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The Ascent

Posted: Thu Jul 29, 2021 7:51 pm
by aSwedishMagyar
Just a few scripts for now but I'll add more as I get to it.

Current Table:
TheAscent-Win64-Shipping.CT
31-07-2021
v1.0
(69.13 KiB) Downloaded 5086 times


Current Options:
  • Pointers
    • KallamariPlayerCharacter_C
      • CharacterMovement
        • DodgingData
          • Dodge Distance
          • Dodge Duration
      • AttrubuteSet
        • Health
          • Health_Current.BaseValue
          • Health_Current.CurrentValue
          • Health_Max.BaseValue
          • Health_Max.CurrentValue
          • Health_HealMultiplier.BaseValue
          • Health_HealMultiplier.CurrentValue
          • Health_RegeneratePercent.BaseValue
          • Health_RegeneratePercent.CurrentValue
          • Health_StaggerThreshold.BaseValue
          • Health_StaggerThreshold.CurrentValue
          • Health_LifeLeechPercent.BaseValue
          • Health_LifeLeechPercent.CurrentValue
        • Dodge
          • DodgeMaxEnergy.BaseValue
          • DodgeMaxEnergy.CurrentValue
          • DodgeCurrentEnergy.BaseValue
          • DodgeCurrentEnergy.CurrentValue
          • DodgeEnergyRechargeRate.BaseValue
          • DodgeEnergyRechargeRate.CurrentValue
          • DodgeEnergyCost.BaseValue
          • DodgeEnergyCost.CurrentValue
      • InputComponent
        • mDefaultSpeed
      • CommerceComponent
        • Credits
      • WeaponComponent
        • TheAscentWeaponAttributeSet
          • Damage
            • MinDamage.BaseValue
            • MinDamage.CurrentValue
            • MaxDamage.BaseValue
            • MaxDamage.CurrentValue
          • Range
            • Range.BaseValue
            • Range.CurrentValue
          • FireRate/Burst/Projectiles
            • FireRate.BaseValue
            • FireRate.CurrentValue
            • Pellets.BaseValue
            • Pellets.CurrentValue
            • burstcount.BaseValue
            • burstcount.CurrentValue
            • TimeBetweenBursts.BaseValue
            • TimeBetweenBursts.CurrentValue
          • Spread
            • VerticalSpreed.BaseValue
            • VerticalSpreed.CurrentValue
            • HorizontalSpreed.BaseValue
            • HorizontalSpreed.CurrentValue
            • MinVerticalSpread.BaseValue
            • MinVerticalSpread.CurrentValue
            • MinHorizontalSpread.BaseValue
            • MinHorizontalSpread.CurrentValue
            • VerticalSpreadAccumulationPerShot.BaseValue
            • VerticalSpreadAccumulationPerShot.CurrentValue
            • VerticalSpreadReduction.BaseValue
            • VerticalSpreadReduction.CurrentValue
            • HorizontalSpreadAccumulationPerShot.BaseValue
            • HorizontalSpreadAccumulationPerShot.CurrentValue
            • HorizontalSpreadReduction.BaseValue
            • HorizontalSpreadReduction.CurrentValue
          • Ammo
            • ClipSize.BaseValue
            • ClipSize.CurrentValue
            • RemainingShotsInClip.BaseValue
            • RemainingShotsInClip.CurrentValue
          • Reload
            • ReloadTime.BaseValue
            • ReloadTime.CurrentValue
          • Movement
            • Move_SpeedMultiplier.BaseValue
            • Move_SpeedMultiplier.CurrentValue
            • FiringMoveSpeedModifier.BaseValue
            • FiringMoveSpeedModifier.CurrentValue
          • Throwable
            • ThrowableDamage.BaseValue
            • ThrowableDamage.CurrentValue
            • ThrowableRadius.BaseValue
            • ThrowableRadius.CurrentValue
            • ThrowableForce.BaseValue
            • ThrowableForce.CurrentValue
            • ThrowableCooldown.BaseValue
            • ThrowableCooldown.CurrentValue
      • ProgressionComponent
        • NextLevelXP
        • CurrentLevelXP
        • CurrentXP
        • CurrentLevel
        • ProficiencyPoints
        • ProficiencyItems
          • Tactical Sense
          • Critical Hit Rate
          • Weapon Handling
          • Aiming
          • Balance
          • Evasion
          • Vital Signs
          • Body Battery
      • StorageComponent
        • UpgradeCurrency
          • Tier 1
          • Tier 2
          • Tier 3
  • Scripts
    • Inf Health
    • Inf Energy
    • Inf Ammo
    • Inf Credits
    • Inf Weapon Upgrades
    • Modify Xp Gain
      • Multiplier






Update List:
  1. Added Inf Credits and some pointers
  2. Added in a ton more pointers along with an Xp Multiplier Script
  3. Added in Weapon Upgrade Components and an Inf Weapon Upgrades script, also added in an Inf Energy script for dodges
  4. Added InputComponent pointer to defaultSpeed which will affect your movement speed
Previous Versions
TheAscent-Win64-Shipping.CT
30-07-2021
v1.0
(69.35 KiB) Downloaded 352 times
TheAscent-Win64-Shipping.CT
29-07-2021
v1.0
(56.44 KiB) Downloaded 119 times

Re: The Ascent

Posted: Thu Jul 29, 2021 8:02 pm
by Gaga
Great job thanks !

Re: The Ascent

Posted: Thu Jul 29, 2021 8:07 pm
by KyleKatarn
A good start. Infinite Health and Infinite Ammo work. But, also enemy health drops but they do not die.
I appreciate you coming up with a Table so soon after launch.

Edit: Working perfectly now, thank you so much for the prompt fix!

This is amazing, your work is impressive. Well done.

Re: The Ascent

Posted: Thu Jul 29, 2021 8:22 pm
by chrisreddot3
aSwedishMagyar wrote:
Thu Jul 29, 2021 7:51 pm
Just two scripts for now but I'll add more as I get to it.
ty for you table,but like KyleKatarn said,inf hp need to be fixed

Re: The Ascent

Posted: Thu Jul 29, 2021 8:28 pm
by aSwedishMagyar
Try the new one I just uploaded. I'll make a different version later that just uses the pointer value.

Re: The Ascent

Posted: Thu Jul 29, 2021 9:01 pm
by GipsyDanger
does it work on Windows Store version?

Re: The Ascent

Posted: Thu Jul 29, 2021 9:48 pm
by ebtesam30
Does this work with the game pass?

Re: The Ascent

Posted: Thu Jul 29, 2021 10:37 pm
by Allen1013
What does the player pointer do? I turn it on and it works but nothing seems to happen.

Re: The Ascent

Posted: Thu Jul 29, 2021 11:16 pm
by Darkedone02
just a fair warning, infinite ammo is only infinite on small burst, on an SMG, after 45 shots, you reload dispite being infinite.

Re: The Ascent

Posted: Thu Jul 29, 2021 11:57 pm
by mighty825
Thank you for the table
please add
real infinity ammo
infinity roll
infinity energy
infinity skill point
infinity weapon level up parts

Re: The Ascent

Posted: Fri Jul 30, 2021 12:27 am
by GhostPhatom
ya only thing i can find is the compents for gun upgrades if ya dont mind looking

Re: The Ascent

Posted: Fri Jul 30, 2021 11:55 am
by shapka85
wowsers! amazing! thank you again for all the work!

Re: The Ascent

Posted: Fri Jul 30, 2021 6:10 pm
by xspeed
Hey, would you mind adding a infinity energy and infinity weapon level up parts? :)

Re: The Ascent

Posted: Fri Jul 30, 2021 8:43 pm
by aSwedishMagyar
Added some stuff, most notably -> Weapon Upgrade parts

Re: The Ascent

Posted: Fri Jul 30, 2021 8:47 pm
by EpicBirdi
Welp, I just spent a few hours making my own table upon request haha.
Not sure if it'll be any help since you have the base pointers proper, but I'll leave mine here:
The Ascent.CT
(727.12 KiB) Downloaded 701 times
Made for Steam version, might work on Gamepass/WS version
Spoiler
Infinite Ammo/Energy/Dodgeroll

Infinite HP

XP Multiplier + Pointer

Infinite Skill Points + Pointers

> Skills level up altogether, can boost them to whatever level you want
Skill Pointers only work if you successfully level something up; should probably switch it to access instead of write

UCred pointer