Dishonored - table v: 5.0.2 CT
Posted: Sun Mar 05, 2017 1:17 am
Dishonored - table v: 5.0.2 CT
Game Name: Dishonored
Game Vendor: Steam
Game Version:
Game Process: Dishonored.exe
Game File Version: 1.0.0.0
Made by
Chex LeMeneux
Features:
Versions:
Current Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Game Name: Dishonored
Game Vendor: Steam
Game Version:
Game Process: Dishonored.exe
Game File Version: 1.0.0.0
Made by
Chex LeMeneux
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- Pointers
-------------------------------------------------- - Health Dec. Hook
- Player Flag : Disabled, Infinite Health, Damage Multiplier
- Damage Multiplier
- Combatant Flag : Disabled, One Hit Kills, Damage Multiplier
- Damage Multiplier
- Player Flag : Disabled, Infinite Health, Damage Multiplier
- Infinite Mana
- Infinite Oxygen
- Super Speed
- Multiplier
- Super Jump
- Standard Jump Multiplier
- Extended Jump Multiplier
- Adrenaline Multiplier
- Multiplier
- No Adrenaline Decay
- Adrenaline Junky
- Instant Choke
- Stealth Mode
-------------------------------------------------- - Infinite Money
- Money Multiplier
- Multiplier
- Infinite Ammo
- Ammo Pickup Multiplier
- Multiplier
- No Reload
- Always Have Inventory
- Infinite Inventory
-------------------------------------------------- - Instant Blink Cooldown
- Blink Distance Multiplier
- Distance Multiplier
- Blink Speed
- Infinite Dark Vision
- Dark Vision Multiplier
- Multiplier
- Infinite Possession
- Infinite Rat Swarm
- Rat Swarm Multiplier
- Multiplier
- Infinite Time Bend
- Fill Health
- Fill Adrenaline
- Fill Mana
- Fill Oxygen
- +100 Coins
- +500 Coins
- +1,000 Coins
- +5,000 Coins
- +5 Runes
- +20 Runes
- Clear Runes
- +5 Health Elixirs
- +5 Spiritual Remedies
- Fill Ammo
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 4.0.1: Initial release of new table version with table state and teleporter.
- v 5.0.2: Updated Lua modules.
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]