Tales of Arise

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miwagre
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Re: Tales of Arise

Post by miwagre »

dexo wrote:
Sat Sep 25, 2021 12:50 pm
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.

EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
all the spells i found

531713:aqua laser
531715:black hold
531716:Mine Barrage
531724:final Embrace
531728:FireBomb
531729:Flame Drive
531732:Gods Breath
531733:Grave
531736:Havoc Gale
531739:Icicle
531740:Ignite Terror
531743:Ivy Rush
531744:Rage Laser
531748:Storm

How to use this cheat table?
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jomoroon
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Re: Tales of Arise

Post by jomoroon »

how does the title unlocker work? trying to unlock the dlc titles does not produce anything after enabling the 2 options?

mojao
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Re: Tales of Arise

Post by mojao »

miwagre wrote:
Sat Sep 25, 2021 1:51 pm
dexo wrote:
Sat Sep 25, 2021 12:50 pm
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.

EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
all the spells i found

531713:aqua laser
531715:black hold
531716:Mine Barrage
531724:final Embrace
531728:FireBomb
531729:Flame Drive
531732:Gods Breath
531733:Grave
531736:Havoc Gale
531739:Icicle
531740:Ignite Terror
531743:Ivy Rush
531744:Rage Laser
531748:Storm
thanks a lot!

marc726
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Re: Tales of Arise

Post by marc726 »

Hi!

Pretty new to all of this but I'm having some major issues doing a simple inventory editor. Has anyone attempted this? Specifically issues with items not yet attained (i.e. Grape Gel during the beginning of the game). Pointers show an address but editing the value of it does nothing. Also different saves have different pointers? The only way to edit this item is to attain it in game before hand. Looking at the memory viewer it is quite frustrating to understand.

Apple Gel

Code: Select all

24 A8 23 06 7C 01 00 00 07 00 00 00 01 00 01 00 B1 46 1E 00 00 00 00 00 00 A9 BB 0E 7D 01 00 00 11 00 00 00 24 00 00 00
24 A8 23 06 = item ID
7C 01 00 00 = ?
07 00 00 00 = amount
01 00 01 00 = ?
B1 46 1E 00 = ?
00 00 00 00 = ?
00 A9 BB 0E = This part I struggle with as this changes to random bytes and there is no pattern. This pattern needs to be correct for the item to show in inventory. Just setting item ID does nothing.
7D 01 00 00 = ?
11 00 00 00 = ?
24 00 00 00 = ?

Would someone mind lending a hand to help me solve?

Thank you!

Romangelo
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Re: Tales of Arise

Post by Romangelo »

Is there a table that unlocks all costumes (in-game costumes, not the DLCs)?

Gaawachan
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Re: Tales of Arise

Post by Gaawachan »

miwagre wrote:
Sat Sep 25, 2021 1:51 pm
all the spells i found
So cool.

Neutuos
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Re: Tales of Arise

Post by Neutuos »

Hello, does anyone here have a table for encountering specific enemy?
Some enemies you can only fight once, would be nice to fight them again.

321123
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Re: Tales of Arise

Post by 321123 »

mojao wrote:
Mon Sep 27, 2021 12:07 pm
miwagre wrote:
Sat Sep 25, 2021 1:51 pm
dexo wrote:
Sat Sep 25, 2021 12:50 pm
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.

EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
all the spells i found

531713:aqua laser
531715:black hold
531716:Mine Barrage
531724:final Embrace
531728:FireBomb
531729:Flame Drive
531732:Gods Breath
531733:Grave
531736:Havoc Gale
531739:Icicle
531740:Ignite Terror
531743:Ivy Rush
531744:Rage Laser
531748:Storm
thanks a lot!
to anyone having troubles using the skills posted,
you can simply refer to the first aid skill id (equip it ingame and compare its number to the one posted "530441"),
now you have an increment to use the other posted skills like black hole "531708",
similarly you can find another increment for the other list by where black hole has the id "531715" which is +7 by subtracting the ids!

GaunterODimm
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Re: Tales of Arise

Post by GaunterODimm »

jon5477 wrote:
Thu Sep 23, 2021 9:03 pm
Dhaos, I posted a "no timer for camp bond" earlier but I figured I should post the script so you can incorporate it into the main table so everyone can enjoy it :)

Code: Select all

{ Game   : Tales of Arise  
  Version: 1.0.0
  Date   : 2021-09-23
  Author : jon5477

  This script bypasses the camp bonding talk limit of 1 hour.
}

[ENABLE]

aobscanmodule(CAMP_TIME_HACK,Tales of Arise.exe,0F 87 3F 01 00 00) // should be unique

CAMP_TIME_HACK:
  nop
  nop
  nop
  nop
  nop
  nop

registersymbol(CAMP_TIME_HACK)

[DISABLE]

CAMP_TIME_HACK:
  db 0F 87 3F 01 00 00

unregistersymbol(CAMP_TIME_HACK)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+D33DDA

Tales of Arise.exe+D33DAA: 48 03 DA                    - add rbx,rdx
Tales of Arise.exe+D33DAD: E8 FE C4 14 00              - call "Tales of Arise.exe"+E802B0
Tales of Arise.exe+D33DB2: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DB5: 0F 84 64 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DBB: 48 8B 80 C8 00 00 00        - mov rax,[rax+000000C8]
Tales of Arise.exe+D33DC2: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DC5: 0F 84 54 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DCB: 48 8B 40 40                 - mov rax,[rax+40]
Tales of Arise.exe+D33DCF: 48 8B 48 28                 - mov rcx,[rax+28]
Tales of Arise.exe+D33DD3: 48 3B 99 E8 0E 00 00        - cmp rbx,[rcx+00000EE8]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+D33DDA: 0F 87 3F 01 00 00           - ja "Tales of Arise.exe"+D33F1F
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+D33DE0: E8 FB FB FF FF              - call "Tales of Arise.exe"+D339E0
Tales of Arise.exe+D33DE5: 48 8B F8                    - mov rdi,rax
Tales of Arise.exe+D33DE8: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DEB: 0F 84 2E 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DF1: 33 DB                       - xor ebx,ebx
Tales of Arise.exe+D33DF3: 44 0F B6 FE                 - movzx r15d,sil
Tales of Arise.exe+D33DF7: 48 8D 4C 24 30              - lea rcx,[rsp+30]
Tales of Arise.exe+D33DFC: 48 89 5C 24 30              - mov [rsp+30],rbx
Tales of Arise.exe+D33E01: 48 C7 44 24 38 0D 00 00 00  - mov qword ptr [rsp+38],0000000D
Tales of Arise.exe+D33E0A: E8 11 1E 89 FF              - call "Tales of Arise.exe"+5C5C20
}
Awesome. I'll give it a try once I get to play it again. Thanks!

jomoroon
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Re: Tales of Arise

Post by jomoroon »

Anyone know if the owls found script is just to keep track or if it changes? I've tried changing it to 38 or 37 and then locating one but it doesnt trigger max rewards, stays as if normal counts.

Grutrunka
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Re: Tales of Arise

Post by Grutrunka »

How would someone go about finding outfit IDs? I have two outfits that I can swap between but what exactly would I scan for if I don't know the item's id?

(TL;DR how do people generally start making item ID lists for a brand new game)

jomoroon
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Re: Tales of Arise

Post by jomoroon »

GaunterODimm wrote:
Fri Oct 01, 2021 2:43 pm
jon5477 wrote:
Thu Sep 23, 2021 9:03 pm
Dhaos, I posted a "no timer for camp bond" earlier but I figured I should post the script so you can incorporate it into the main table so everyone can enjoy it :)

Code: Select all

{ Game   : Tales of Arise  
  Version: 1.0.0
  Date   : 2021-09-23
  Author : jon5477

  This script bypasses the camp bonding talk limit of 1 hour.
}

[ENABLE]

aobscanmodule(CAMP_TIME_HACK,Tales of Arise.exe,0F 87 3F 01 00 00) // should be unique

CAMP_TIME_HACK:
  nop
  nop
  nop
  nop
  nop
  nop

registersymbol(CAMP_TIME_HACK)

[DISABLE]

CAMP_TIME_HACK:
  db 0F 87 3F 01 00 00

unregistersymbol(CAMP_TIME_HACK)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+D33DDA

Tales of Arise.exe+D33DAA: 48 03 DA                    - add rbx,rdx
Tales of Arise.exe+D33DAD: E8 FE C4 14 00              - call "Tales of Arise.exe"+E802B0
Tales of Arise.exe+D33DB2: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DB5: 0F 84 64 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DBB: 48 8B 80 C8 00 00 00        - mov rax,[rax+000000C8]
Tales of Arise.exe+D33DC2: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DC5: 0F 84 54 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DCB: 48 8B 40 40                 - mov rax,[rax+40]
Tales of Arise.exe+D33DCF: 48 8B 48 28                 - mov rcx,[rax+28]
Tales of Arise.exe+D33DD3: 48 3B 99 E8 0E 00 00        - cmp rbx,[rcx+00000EE8]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+D33DDA: 0F 87 3F 01 00 00           - ja "Tales of Arise.exe"+D33F1F
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+D33DE0: E8 FB FB FF FF              - call "Tales of Arise.exe"+D339E0
Tales of Arise.exe+D33DE5: 48 8B F8                    - mov rdi,rax
Tales of Arise.exe+D33DE8: 48 85 C0                    - test rax,rax
Tales of Arise.exe+D33DEB: 0F 84 2E 01 00 00           - je "Tales of Arise.exe"+D33F1F
Tales of Arise.exe+D33DF1: 33 DB                       - xor ebx,ebx
Tales of Arise.exe+D33DF3: 44 0F B6 FE                 - movzx r15d,sil
Tales of Arise.exe+D33DF7: 48 8D 4C 24 30              - lea rcx,[rsp+30]
Tales of Arise.exe+D33DFC: 48 89 5C 24 30              - mov [rsp+30],rbx
Tales of Arise.exe+D33E01: 48 C7 44 24 38 0D 00 00 00  - mov qword ptr [rsp+38],0000000D
Tales of Arise.exe+D33E0A: E8 11 1E 89 FF              - call "Tales of Arise.exe"+5C5C20
}
Awesome. I'll give it a try once I get to play it again. Thanks!
anyone get this to work? Could not for both the native table and script.

thegreat11
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Re: Tales of Arise

Post by thegreat11 »

If I may, I would like to request a weapons editor that allows you to edit the weapons stats. That way, you can get devil arms to 9999 without all of the grind.

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krustytoe
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Re: Tales of Arise

Post by krustytoe »

thegreat11 wrote:
Tue Oct 05, 2021 4:56 pm
If I may, I would like to request a weapons editor that allows you to edit the weapons stats. That way, you can get devil arms to 9999 without all of the grind.
use this for the Devil Arms kills

viewtopic.php?p=210987#p210987

Shirokaido
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Re: Tales of Arise

Post by Shirokaido »

Anyone aware of a way to respawn gigant zeugels? I'd like to refight the Mantis, but can't find anything about respawning it. I imagine there's a flag that affects this?

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