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Re: Tales of Arise

Posted: Mon Sep 20, 2021 9:48 pm
by alucard450
Any chance we can get an unlock for the costumes like assassins creed or does this work in a way you cant cheat with cheat engine?

Re: Tales of Arise

Posted: Tue Sep 21, 2021 1:30 am
by Ninomae Tako'nis
alucard450 wrote:
Mon Sep 20, 2021 9:48 pm
Any chance we can get an unlock for the costumes like assassins creed or does this work in a way you cant cheat with cheat engine?
Costumes are equipable items in your inventory. With a way to edit items and the proper IDs, it should certainly be possible.

Re: Tales of Arise

Posted: Tue Sep 21, 2021 8:50 am
by joyistheworld29
TheByteSize wrote:
Mon Sep 20, 2021 4:38 pm
joyistheworld29 wrote:
Mon Sep 20, 2021 10:50 am

When you say early game, does that mean the script changes based on certain point and im just using it too earlier? I'm just about to hit 3rd region in my game now so fairly early on. Oh thought I would mention I am on latest CE 7.3 if that helps.

I tested the table -1 when in battle does change it back to default.
setting value to 1-100 increases cast speed instead of decreases, however this time higher numbers actually effect the speed, e.g. 40 was practically snail pace & 100 was so slow the bar doesn't look like its moving. Setting to 0, -2 to -100 does decrease cast time however it doesn't change its just one speed. If i had to guess its about 60-80% faster since an intermediate spell only takes 1.5seconds to hard cast.

edit: should mention I am testing the PT side- I haven't touched enemy chant time.
Script is still the same. It's just the condition to check who is casting differ. If your casting is slow means the script is recognizing your pt as enemy.

I played the game from beginning again with new script up to after I have all 6 chars and didn't find any problem.

That is strange. I turned PT off and just used enemy chant time which does decrease my cast speed while also slowing down enemy cast speed . No matter what # i put my cast time is same speed- similiar to just putting 0 or negative # on PT side while enemy slows down higher up I go. Not sure why mine is having problems but no big deal this one speed is fine. Just thought I would update you.

Re: Tales of Arise

Posted: Tue Sep 21, 2021 9:31 am
by TheWanderingGoat
Hello, can someone post every characters' stat growth from lv 1 until lv 25 ? I corrupted my save game accidentally while in Nize just after I fought that mysterious OP swordman and I remember my party being around lv 24-25. I've downloaded a save game right after we got Dohalim but the stats were way too high and it seems everything is maxed to the point that I can't enjoy the challenge anymore. I've been thinking to rise the difficulty but it still doesn't feel right. I plan to apply the stat with the cheat table, to at least feel the similar challenge to some extent. thank you in advance.

Re: Tales of Arise

Posted: Tue Sep 21, 2021 1:52 pm
by Lep
TheWanderingGoat wrote:
Tue Sep 21, 2021 9:31 am
Hello, can someone post every characters' stat growth from lv 1 until lv 25 ? I corrupted my save game accidentally while in Nize just after I fought that mysterious OP swordman and I remember my party being around lv 24-25. I've downloaded a save game right after we got Dohalim but the stats were way too high and it seems everything is maxed to the point that I can't enjoy the challenge anymore. I've been thinking to rise the difficulty but it still doesn't feel right. I plan to apply the stat with the cheat table, to at least feel the similar challenge to some extent. thank you in advance.
Pointers on the table just adjust the bonus to each stat so setting it back to zero should put you where you're supposed to be.

Re: Tales of Arise

Posted: Tue Sep 21, 2021 11:24 pm
by SmokeyJuan
Anybody found a code or script for Ore Rarities? it's a pain in the ass farming for ores just to complete the Item List

If anyone has made a script for it or has found a code for "Ores or Ore Rarities" that would be wonderful!

Re: Tales of Arise

Posted: Wed Sep 22, 2021 1:59 pm
by p_tonino
Hi, I have a couple of questions regarding the setting: Damage multiplier:Player setting please.

I want to reduce my damage however when the game saves, it seems this setting is persistent. My question is if throughout the game I'm changing the setting here and there, when I reach the end and I want to restore it all back to normal (before using cheat engine) is that possible?

If I also may ask is it possible to multiply enemy HP instead? I'd really love that cause I want to keep my herbs but they don't carry over unless you carry levels too (which makes you too strong).

Note: I'm playing on chaos which does raise the HP compared to lower difficulties (also hard) so maybe there's a multiplier here?

Re: Tales of Arise

Posted: Wed Sep 22, 2021 5:45 pm
by masterwindu
I am hoping someone could figure out how to change the Individual character kill counts. I want to pump up the devil arms i just got

Re: Tales of Arise

Posted: Wed Sep 22, 2021 8:44 pm
by MasterVegito
masterwindu wrote:
Wed Sep 22, 2021 5:45 pm
I am hoping someone could figure out how to change the Individual character kill counts. I want to pump up the devil arms i just got
Already done

Re: Tales of Arise

Posted: Wed Sep 22, 2021 11:33 pm
by p_tonino
p_tonino wrote:
Wed Sep 22, 2021 1:59 pm
Hi, I have a couple of questions regarding the setting: Damage multiplier:Player setting please.

I want to reduce my damage however when the game saves, it seems this setting is persistent. My question is if throughout the game I'm changing the setting here and there, when I reach the end and I want to restore it all back to normal (before using cheat engine) is that possible?

If I also may ask is it possible to multiply enemy HP instead? I'd really love that cause I want to keep my herbs but they don't carry over unless you carry levels too (which makes you too strong).

Note: I'm playing on chaos which does raise the HP compared to lower difficulties (also hard) so maybe there's a multiplier here?
It may be that setting this to 0:OFF does restore it, sorry for the troubles, good work guys on the tables :)

Re: Tales of Arise

Posted: Thu Sep 23, 2021 3:44 am
by Gaawachan
Man, you guys do great work fast. Out of curiosity, do you think it would be possible to cheat in Rinwell's normally unlearnable spells (like Storm, for example), or just flat out give other spells in-game to the casters (so could Dohalim cast Ice Tornado, etc)? Or would that require a more in-depth mod of the game?

Re: Tales of Arise

Posted: Thu Sep 23, 2021 4:33 am
by hisvileness
anyone have item ids or a way to edit inventory? would like to add outfit items. turns out the infinite item script in some of them can prevent them from appearing in your inventory when you receive them. not a big deal because i think this game saves a lot and i can figure out what i'm missing but it would be a helpful thing!

Re: Tales of Arise

Posted: Thu Sep 23, 2021 5:42 am
by xros
anyone have item ids or a way to edit inventory?

Re: Tales of Arise

Posted: Thu Sep 23, 2021 9:36 am
by H_C_L
so far the only table with an inventory item count editor is with Tuuup's table... is that what you are looking for?

Re: Tales of Arise

Posted: Thu Sep 23, 2021 7:51 pm
by jon5477
gradius12 wrote:
Thu Sep 16, 2021 3:48 pm
may i inquire a instant talking for the camp talks since its timer based i dont know how long the timer is or how it counts
I have the cheat script to bypass the camp talk timer. Posting here.
Major credits and thanks to whoever found "play time: camp talking"
Did not take much work after that, enjoy!