Re: Samurai Warrior 5
Posted: Sun Aug 01, 2021 12:42 am
Thank you for the new options, I'am already looking forward for more .
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
donot keep inf time enabled, just enable and disable it to reset timerDivinehero wrote: ↑Sun Aug 01, 2021 5:29 amgame keeps crashing when i use musou attacks w/ the max score/kills/combo or inf time things enabled
Try weapon pointer +13. 0: show rank and 1: hide rank.astrocreep2016 wrote: ↑Mon Aug 02, 2021 10:24 pmi was wondering if we can also have weapon rank editor
Hi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.ajip2 wrote: ↑Tue Aug 03, 2021 10:21 amTry weapon pointer +13. 0: show rank and 1: hide rank.astrocreep2016 wrote: ↑Mon Aug 02, 2021 10:24 pmi was wondering if we can also have weapon rank editor
Code: Select all
aobscanmodule(PSX_Money,SW5.exe,8B 82 ** 08 00 00 33 D2 85 C0 0F 45 D0 B8 ** ** ** 00 3B D0 0F 42 C2 8B D0)//SW5.exe+356D33
alloc(newmem_Money,$1000,PSX_Money)
label(code_Money,_Money)
registersymbol(PSX_Money,code_Money,_Money)
newmem_Money:
mov [_Money],rdx //main pointer
mov [_Money+8],rax
mov [_Money+10],rbx
mov [_Money+18],rcx
mov [_Money+20],rdx
mov [_Money+28],rdi
mov [_Money+30],rsi
mov [_Money+38],r8
mov [_Money+40],r9
mov [_Money+48],r10
mov [_Money+50],r11
mov [_Money+58],r12
mov [_Money+60],r13
mov [_Money+68],r14
mov [_Money+70],r15
//================== inject here
@@:
cmp1 [_Money+80],1
jne @f
mov4 [rdx+00000894],imax
@@:
cmp1 [_Money+84],1
jne @f
mov2 [rdx+3b04],#99999
@@:
cmp1 [_Money+88],1
jne @f
mov2 [rdx+3b06],#99999
@@:
cmp1 [_Money+8c],1
jne @f
mov2 [rdx+3b08],#99999
exit_Money:
//==================
//mov rax,[_Money+8]
//mov rbx,[_Money+10]
//mov rcx,[_Money+18]
//mov rdx,[_Money+20]
//mov rdi,[_Money+28]
//mov rsi,[_Money+30]
//mov r8,[_Money+38]
//mov r9,[_Money+40]
//mov r10,[_Money+48]
//mov r11,[_Money+50]
//mov r12,[_Money+58]
//mov r13,[_Money+60]
//mov r14,[_Money+68]
//mov r15,[_Money+70]
//==================
code_Money:
readmem(PSX_Money,6)
//mov eax,[rdx+00000894]
jmp return_Money
psx
_Money:
8bit
PSX_Money:
jmp newmem_Money
nop
return_Money:
You can get the character's weapon mastery points by adding new entries to the character pointer with the offsets +4,+8,...., till the offset +3C. you can set them to be 1 point below the required points for the next level and then play a battle and the rank would increase with just one hit and you will still gain access to the ultimate skills.astrocreep2016 wrote: ↑Tue Aug 03, 2021 3:40 pmHi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.
Can you please upload your table?Tahtawy wrote: ↑Tue Aug 03, 2021 8:19 pmYou can get the character's weapon mastery points by adding new entries to the character pointer with the offsets +4,+8,...., till the offset +3C. you can set them to be 1 point below the required points for the next level and then play a battle and the rank would increase with just one hit and you will still gain access to the ultimate skills.astrocreep2016 wrote: ↑Tue Aug 03, 2021 3:40 pmHi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.