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Re: Tales of Arise

Posted: Fri Sep 17, 2021 8:04 pm
by TheByteSize
added After Battle HP Heal

Re: Tales of Arise

Posted: Fri Sep 17, 2021 8:19 pm
by demorest2
Player ATk speed pls ^_^/

Re: Tales of Arise

Posted: Fri Sep 17, 2021 11:54 pm
by LoneStrider
Master_Builder wrote:
Wed Sep 15, 2021 6:52 pm
I'm trying to do fish but this is the best I could some up with.
Here's some pointers to line tension/fish hp/etc. This is using the offsets from Tuuuup!'s table: viewtopic.php?p=210160#p210160
I couldn't get his fishing script to work so I just did a bunch of pointer scans till I had something stable.
I couldn't find any easy AoB code to get the base pointer either so GLHF. This will break when the game updates!
Also all reads/writes to tension or HP here are done with memcpy so fuck finding where the logic is. I got lost.
Hopefully this is enough to give someone else what they need to find proper AoBs/script for this.

The only real 'cheat' I have right now is just freeze the tension pointer at 0.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26372</ID>
      <Description>"Fish Pointers"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <ShowAsSigned>0</ShowAsSigned>
      <GroupHeader>1</GroupHeader>
      <Address>"Tales of Arise.exe"+046CD040</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>240</Offset>
        <Offset>20</Offset>
        <Offset>48</Offset>
        <Offset>30</Offset>
        <Offset>50</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>26373</ID>
          <Description>"Line Tension"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>+540</Address>
          <Offsets>
            <Offset>338</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26377</ID>
          <Description>"Power"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>+410</Address>
          <Offsets>
            <Offset>588</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26374</ID>
          <Description>"HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>+410</Address>
          <Offsets>
            <Offset>5A0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26375</ID>
          <Description>"HP (Max)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>+410</Address>
          <Offsets>
            <Offset>5A4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26376</ID>
          <Description>"Rarity?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+410</Address>
          <Offsets>
            <Offset>720</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Line tension ranges from 0 (green) to 1 (red). The pointer for tension will be ???? till you enter the fishing UI. (Meaning you don't have to cast your line yet.)
None of the fish stuff works for me, maybe i'm doing something wrong, but this nor tups seem to work.

Re: Tales of Arise

Posted: Sat Sep 18, 2021 6:20 am
by TheByteSize
added Easy Fishing. Only tested in 3 regions so far. Only use it during fishing, it can crash your game.

Re: Tales of Arise

Posted: Sat Sep 18, 2021 11:16 am
by squall23
Unfortunately, you can't actually change the play time from the updated table. Quite a few of us are hoping for this cheat because the camp bonding moments are apparently tied to play time.

Re: Tales of Arise

Posted: Sat Sep 18, 2021 11:19 am
by NinjaBlazin
Someone working on Max. Ore Rarity/Accessory editor? Or anything related to Ores/Accessory?

Re: Tales of Arise

Posted: Sat Sep 18, 2021 12:55 pm
by H_C_L
but there is already an accesory editor... its link is on OP's post

Re: Tales of Arise

Posted: Sat Sep 18, 2021 2:38 pm
by NinjaBlazin
H_C_L wrote:
Sat Sep 18, 2021 12:55 pm
but there is already an accesory editor... its link is on OP's post
Thanks, didn't refresh the OP, lots of new stuff!

Re: Tales of Arise

Posted: Sat Sep 18, 2021 4:07 pm
by nowork
TheByteSize wrote:
Sat Sep 18, 2021 6:20 am
added Easy Fishing. Only tested in 3 regions so far. Only use it during fishing, it can crash your game.
Tested in one location (the lake with the huge lizards around it). Works perfectly. Instantly caught three different types of fish and also their big versions. Thank you.

Re: Tales of Arise

Posted: Sat Sep 18, 2021 6:19 pm
by Krusnik02
Hi guys, can anyone perhaps add Devil Arms (Fell Arms) count per character? I saw it was available on kloze's table but it didn't work for me. T_T

Re: Tales of Arise

Posted: Sat Sep 18, 2021 8:25 pm
by miwagre
ok ya'll so it seems like the arte IDs i listed,...they change at random intervals
let me give an example
monday

load the game

demon fang arte ID is 530300

wednesday

load the game

demon fang changes to 530301

friday

load the game

demon fang changes to 530298

they always change to a digit or 2 digits higher or lower. My friend made a hook that detects the artes equipped but there's no point in making a dropdown list if the IDs are dynamic...I hate this game

Re: Tales of Arise

Posted: Sun Sep 19, 2021 1:26 am
by crono686
kloze wrote:
Fri Sep 17, 2021 1:38 pm
(Fell arms)
Add count.
viewtopic.php?p=210987#p210987
Thank you very much.

Re: Tales of Arise

Posted: Sun Sep 19, 2021 1:51 am
by TheByteSize
added Character stats, flip between character in Equipment Change screen to update base pointer.

Re: Tales of Arise

Posted: Sun Sep 19, 2021 3:13 am
by Krusnik02
crono686 wrote:
Sun Sep 19, 2021 1:26 am
kloze wrote:
Fri Sep 17, 2021 1:38 pm
(Fell arms)
Add count.
viewtopic.php?p=210987#p210987
Thank you very much.
How did you get it to work? Running it on my game doesn't populate the data. :(

Re: Tales of Arise

Posted: Sun Sep 19, 2021 4:15 am
by TheByteSize
added Chant/Casting Time.