Tales of Arise

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sasukekun2717
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What is cheating?
Posts: 1
Joined: Tue Nov 05, 2019 5:08 pm
Reputation: 0

Re: Tales of Arise

Post by sasukekun2717 »

Hey guys, I was just wondering if is there any way we can have all characters roaming not only the party leader, just like in cutscenes. I dont care for everyone in combat, but in exploration. Does this table cheat archieve this ? thanks for it anyway!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ailing84
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Posts: 11
Joined: Thu Nov 25, 2021 3:31 am
Reputation: 1

Re: Tales of Arise

Post by Ailing84 »

Hi just wanna ask. Is max HP always stuck at 9999 regardless if I mess it around with the cheat engine?

Extrem168
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What is cheating?
Posts: 1
Joined: Mon Jun 27, 2022 12:26 pm
Reputation: 0

Re: Tales of Arise

Post by Extrem168 »

I was wondering does anyone got a pop message that the cheat engine setup file might contain virus that makes the installation stop by itself? I'ts always happening to me no matter what i do

ducky89
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Posts: 3
Joined: Thu Sep 23, 2021 6:11 am
Reputation: 0

Re: Tales of Arise

Post by ducky89 »

Any chances for item editor?

eyelsi
Expert Cheater
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Posts: 54
Joined: Thu Feb 01, 2018 2:13 am
Reputation: 11

Re: Tales of Arise

Post by eyelsi »

Could I also ask to add or a guide on how to make an inventory pointer?
I'd like to edit the highlighted item values for ingredients

Divinehero
Expert Cheater
Expert Cheater
Posts: 98
Joined: Sat Mar 25, 2017 11:29 pm
Reputation: 2

Re: Tales of Arise

Post by Divinehero »

player side damage multiplier keeps randomly goin between just increasing my dmg and doing both incoming and outgoing damage

edit: it seems to be mainly from enemy astral artes normal attacks seem to be well..normal

User avatar
Bun
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Posts: 8
Joined: Thu May 17, 2018 2:55 am
Reputation: 2

Accessory Editor

Post by Bun »

Accessory Editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,41 8B 2C 0E 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov ebp,[r14+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 41 8B 2C 0E 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+92066B

Tales of Arise.exe+92064A: 74 51           - je "Tales of Arise.exe"+92069D
Tales of Arise.exe+92064C: 39 7C 24 40     - cmp [rsp+40],edi
Tales of Arise.exe+920650: 7E 4B           - jle "Tales of Arise.exe"+92069D
Tales of Arise.exe+920652: 48 89 6C 24 48  - mov [rsp+48],rbp
Tales of Arise.exe+920657: 4C 89 74 24 50  - mov [rsp+50],r14
Tales of Arise.exe+92065C: 4C 8B F7        - mov r14,rdi
Tales of Arise.exe+92065F: 90              - nop
Tales of Arise.exe+920660: 48 63 73 08     - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+920664: 49 8B 4F 18     - mov rcx,[r15+18]
Tales of Arise.exe+920668: 8D 46 01        - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+92066B: 41 8B 2C 0E     - mov ebp,[r14+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+92066F: 89 43 08        - mov [rbx+08],eax
Tales of Arise.exe+920672: 3B 43 0C        - cmp eax,[rbx+0C]
Tales of Arise.exe+920675: 7E 0A           - jle "Tales of Arise.exe"+920681
Tales of Arise.exe+920677: 8B D6           - mov edx,esi
Tales of Arise.exe+920679: 48 8B CB        - mov rcx,rbx
Tales of Arise.exe+92067C: E8 BF 48 A8 FF  - call "Tales of Arise.AK::Monitor::GetTimeStamp"+C080
Tales of Arise.exe+920681: 48 8B 03        - mov rax,[rbx]
Tales of Arise.exe+920684: FF C7           - inc edi
Tales of Arise.exe+920686: 49 83 C6 0C     - add r14,0C
Tales of Arise.exe+92068A: 89 2C B0        - mov [rax+rsi*4],ebp
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="1A75C8B2800"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="452" RealAddress="1A75C8B280C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="458" RealAddress="1A75C8B2818"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
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102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
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106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
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416:Paralysis Resistance +25%
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419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
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422:Max HP +400
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429:Resistance +40
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448:Decreased Aggro L
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450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
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456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
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2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
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31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
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59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
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67:Increased Awakening Attack
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72:Faster Magic Charge
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76:Increased Guarding Effects
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78:Increaseed Attack/Elemental Attack When Surrounded
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80:Increased Rod Extension Length
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82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
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87:Easier Flaming Edge Over Limit
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89:CP Restoration When Full
90:Awakening Battle Chain Bonus
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92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
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96:Awakening Burst
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99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
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103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
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108:Lightning Trust (SKILL)
109:Mirage (SKILL)
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415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
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419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
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422:Max HP +400
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426:Elemental Attack +60
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428:Penetration +120
429:Resistance +40
430:Resistance +120
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432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
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436:Rare Drop Rate Up L
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438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
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446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
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450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
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456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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src viewtopic.php?p=250931#p250931

i472bmt
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Re: Tales of Arise

Post by i472bmt »

Please fix Arte Proficiency Multiplier or add editor for it :(

romanomedina18
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Re: Tales of Arise

Post by romanomedina18 »

Hi. Can I request for bypassing time for bond event in camp?

darkelven205
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Re: Tales of Arise

Post by darkelven205 »

Hello, i aam aappreicate the table very much. However when i booted it up aand auto-attached, some of the boxes cannot be check. how can i solve this ?

Thank you

Siggymas
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Re: Tales of Arise

Post by Siggymas »

thank you so much for the update, just wondering if the have 1 items of everything, does it break the game?? like making me unable to proceed the story at some point??

Sora3100
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Re: Tales of Arise

Post by Sora3100 »

Siggymas wrote:
Thu Apr 20, 2023 7:17 pm
thank you so much for the update, just wondering if the have 1 items of everything, does it break the game?? like making me unable to proceed the story at some point??
That script is not permanent, so you can just untick the box to return to your "normal story" inventory if things do break, but I do not expect anything to break.

Siggymas
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Re: Tales of Arise

Post by Siggymas »

Sora3100 wrote:
Sun Apr 23, 2023 9:16 pm
Siggymas wrote:
Thu Apr 20, 2023 7:17 pm
thank you so much for the update, just wondering if the have 1 items of everything, does it break the game?? like making me unable to proceed the story at some point??
That script is not permanent, so you can just untick the box to return to your "normal story" inventory if things do break, but I do not expect anything to break.
thank you so much for the reply

Mirliin
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Re: Tales of Arise

Post by Mirliin »

First, i wanna say thank you to the people working on this. I appreciate all of your hard work!

Second, is there a way to unlock all nodes in the skill panel?

Eggwaffles
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Re: Tales of Arise

Post by Eggwaffles »

I just started playing this game and some of the cheats in the table is grayed out? Is anyone knows how to fix this? I'm using the latest version of cheat engine

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