The Ascent

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ShadowOfTheVale
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Re: The Ascent

Post by ShadowOfTheVale »

With the codex entries, I used "1" after it and it worked to unlock them all

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Gencrocks
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Re: The Ascent

Post by Gencrocks »

ShadowOfTheVale wrote:
Wed Aug 04, 2021 12:46 pm
With the codex entries, I used "1" after it and it worked to unlock them all
maybe its gamepass version that doesnt let you unlock them with commands because NG_CodexUnlockAll 1 it wont work for me

leffs
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Re: The Ascent

Post by leffs »

Something is wrong here. The cheat table does not open many options eg: attributtes tab and many others. Does anyone know why this happen? Steam version here.

Here some screenshots of how the options show here:

Image

Image

These are all the options showing here.

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Akira
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Re: The Ascent

Post by Akira »

leffs wrote:
Wed Aug 04, 2021 11:00 pm
Something is wrong here. The cheat table does not open many options eg: attributtes tab and many others. Does anyone know why this happen? Steam version here.

Here some screenshots of how the options show here:

These are all the options showing here.
Not really sure what you mean, everything looks like it's supposed to be.
You might want to go to:
Pointer
-LocalPlayer
--PlayerController
---AcknowledgedPawn

Also:
Akira wrote:
Mon Aug 02, 2021 5:53 pm
Pointer:
-LocalPlayer
Everything with this Color is pretty useful or leads you to something that is.

leffs
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Re: The Ascent

Post by leffs »

Not really sure what you mean, everything looks like it's supposed to be.
You might want to go to:
Pointer
-LocalPlayer
--PlayerController
---AcknowledgedPawn

Solved Akira! I was doing wrong by not selecting AcknowledgedPawn option. Thanks for your time replying. :wub:

Karidon
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Re: The Ascent

Post by Karidon »

Question about the console commands: is there a command that will spawn specific items or drops? A co-op crash wiped my character's inventory including the cyberdeck and while I've been able to replace all the guns and armor etc. I cannot seem to replace the cyberdeck, even with the GiveAllItems command.

darkmode23
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Re: The Ascent

Post by darkmode23 »

for console command try this : NG_GiveAllItems 0 1

Karidon
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Re: The Ascent

Post by Karidon »

darkmode23 wrote:
Thu Aug 05, 2021 3:23 am
for console command try this : NG_GiveAllItems 0 1
Sadly this does not spawn a cyberdeck. Confirmed after two attempts.

Gencrocks
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Re: The Ascent

Post by Gencrocks »

Karidon wrote:
Thu Aug 05, 2021 3:26 am
darkmode23 wrote:
Thu Aug 05, 2021 3:23 am
for console command try this : NG_GiveAllItems 0 1
Sadly this does not spawn a cyberdeck. Confirmed after two attempts.
NG_UpgradeCyberdeck 0 10 for the max lvl cyberdeck

Karidon
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Re: The Ascent

Post by Karidon »

Gencrocks wrote:
Thu Aug 05, 2021 3:48 am
Karidon wrote:
Thu Aug 05, 2021 3:26 am
Sadly this does not spawn a cyberdeck. Confirmed after two attempts.
NG_UpgradeCyberdeck 0 10 for the max lvl cyberdeck
That's for upgrading the existing cyberdeck, I'm in the pickle of not having one at all. The slot where it should be is just labeled EMPTY.

EDIT: It turns out you were on the right track, using a negative number at the end downgraded the cyberdeck and somehow brought it back into existence. Witchcraft, but it worked. Thank you!

wingzero
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Re: The Ascent

Post by wingzero »

aSwedishMagyar wrote:
Thu Jul 29, 2021 7:51 pm
Just a few scripts for now but I'll add more as I get to it.

Current Table:
TheAscent-Win64-Shipping.CT



Current Options:
  • Pointers
    • KallamariPlayerCharacter_C
      • CharacterMovement
        • DodgingData
          • Dodge Distance
          • Dodge Duration
      • AttrubuteSet
        • Health
          • Health_Current.BaseValue
          • Health_Current.CurrentValue
          • Health_Max.BaseValue
          • Health_Max.CurrentValue
          • Health_HealMultiplier.BaseValue
          • Health_HealMultiplier.CurrentValue
          • Health_RegeneratePercent.BaseValue
          • Health_RegeneratePercent.CurrentValue
          • Health_StaggerThreshold.BaseValue
          • Health_StaggerThreshold.CurrentValue
          • Health_LifeLeechPercent.BaseValue
          • Health_LifeLeechPercent.CurrentValue
        • Dodge
          • DodgeMaxEnergy.BaseValue
          • DodgeMaxEnergy.CurrentValue
          • DodgeCurrentEnergy.BaseValue
          • DodgeCurrentEnergy.CurrentValue
          • DodgeEnergyRechargeRate.BaseValue
          • DodgeEnergyRechargeRate.CurrentValue
          • DodgeEnergyCost.BaseValue
          • DodgeEnergyCost.CurrentValue
      • InputComponent
        • mDefaultSpeed
      • CommerceComponent
        • Credits
      • WeaponComponent
        • TheAscentWeaponAttributeSet
          • Damage
            • MinDamage.BaseValue
            • MinDamage.CurrentValue
            • MaxDamage.BaseValue
            • MaxDamage.CurrentValue
          • Range
            • Range.BaseValue
            • Range.CurrentValue
          • FireRate/Burst/Projectiles
            • FireRate.BaseValue
            • FireRate.CurrentValue
            • Pellets.BaseValue
            • Pellets.CurrentValue
            • burstcount.BaseValue
            • burstcount.CurrentValue
            • TimeBetweenBursts.BaseValue
            • TimeBetweenBursts.CurrentValue
          • Spread
            • VerticalSpreed.BaseValue
            • VerticalSpreed.CurrentValue
            • HorizontalSpreed.BaseValue
            • HorizontalSpreed.CurrentValue
            • MinVerticalSpread.BaseValue
            • MinVerticalSpread.CurrentValue
            • MinHorizontalSpread.BaseValue
            • MinHorizontalSpread.CurrentValue
            • VerticalSpreadAccumulationPerShot.BaseValue
            • VerticalSpreadAccumulationPerShot.CurrentValue
            • VerticalSpreadReduction.BaseValue
            • VerticalSpreadReduction.CurrentValue
            • HorizontalSpreadAccumulationPerShot.BaseValue
            • HorizontalSpreadAccumulationPerShot.CurrentValue
            • HorizontalSpreadReduction.BaseValue
            • HorizontalSpreadReduction.CurrentValue
          • Ammo
            • ClipSize.BaseValue
            • ClipSize.CurrentValue
            • RemainingShotsInClip.BaseValue
            • RemainingShotsInClip.CurrentValue
          • Reload
            • ReloadTime.BaseValue
            • ReloadTime.CurrentValue
          • Movement
            • Move_SpeedMultiplier.BaseValue
            • Move_SpeedMultiplier.CurrentValue
            • FiringMoveSpeedModifier.BaseValue
            • FiringMoveSpeedModifier.CurrentValue
          • Throwable
            • ThrowableDamage.BaseValue
            • ThrowableDamage.CurrentValue
            • ThrowableRadius.BaseValue
            • ThrowableRadius.CurrentValue
            • ThrowableForce.BaseValue
            • ThrowableForce.CurrentValue
            • ThrowableCooldown.BaseValue
            • ThrowableCooldown.CurrentValue
      • ProgressionComponent
        • NextLevelXP
        • CurrentLevelXP
        • CurrentXP
        • CurrentLevel
        • ProficiencyPoints
        • ProficiencyItems
          • Tactical Sense
          • Critical Hit Rate
          • Weapon Handling
          • Aiming
          • Balance
          • Evasion
          • Vital Signs
          • Body Battery
      • StorageComponent
        • UpgradeCurrency
          • Tier 1
          • Tier 2
          • Tier 3
  • Scripts
    • Inf Health
    • Inf Energy
    • Inf Ammo
    • Inf Credits
    • Inf Weapon Upgrades
    • Modify Xp Gain
      • Multiplier






Update List:
  1. Added Inf Credits and some pointers
  2. Added in a ton more pointers along with an Xp Multiplier Script
  3. Added in Weapon Upgrade Components and an Inf Weapon Upgrades script, also added in an Inf Energy script for dodges
  4. Added InputComponent pointer to defaultSpeed which will affect your movement speed
Previous Versions
TheAscent-Win64-Shipping.CT
TheAscent-Win64-Shipping.CT
The Infinite Energy script does not work, at least for me. The other script its ok.

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Akira
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Re: The Ascent

Post by Akira »

wingzero wrote:
Thu Aug 05, 2021 11:24 am
The Infinite Energy script does not work, at least for me. The other script its ok.
You know you don't need to quote his full post in your reply xD
I think there wasn't a game update so are you sure that it's broken?
In the meantime you could use the Inf. Energy script from my table.

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Klavec27
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Re: The Ascent

Post by Klavec27 »

Thanks, can confirm everything but the energy and gun stuff works on win store version. I love the movement speed for getting through the city faster.

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Akira
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Re: The Ascent

Post by Akira »

Klavec27 wrote:
Thu Aug 05, 2021 9:19 pm
Thanks, can confirm everything but the energy and gun stuff works on win store version. I love the movement speed for getting through the city faster.
If someone can get me a offset dump from the windows version then I can fix it.
I only own the steam version.

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dilinaga
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Re: The Ascent

Post by dilinaga »

Akira wrote:
Thu Aug 05, 2021 10:06 pm
If someone can get me a offset dump from the windows version then I can fix it.
I only own the steam version.
Hey buddy, if you can run me through what I need to do to get you that offset dump and where you want it uploaded, I could do that for you today!

(As an aside to this, have we had any luck in nailing down where skins for your shirt and weapons are stored yet? Extreme pain every time my list gets wiped on a reboot.)

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