Tales of Arise

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eendermore
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Re: Tales of Arise

Post by eendermore »

May I request Skill Usage Editor? Thank you. ;)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

RadarJammer
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Re: Tales of Arise

Post by RadarJammer »

I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.

Sora3100
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Re: Tales of Arise

Post by Sora3100 »

RadarJammer wrote:
Sun Sep 19, 2021 5:59 am
I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.
I've made this table a while ago so enjoy
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Arise.CT
(57.87 KiB) Downloaded 320 times

RadarJammer
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Re: Tales of Arise

Post by RadarJammer »

Sora3100 wrote:
Sun Sep 19, 2021 6:08 am
RadarJammer wrote:
Sun Sep 19, 2021 5:59 am
I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.
I've made this table a while ago so enjoy
Thank you! 😄

moommoom
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Re: Tales of Arise

Post by moommoom »

can this game be added a party editor to add some lords like last lord

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BlackMonster
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Re: Tales of Arise

Post by BlackMonster »

Sora3100 wrote:
Sun Sep 19, 2021 6:08 am
RadarJammer wrote:
Sun Sep 19, 2021 5:59 am
I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.
I've made this table a while ago so enjoy
what about usin all 6 party members?? is that possible?

joyistheworld29
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Re: Tales of Arise

Post by joyistheworld29 »

TheByteSize wrote:
Sun Sep 19, 2021 4:15 am
added Chant/Casting Time.
Not sure if this is suppose to work this way but when enabling PT chant time it actually Increases how long it takes to cast versus decreases. Pretty significantly I might add up to 20 seconds for intermediate spell.

It also seems to be the same no matter what float value I add from 2 to 140. When in battle putting it to -1 also doesnt change the speed, have to fully disable it to get back to normal cast speed.

natsuneten
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Re: Tales of Arise

Post by natsuneten »

May I request Boost Strike Gauge never decrease??? I mean the blue circle that appear when you combo the enemy and you can execute duo finisher thing. Thank you.

Sora3100
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Re: Tales of Arise

Post by Sora3100 »

BlackMonster wrote:
Sun Sep 19, 2021 10:49 am
Sora3100 wrote:
Sun Sep 19, 2021 6:08 am
RadarJammer wrote:
Sun Sep 19, 2021 5:59 am
I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.
I've made this table a while ago so enjoy
what about usin all 6 party members?? is that possible?
Not with my knowledge, no. However, the game does spawn more than 4 characters if you use the same character, so you may be able to use that in some fashion

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DhaosCollider
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Re: Tales of Arise

Post by DhaosCollider »

Tales of Arise Structre Standalone.
Tales of Arise Structure.CT
(64.83 KiB) Downloaded 119 times
If anyone can enlarge it, please feel free to do so.

ue_structureDissectCallback by Cake-san.
Image
Krusnik02 wrote:
Sun Sep 19, 2021 12:06 pm
Great Master could you add Kloze's new Devil Arms count for Fell weapons on to your table? I can't get his table to work for me T_T but when you added his scripts to yours it works perfectly. :D
I lost my save data once and am still stuck in the snowfield.
So please wait for help from other knowledgeable people. Good luck.
Last edited by DhaosCollider on Sun Sep 19, 2021 12:35 pm, edited 1 time in total.

Sora3100
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Re: Tales of Arise

Post by Sora3100 »

DhaosCollider wrote:
Sun Sep 19, 2021 11:52 am
Tales of Arise Structre Standalone.
Tales of Arise Structure.CT
If anyone can enlarge it, please feel free to do so.
Small nitpick, but the guest characters use a different list.
Also, +150 seems to be whether a title is unlocked or not
+1F8 is ground Arte List slots
+208 is aerial Arte List slots

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Krusnik02
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Re: Tales of Arise

Post by Krusnik02 »

DhaosCollider wrote:
Sun Sep 19, 2021 11:52 am
Tales of Arise Structre Standalone.
Tales of Arise Structure.CT
If anyone can enlarge it, please feel free to do so.
Great Master could you add Kloze's new Devil Arms count for Fell weapons on to your table? I can't get his table to work for me T_T but when you added his scripts to yours it works perfectly. :D
DhaosCollider wrote:
Sun Sep 19, 2021 11:52 am
Krusnik02 wrote:
Sun Sep 19, 2021 12:06 pm
Great Master could you add Kloze's new Devil Arms count for Fell weapons on to your table? I can't get his table to work for me T_T but when you added his scripts to yours it works perfectly. :D
I lost my save data once and am still stuck in the snowfield.
So please wait for help from other knowledgeable people. Good luck.
I see, thank you. Will try contacting Kloze :D
Last edited by Krusnik02 on Sun Sep 19, 2021 1:00 pm, edited 1 time in total.

crono686
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Re: Tales of Arise

Post by crono686 »

Krusnik02 wrote:
Sun Sep 19, 2021 3:13 am
How did you get it to work? Running it on my game doesn't populate the data. :(
Maybe kloze can help you with that. For me i opened the table as always and it worked how you would expect it to work. Kill count shows correctly.

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Krusnik02
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Re: Tales of Arise

Post by Krusnik02 »

crono686 wrote:
Sun Sep 19, 2021 12:57 pm
Krusnik02 wrote:
Sun Sep 19, 2021 3:13 am
How did you get it to work? Running it on my game doesn't populate the data. :(
Maybe kloze can help you with that. For me i opened the table as always and it worked how you would expect it to work. Kill count shows correctly.
Thank you, will send him a DM. Seems I can't send a DM :D

kloze wrote:
Tue Sep 14, 2021 11:57 am
Pointer:
- Herb (Growth item)
* Equipment change required after changing the value.
- Arte Proficiency
- Devil's Arms Count (Fell Arms)

Edit1: Added Devil's Arms Count.
Hello great master, I would like to ask for your help if you're free on how to make your table work on my game. Yours is the only table with Devil Arms Count at the moment and that's all I need lol. All I'm getting is P -> ???????? when I run you table. Is there something that I have to do to get it to attach correctly? I tried going through each characters status and equipment windows but those didn't work. Hoping you could show me the way! :D

vegeance
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Re: Tales of Arise

Post by vegeance »

Sora3100 wrote:
Sun Sep 19, 2021 6:08 am
RadarJammer wrote:
Sun Sep 19, 2021 5:59 am
I was wondering if someone could add in the ability to use only 2 or 3 active party members during combat? The game currently forces 4 members at all times.
I've made this table a while ago so enjoy
Wonder if you can exclude all 1 item just for key category so it doesn't affect enjoyment of exploration
great table btw

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