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Dread Templar

Posted: Sun Aug 15, 2021 11:39 pm
by aSwedishMagyar
Just some pointers and options.

Current Table:
DreadTemplar.CT
15-08-2021
v0.9.1.6a
(43.14 KiB) Downloaded 236 times


Current Options:
  • Pointers
    • PlayerData
      • maxHealth
      • maxHealth_ef
      • health
      • armor
      • maxArmor
      • maxArmor_ef
      • armorDefFactor
      • bulletTimeForce
      • maxBulletTimeForce
      • getBulletTimeFactor
      • hurtReduces
      • luckPoint
      • isGod
      • isDead
      • loadPosByGameInitial
      • gameTime
      • isOnUnhurtCollider
    • Key_WeaponsManager
      • curWeaponName
      • curWeaponGunCtrl
      • keyToWeapons
      • ammoCounts
      • ammoNumText
      • GWA
      • weapons
      • curAmmosNumDict
      • curWeaponClass
      • curWeaponAmmoID
      • isReloading
      • isInfinAmmo
    • WeaponCoolDownCtrl
      • isBladeCDing
      • bladeCDtime
      • bladeCDtime_ReduceTime
      • curBladeCDtime
      • isDashCDing
      • curDashCDtime
      • isArrowCDing
      • arrowCDtime
      • arrowCDtime_Ef
      • curArrowCDtime
    • GlobalVars
      • _buildPlatform
      • isTestMode
      • isDemo
      • isLoadAct
      • isCrossSceneAutoSave
      • isLoadingProcessingBar
      • isDonothing
      • isplayingCutscene
      • isOnPlatform
      • isActDmPenal
      • isSingleLevel_Mode
      • isBackToLevelSelect
      • isCheatCodeOpen
      • _language
      • difficult
      • maxDiffcult
      • pixelRes
      • bulletTime
      • isSideHeadStrafing
      • isHUDAmmoBarAct
      • isHUDMaxAmmoHPAct
      • isHUDImageIconAct
      • isTipsOn
      • bulletTimeCtrl
      • curBTpower_Factor
      • mouse_Sensitivity
      • mouse_Invert
      • crosshairSize
      • shiftCamMove
      • fullscreen
      • VSync
      • FOV
      • brightness
      • bloom
      • musicOn
      • musicVol
      • soundVol
      • normalKillPowerFactor
      • slowMotionKillPowerFactor
      • bloodEnable
      • randomDeadEffect
      • slowMotionKILL
      • fleshKill
      • maxEnemyLeaveTime
      • bulletTimeOn
      • reactionFactor
      • killGetBTforce_Factor
      • curResolutionIndex
  • Scripts
    • God Mode
    • Infinite Ammo