Highfleet

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renoraider
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Re: Highfleet

Post by renoraider »

illusionbreaker wrote:
Mon Aug 02, 2021 12:13 am
Hey, is there a way to cheat for Honor/Levelups?
not that ive found. it’s just a progress bar, so hard to find a fixed value. havent found anything in the save file either. in any case, you dont really need that the table or save editing wont cover. aside from the veteran pilot perk maybe. and it’ll be easy enough to get that by soloing fleets with your desired ship.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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PeaceBeUponYou
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HIGHFLEET V1.01

Post by PeaceBeUponYou »

Hey ppl,
I made a Cheat Table for HIGHFLEET v1.01 too! Check this out. Leave a LIKE if you like and if you dont like, still leave a like I mean who cares! :)

Contents:
  • [[SCRIPTS]]
    • Inf Ammo
    • Inf Fuel
    • No Gold Reduction
    • Instant Health Restore ;Health wont reduce at all, ALL PARTS ARE INVINCIBLE, no actual damage + no visual damage
    • Ships Fatigue Morale
    • Landing Thrusters Controller ; A very useful script for handling your ships when you are trying to land them on dock . See INFO for understanding how it works.
      • Use Fixed Range Only
      • Freeze Up-Down [ Numpad1]
      • Freeze Left-Right Dynamic [Numpad 2 ]
      • Freeze Tilting [ Numpad 3]
      • Freeze Player's Everything
      • bFreeze Speed: Down-Up
      • bFreeze Speed: Right-Left
      • bFreeze Speed: Tilting
      • bFreeze Speed: Set All Player 0
      • bUse Fixed Ranges Only
      • sFixed Position [Saved]
      • Limit: Max Decending Speed
      • Limit: Max Acending Speed
      • Limit: Max Right Speed
      • Limit: Max Left Speed
      • Left-Right Move
      • Up-Down Move
      • Tilt Move
  • [[POINTERS]]
    • Gold
    • Selected-Ship ; Pops out when at The Shipping Dock or during Battle (when you are actually controlling a ship!)
      • Ship Number
      • m_ship_name
      • m_tarkhan
      • Current Amm0
      • m_tele_price
      • m_tele_firepower_guns
      • m_tele_firepower_missiles
      • m_tele_combatvalue
      • m_tele_aavalue
      • m_tele_dynamic
      • m_tele_dynamic_map
      • m_tele_airspeed
      • m_tele_signature
      • m_tele_signature_rd
      • m_tele_signature_ir
      • m_tele_fuel_time
      • m_tele_power_total
      • m_tele_power_need
      • m_tele_power_capacity
      • m_tele_fuel_total
      • m_tele_fuel_capacity
      • m_tele_fuel_need
      • m_tele_fuel_need_cr
      • m_tele_ammobox_total
      • m_tele_ammobox_need
      • m_tele_thrust_left
      • m_tele_thrust_right
      • m_tele_hp
      • m_tele_hp_integral
      • m_tele_hp_max
      • m_tele_at_left
      • m_tele_parts
      • m_tele_parts_integral
      • m_tele_fss_total
      • m_tele_fss_capacity
      • m_tele_crew_total
      • m_tele_crew_capacity
      • m_tele_crew_need
      • m_tele_b.x
      • m_tele_b.y
      • m_tele_r
      • m_init_parts
      • m_init_parts_integral
      • m_init_parts_expendables
      • m_init_hp
      • m_init_hp_integral
      • m_init_fuel
      • m_init_price
      • m_init_power
      • m_init_dynamic
      • m_tele_fuel_on
      • m_tele_weapons_on
      • m_moral
      • m_xp
INFO:
  • First of all PLEASE NOTE THAT ships are not handled as one single entities but as a UNIT of multiple objects (parts). Each type of Ship is made of different number of parts that you can check out in m_tele_parts and m_tele_parts_integral pointers. This actually means that each part has its own HEALTH, SIGNATURE ,SLOT which collectively adds up to the ships Net Amount. Therefore directly changing NET AMOUNT in pointers may not seem to work. This is why scripts are present.
  • Most of the scripts are pretty easy to use. Instant Health Restore works anywhere with a Ship you are controlling.
  • When you are trying to DOCK your SHIP there are basically 3 types of movements,
    • Up-Down
    • Left-Right
    • Tilting
    The script Landing Thruster Controller, actually controls the SPEED with which each of these movements are happening
    There are 4 types of controllers available:
    • BOOLS(pointers staring with b, are also converted to scripts with HOTKEYS): Gives you control over what kind of fixation you want. By default bUse Fixed Ranges Only is set and your ship will move between the Limit:
    • Limit: : These are float values where you can set the limit of SPEED
    • Others are either when you freeze a SPEED or the pointers to current SPEEDs of the SHIP.
    By using these you can very easily handle your SHIP and land as slowly and precisely as you want.
EXCLUSIVE (Patreon Only)
  • Disable Enemy Fire Enemies wont be able to fire!
  • InMap-Move Speed Multiplier ;Speed Multiplier [When moving in a map]
  • Print Ship's Parts Information ;Prints out the information like NAME, HEALTH, MAX_HEALTH, IS_INVINCIBLE, SLOT# of all the parts selected ship is having
Attachments
Highfleet -F.CT
v1.01
(53.08 KiB) Downloaded 789 times
Last edited by PeaceBeUponYou on Tue Aug 03, 2021 8:48 am, edited 1 time in total.

MaCcoyGamer
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Re: Highfleet

Post by MaCcoyGamer »

^^ are the values saved in the pointers permanent?

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PeaceBeUponYou
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Re: Highfleet

Post by PeaceBeUponYou »

no, not until they are saved in the save file. They are just like normal pointers. holding value of selected Ship, for the time being. But when your game saved, it reads and save these values

An2255
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Re: Highfleet

Post by An2255 »

The ships being stored as a collection of parts makes perfect sense now I see it. spent a good couple of hours trying to find health and only ever manged to make marts of a ship invincible. looks like I only found the total health pointer.

An2255
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Re: Highfleet

Post by An2255 »

Table works well the health restore option is great. Is it possible for unlimited ammo to effect enemy ships? I had a fight with a enemy ship that fired continuously for the whole battle although that could just be a game bug it only happed once.

aSwedishMagyar
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Re: Highfleet

Post by aSwedishMagyar »

Added a true Inf Health, Set Enemies on Fire, and Max Rest.

Small edit, remembered that you have to account for which profile you are in for the compares but the profile number you are in is stored at a fixed location so I just added it as a symbol to be used in my scripts and pointers.

To the one person who downloaded, I just re-uploaded because of an error in the Set enemies on fire which I corrected so you should re-download the latest version.

Hirtenlulu
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Re: Highfleet

Post by Hirtenlulu »

*feedback* @aSwedishMagyar
The Table runs fine :D
Big Thx

renoraider
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Re: Highfleet

Post by renoraider »

How does the health script work? Will you tank missiles now? What about tactical missiles/nukes? Im assuming crashing will still kill you tho.

aSwedishMagyar
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Re: Highfleet

Post by aSwedishMagyar »

renoraider wrote:
Tue Aug 03, 2021 6:12 am
How does the health script work? Will you tank missiles now? What about tactical missiles/nukes? Im assuming crashing will still kill you tho.
I think crashing will always disable your ship but when I had it on it actually kept me alive but completely disabled so keep that in mind. It works for any projectile type now.

An2255
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Re: Highfleet

Post by An2255 »

Any way to stop fires with infinite health? or at least give infinite charges for the fire extinguisher? even with unlimited health my ships burn to death in a couple of seconds.

An2255
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Re: Highfleet

Post by An2255 »

A couple of observations form using aSwedishMagyar's table infinite health works against tactical missiles and even nukes the missile attacks work just like normal battles. that said nukes will light a lot of stuff on fire so if your ships don't have fire extinguishers they can still burn to death in some instances. Another interesting oddity is that when you enter a city shipworks with infinite health some ships show they need repairs however clicking the repair button will instantly crash the game.

An2255
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Re: Highfleet

Post by An2255 »

well posted too soon if you play long enough infinite health breaks completely for some ships in the fleet. looks like you have to restart the game after 4-5 battles or everything goes wrong.

aSwedishMagyar
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Re: Highfleet

Post by aSwedishMagyar »

An2255 wrote:
Tue Aug 03, 2021 4:22 pm
well posted too soon if you play long enough infinite health breaks completely for some ships in the fleet. looks like you have to restart the game after 4-5 battles or everything goes wrong.
Okay I'm pretty sure the issue was I was popping rax off before rbx in that script so please download the latest table where I fixed that problem and let me know if you still have crashes. Appreciate the feedback.

I also added a No Burn Damage script to prevent your ship from catching fire.

An2255
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Re: Highfleet

Post by An2255 »

Will give it a test so far no shipworks crashes.

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