Tales of Arise

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fearlessfan1
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Re: Tales of Arise

Post by fearlessfan1 »

Since there are ~300k lines in the UUU_ObjectDump form Unreal Unlocker, I figured I'd highlight some interesting ones I found in case anybody wanted to use them. It seems Cure points are probably called TP internally.

Function Arise.BtlCharacterBase.SetIgnoreSP
BoolProperty Arise.BtlCharacterBase.SetIgnoreSP.Enable
Function Arise.BtlCharacterBase.SetIgnoreTP
BoolProperty Arise.BtlCharacterBase.SetIgnoreTP.Enable
Function Arise.BtlCharacterBase.SetIgnoreTPCost
BoolProperty Arise.BtlCharacterBase.SetIgnoreTPCost.Enable



Function Arise.BtlCharacterBase.SetDownFlags
BoolProperty Arise.BtlCharacterBase.SetDownFlags.Enable

BoolProperty Arise.BtlCharacterBase.SetForceCoreBreak.Enable

Function Arise.BtlCharacterBase.SetDamageCollisionFlags


Function Arise.BtlCharacterBase.SetGravityPower
FloatProperty Arise.BtlCharacterBase.SetGravityPower.Time
FloatProperty Arise.BtlCharacterBase.SetGravityPower.Value
FloatProperty Arise.BtlCharacterBase.SetGravityScale.GravityScale


Function Arise.BtlCharacterBase.SetInvincibleFlags
BoolProperty Arise.BtlCharacterBase.SetInvincibleFlags.Enable
Function Arise.BtlCharacterBase.SetJustAvoid
BoolProperty Arise.BtlCharacterBase.SetJustAvoid.Enable
Function Arise.BtlCharacterBase.SetJustGuard

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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aanpsx
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Re: Tales of Arise

Post by aanpsx »

My contribution...
Image
Cheers...
Attachments
Tales of Arise.CT
v1.0??
(82.92 KiB) Downloaded 806 times

lexlim86
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Re: Tales of Arise

Post by lexlim86 »

fearlessfan1 wrote:
Mon Sep 13, 2021 4:20 am
Since there are ~300k lines in the UUU_ObjectDump form Unreal Unlocker, I figured I'd highlight some interesting ones I found in case anybody wanted to use them. It seems Cure points are probably called TP internally.


Function Arise.BtlCharacterBase.SetInvincibleFlags
BoolProperty Arise.BtlCharacterBase.SetInvincibleFlags.Enable
Function Arise.BtlCharacterBase.SetJustAvoid
BoolProperty Arise.BtlCharacterBase.SetJustAvoid.Enable
Function Arise.BtlCharacterBase.SetJustGuard
Any guide how to use this one? Does it mean this will allow you to have auto guard or auto evade?

fearlessfan1
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Re: Tales of Arise

Post by fearlessfan1 »

lexlim86 wrote:
Mon Sep 13, 2021 9:59 am
fearlessfan1 wrote:
Mon Sep 13, 2021 4:20 am
Since there are ~300k lines in the UUU_ObjectDump form Unreal Unlocker, I figured I'd highlight some interesting ones I found in case anybody wanted to use them. It seems Cure points are probably called TP internally.


Function Arise.BtlCharacterBase.SetInvincibleFlags
BoolProperty Arise.BtlCharacterBase.SetInvincibleFlags.Enable
Function Arise.BtlCharacterBase.SetJustAvoid
BoolProperty Arise.BtlCharacterBase.SetJustAvoid.Enable
Function Arise.BtlCharacterBase.SetJustGuard
Any guide how to use this one? Does it mean this will allow you to have auto guard or auto evade?
[Guide] Introduction to Unreal Engine 4 Hacking w/ Dumped Objects

I didn't try them out, as I was just picking ones that looked interesting. Though perhaps they could be activated in the console. Besides Unreal Unlocker there is the [Link] to activate the console.

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gradius12
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Re: Tales of Arise

Post by gradius12 »

is there an way for instant finishing the time for the ranch in the 3rd realm?

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BlackMonster
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Re: Tales of Arise

Post by BlackMonster »

maybe arte usage multyplier too ??? ty

nuocda
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Re: Tales of Arise

Post by nuocda »

it have in request topic

Master_Builder
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Re: Tales of Arise

Post by Master_Builder »

BlackMonster wrote:
Mon Sep 13, 2021 11:36 am
maybe arte usage multyplier too ??? ty
Copied from my post in the request topic:
Here's an Arte/Skill use multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Skill Use Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-10
  Author : Master_Builder

  `esi` contains the value to add. Typically just '1'.
}

[ENABLE]


aobscanmodule(SKILl_USE_MULTIPLIER,Tales of Arise.exe,8B 52 08 03 D6) // should be unique
alloc(newmem,$1000,SKILl_USE_MULTIPLIER)

label(code)
label(return)
label(skillUseMultiplier)

newmem:

code:
  mov edx,[rdx+08]
  // ---
  push eax
  mov eax,dword ptr [skillUseMultiplier]
  imul eax,esi
  mov esi,eax
  pop eax
  // ---
  add edx,esi
  jmp return

skillUseMultiplier:
  dd #10

SKILl_USE_MULTIPLIER:
  jmp newmem
return:
registersymbol(SKILl_USE_MULTIPLIER)
registersymbol(skillUseMultiplier)

[DISABLE]

SKILl_USE_MULTIPLIER:
  db 8B 52 08 03 D6

unregistersymbol(SKILl_USE_MULTIPLIER)
unregistersymbol(skillUseMultiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C59D02

Tales of Arise.exe+C59CE7: 47 39 0C 82           - cmp [r10+r8*4],r9d
Tales of Arise.exe+C59CEB: 4B 8D 14 82           - lea rdx,[r10+r8*4]
Tales of Arise.exe+C59CEF: 74 0A                 - je "Tales of Arise.exe"+C59CFB
Tales of Arise.exe+C59CF1: 8B 4A 0C              - mov ecx,[rdx+0C]
Tales of Arise.exe+C59CF4: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C59CF7: 75 E7                 - jne "Tales of Arise.exe"+C59CE0
Tales of Arise.exe+C59CF9: EB 05                 - jmp "Tales of Arise.exe"+C59D00
Tales of Arise.exe+C59CFB: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C59CFE: 75 02                 - jne "Tales of Arise.exe"+C59D02
Tales of Arise.exe+C59D00: 33 D2                 - xor edx,edx
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C59D02: 8B 52 08              - mov edx,[rdx+08]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C59D05: 03 D6                 - add edx,esi
Tales of Arise.exe+C59D07: 79 05                 - jns "Tales of Arise.exe"+C59D0E
Tales of Arise.exe+C59D09: 45 33 C0              - xor r8d,r8d
Tales of Arise.exe+C59D0C: EB 0D                 - jmp "Tales of Arise.exe"+C59D1B
Tales of Arise.exe+C59D0E: 41 B8 FF E0 F5 05     - mov r8d,05F5E0FF
Tales of Arise.exe+C59D14: 41 3B D0              - cmp edx,r8d
Tales of Arise.exe+C59D17: 44 0F 4C C2           - cmovl r8d,edx
Tales of Arise.exe+C59D1B: 44 3B 9B 34 01 00 00  - cmp r11d,[rbx+00000134]
Tales of Arise.exe+C59D22: 74 3B                 - je "Tales of Arise.exe"+C59D5F
Tales of Arise.exe+C59D24: 83 F8 FF              - cmp eax,-01
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>skillUseMultiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
(Feel free to add this to any table, just give me credit.)

tampy
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Re: Tales of Arise

Post by tampy »

Is it possible for a infinite Battle Chain Bonuses timer??

Impala
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Re: Tales of Arise

Post by Impala »

Any chance of making a consumable and a material minimum item quality so I can stop using the trainer that has the option

KS212
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Re: Tales of Arise

Post by KS212 »

Requesting some sort of Title unlocker or Title criteria easy complete if possible... I can already forsee some of the unlocks being extremely annoyingly grindy...

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BlackMonster
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Re: Tales of Arise

Post by BlackMonster »

KS212 wrote:
Mon Sep 13, 2021 6:26 pm
Requesting some sort of Title unlocker or Title criteria easy complete if possible... I can already forsee some of the unlocks being extremely annoyingly grindy...
like arte proficiency multiplier maybe??
Last edited by BlackMonster on Mon Sep 13, 2021 9:35 pm, edited 1 time in total.

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SmokeyJuan
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Re: Tales of Arise

Post by SmokeyJuan »

Quick question. What is Just Avoid Time and Just Guard Time? is this supposed to be for Perfect Evasion and Perfect Guard (to make it easier or something?). Also, if possible I hope someone can find a No Cooldown On Item Use, and Proficiency Multiplier as well. THANKS FOR THE AWESOME WORK YOU GUYS PUT IN!

TheByteSize
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Re: Tales of Arise

Post by TheByteSize »

Impala wrote:
Mon Sep 13, 2021 3:15 pm
Any chance of making a consumable and a material minimum item quality so I can stop using the trainer that has the option
Here is simple Inf Item script. I don't have full items ID list so I cannot filter out Key Items.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26299</ID>
      <Description>"Inf Item"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ToA_InfItem,Tales of Arise.exe,44 89 63 08 44 3B E7) // should be unique
alloc(newmem,$1000,ToA_InfItem)

label(code)
label(return)

newmem:
  cmp [rbx+08],r12d
  jg code
  mov [rbx+08],r12d
code:

  cmp r12d,edi
  jmp return

ToA_InfItem:
  jmp newmem
  nop 2
return:
registersymbol(ToA_InfItem)

[DISABLE]

ToA_InfItem:
  db 44 89 63 08 44 3B E7

unregistersymbol(ToA_InfItem)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CEBF8F

Tales of Arise.exe+CEBF69: 48 8B CF        - mov rcx,rdi
Tales of Arise.exe+CEBF6C: 4C 8D 45 AF     - lea r8,[rbp-51]
Tales of Arise.exe+CEBF70: 48 89 45 AF     - mov [rbp-51],rax
Tales of Arise.exe+CEBF74: 48 8D 55 AB     - lea rdx,[rbp-55]
Tales of Arise.exe+CEBF78: E8 03 39 00 00  - call "Tales of Arise.exe"+CEF880
Tales of Arise.exe+CEBF7D: 48 63 45 AB     - movsxd  rax,dword ptr [rbp-55]
Tales of Arise.exe+CEBF81: 48 8D 0C 80     - lea rcx,[rax+rax*4]
Tales of Arise.exe+CEBF85: 48 8B 07        - mov rax,[rdi]
Tales of Arise.exe+CEBF88: 48 8D 1C C8     - lea rbx,[rax+rcx*8]
Tales of Arise.exe+CEBF8C: 8B 7B 08        - mov edi,[rbx+08]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+CEBF8F: 44 89 63 08     - mov [rbx+08],r12d
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+CEBF93: 44 3B E7        - cmp r12d,edi
Tales of Arise.exe+CEBF96: 7E 09           - jle "Tales of Arise.exe"+CEBFA1
Tales of Arise.exe+CEBF98: E8 23 13 00 00  - call "Tales of Arise.exe"+CED2C0
Tales of Arise.exe+CEBF9D: 48 89 43 10     - mov [rbx+10],rax
Tales of Arise.exe+CEBFA1: 45 84 ED        - test r13l,r13l
Tales of Arise.exe+CEBFA4: 74 10           - je "Tales of Arise.exe"+CEBFB6
Tales of Arise.exe+CEBFA6: 44 3B E7        - cmp r12d,edi
Tales of Arise.exe+CEBFA9: 7E 0B           - jle "Tales of Arise.exe"+CEBFB6
Tales of Arise.exe+CEBFAB: 8B 55 6F        - mov edx,[rbp+6F]
Tales of Arise.exe+CEBFAE: 48 8B CE        - mov rcx,rsi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


SpiritOfE
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Re: Tales of Arise

Post by SpiritOfE »

The options are all greyed out. I have already selected the application

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