Re: Tales of Arise

Posted: Tue Oct 12, 2021 8:02 pm
by Shirokaido
I'm pretty sure I've checked all the tables in the first post, but don't see this: has anyone made a script to lock/modify Shionne's special ammo? (the bombs)

Re: Tales of Arise

Posted: Thu Oct 14, 2021 4:19 pm
by Grutrunka
Alrighty, I found some costume IDs for the main male character

726010100 = Ragged Clothes
726010200 = Ocean Blue Battle Garb
726010300 = Sincleaver Armor
726010400 = Gahm Arthalys
726010500 = Steamy Towel
726010600 = Clerk Uniform
726010700 = Farmer's CLothes
726010800 = Tunica Rene
726010900 = CRASH

726013100 = CRASH
726013200 = Silver Singcleaver Armor
726013300 = Gold Sincleaver Armor
726013400 = Bronze Sincleaver Armor
726013500 = CRASH


726021001 = Midnight Battle Garb

Re: Tales of Arise

Posted: Sat Oct 16, 2021 7:52 am
by Coco
Hiii! :)

Is it possible to add Devils arm weapons?

Thanks very much!

Re: Tales of Arise

Posted: Sun Oct 17, 2021 9:01 am
by MasterVegito
Coco wrote:
Sat Oct 16, 2021 7:52 am
Hiii! :)

Is it possible to add Devils arm weapons?

Thanks very much!
use a save from someone else, much faster, since there is no item editor.

Re: Tales of Arise

Posted: Sun Oct 17, 2021 5:03 pm
by addaafma
Hello, sort of novice user here.

I was playing around this morning trying to find a way to control the "wetness" value of the overworld character. I'm onto something, but I don't have the skill to turn it into a proper script.

I've found a significant instruction that modifies one address corresponding to 'wetness'

F3 0F 11 8E FC 06 00 00 is the AoB (hopefully unique) for the line responsible for lowering your character's wetness each tick after you emerge from water. NOP'ing this will leave the character permanently 'wet' provided you enter water. Scanning for what this instruction writes to and then entering/exiting water in game will give you the address for wetness value.

4 bytes behind the wetness address is the float for how submerged the character is when they enter water, which (somehow) controls whether the wet appearance applies only to the feet, waist or the full body. The value should be ~0.64 for full submersion.

4 bytes past the wetness address is a float for the timer in seconds before the character starts to dry off after they enter water. While in water it should be a value of 2, it starts ticking down upon exiting the water, and when it reaches 0 the wetness address will then start to tick down to 0 causing the character's appearance to revert to the dry state.


I can just NOP the instruction and have my permanently 'wet' character, but I'm not good enough yet to write a proper AoB injection to accomplish it more gracefully. Hopefully the AoB I provided is unique and someone more knowledgeable than me can make something proper for the table if they want.

Re: Tales of Arise

Posted: Mon Oct 18, 2021 6:45 pm
by Coco
MasterVegito wrote:
Sun Oct 17, 2021 9:01 am
Coco wrote:
Sat Oct 16, 2021 7:52 am
Hiii! :)

Is it possible to add Devils arm weapons?

Thanks very much!
use a save from someone else, much faster, since there is no item editor.
where can i download them? Pleasee

Re: Tales of Arise

Posted: Mon Oct 18, 2021 8:56 pm
by TheByteSize
addaafma wrote:
Sun Oct 17, 2021 5:03 pm
Thanks for sharing; I made a script to trigger wet state and remain so afterward.
you can find my it here

Re: Tales of Arise

Posted: Wed Oct 20, 2021 9:47 am
by monkey
unlock all skill panel please

Re: Tales of Arise

Posted: Wed Oct 20, 2021 9:47 am
by monkey
unlock all skill panel please

Re: Tales of Arise

Posted: Fri Oct 22, 2021 6:24 am
by Joseph0o0
So this is a bit of a weird request any way to unlearn a skill. I ran into a glitch were a skill I learned is still flagged as a tracked skill so after every fight it alerts me I have the sp to learn it. I was able to fix it on my other characters by flagging a different skill but my Alphin is out of skills to learn.

Re: Tales of Arise

Posted: Fri Oct 22, 2021 6:45 pm
by Sora3100
monkey wrote:
Wed Oct 20, 2021 9:47 am
unlock all skill panel please
You can use my table
viewtopic.php?p=212041#p212041
Joseph0o0 wrote:
Fri Oct 22, 2021 6:24 am
So this is a bit of a weird request any way to unlearn a skill. I ran into a glitch were a skill I learned is still flagged as a tracked skill so after every fight it alerts me I have the sp to learn it. I was able to fix it on my other characters by flagging a different skill but my Alphin is out of skills to learn.
My table has the instruction that reads whether a skill is enabled under Advanced Options, if you right click on it and click "Open the disassembler at this location", right click on the highlighted part in the new window, click "find out what addresses this instruction accesses", then open alphen's skill panel, it will list all of his skills toggle, just change one of them to 0 and one should be disabled

Re: Tales of Arise

Posted: Mon Nov 01, 2021 11:07 am
by fengtimo
dexo wrote:
Sat Sep 25, 2021 12:50 pm
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.

EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
When I click on the skill, nothing happens (Black Hole). What could be the problem?

Re: Tales of Arise

Posted: Sat Nov 06, 2021 11:38 am
by dexo
fengtimo wrote:
Mon Nov 01, 2021 11:07 am
dexo wrote:
Sat Sep 25, 2021 12:50 pm
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.

EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
When I click on the skill, nothing happens (Black Hole). What could be the problem?
Hi sorry fot the late reply. Does it appear in the arte list? Or is it not working after you select it? I didn't use it much because I finished the game shortly after posting here, but I tested a bit more and I'm sorry to say that Black Hole is not working great, it just damages the enemies once on hit.