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BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 7:38 am
by EpicBirdi
BPM: BULLETS PER MINUTE

Last updated: September 21st, 2021

Released for: OVERDRIVE Patch, Steam & Localisation & Performance Upgrade Patch, Steam

OVERDRIVE:
Bullets Per Minute.CT
(217.2 KiB) Downloaded 643 times
Localisation & Performance Upgrade Patch:
Bullets Per Minute v2.CT
(214.36 KiB) Downloaded 1291 times
Run the main Lua script if prompted: compact view mode and auto-attaches to the game.
Turn on "Get Data" at the main menu. It works anywhere, but it'll let you edit Characters/Challenges doing so.
Misc, Counters, Currency and Health update when a level loads. Bullets per Shot updates whenever you shoot.

Scripts:
Spoiler
- Get Data
- Infinite Ammo
- Godmode
> Affects both Healthbars and Coin-mode HP.
- OHKO Enemies
- Bullet Modifiers
> Bullets per Shot (Max 100) - Going beyond 100 hits performance hard.
> Full Bullet Penetration - Regular bullets pass through enemies and walls, etc.
> Infinite Bullet Range
- HP Mode
> Healthbars and Coins can be chosen. Coins as HP is useful on characters like Sanngridr who otherwise would die instantly when hit.
> Includes pointers for Player Health, Max Health and current Armor
- Currencies
> Coins -- This is what's used if [Coins] is selected as the HP Mode.
> Keys
- Counters
> Banked Coins
> Huginn's Favor (Shop Upgrades)
> Muninn's Armory (Armory Upgrades)
> Final Dish Donations
> Completion Tokens
> Tips
> Total Kills
> Total Deaths
>> Some of these are tied to character unlocks.
- Challenges
> Pointers to all 10 challenges' status for Unlocks and Completions.
- Character Data
> Script to set relevant values to bare minimum for unlocks. You should only need to use it once.
> Pointers to all of the characters' secondary and ultimate ability unlock statuses.
- Misc.
> Enemies Killed (This Run)
> Score
>> Script: Increase over time instead of Decrease
> Streak
>> Script: Never lose current streak when taking damage
> Run Timer
>> Script: Pause the Run Timer
Image

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 8:32 am
by Frouk
Game:

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 8:43 am
by Frouk
I've noticed that you used data dissect structure,so you're using dissect structure in table? Because dissecting structure is using space on disk(means that structure can take 1mb or less in table size)

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 11:02 am
by EpicBirdi
They're just basic symbol pointers derived from the base addresses the game reads from, or group-address offsets. The filesize isn't monstrous, in any case.. I'm not sure what you mean.

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 1:02 pm
by Frouk
EpicBirdi wrote:
Mon Aug 23, 2021 11:02 am
They're just basic symbol pointers derived from the base addresses the game reads from, or group-address offsets. The filesize isn't monstrous, in any case.. I'm not sure what you mean.
Well, while i was making table for different game, i was using dissect structure, but i've created to much structures, so my table was taking 1mb or less

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 1:08 pm
by LeFiXER
<1MB is not large by any stretch of the imagination. These are modern times we live in, perhaps in the 80s 1MB may have been a somewhat substantial size for a file but not these days. EpicBirdi's table is 217KB (rounded down), where's the gripe?

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Mon Aug 23, 2021 5:48 pm
by Frouk
This was for example

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Sun Sep 19, 2021 2:22 pm
by kamild_
Fails to run on the latest version of the game from 15.09.2021 due to an error:
"The array of byte named StreakCounter could not be found"

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Tue Sep 21, 2021 9:06 am
by EpicBirdi
kamild_ wrote:
Sun Sep 19, 2021 2:22 pm
Fails to run on the latest version of the game from 15.09.2021 due to an error:
"The array of byte named StreakCounter could not be found"
I've fixed it for the current update, thanks for letting me know!

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Sat Oct 29, 2022 8:03 pm
by nVixor
hey! with the new custom music update that came out, this trainer broke again x3
"The array of byte named Timer could not be found"

Re: BPM: BULLETS PER MINUTE [Steam]

Posted: Sun Nov 06, 2022 7:27 pm
by tonykr966
Update please