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Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 12:42 am
by Darkprince101
Thank you for the new options, I'am already looking forward for more 😋.

Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 12:52 am
by Darkprince101
Hey it's ajip2, I loved your Warriors Orochi 4/Ultimate table thanks for the contribution for Samurai warriors 5.

Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 5:14 am
by Tahtawy
Thank you for the wonderful table.

Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 5:29 am
by Divinehero
game keeps crashing when i use musou attacks w/ the max score/kills/combo or inf time things enabled

Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 3:22 pm
by mflau
Divinehero wrote:
Sun Aug 01, 2021 5:29 am
game keeps crashing when i use musou attacks w/ the max score/kills/combo or inf time things enabled
donot keep inf time enabled, just enable and disable it to reset timer

Re: Samurai Warrior 5

Posted: Sun Aug 01, 2021 4:20 pm
by miwagre
would you be able to find "attack speed buff multiplier"?

Re: Samurai Warrior 5

Posted: Mon Aug 02, 2021 7:21 am
by rizkydztar
ajip2 wrote:
Sun Aug 01, 2021 12:36 am
Options:
- No Knockback
- Ignore Troops Cooldown
- Inf Rage Duration
- Inf Item
- Quick Max Friendship
- Troop Quick Level Up
Please merge it with main post trainer ajip2 👍

Re: Samurai Warrior 5

Posted: Mon Aug 02, 2021 10:24 pm
by astrocreep2016
i was wondering if we can also have weapon rank editor

Re: Samurai Warrior 5

Posted: Tue Aug 03, 2021 12:03 am
by Clerericus
Thanks for this, but can you make a horse editor like the weapon editor would be good too.

Re: Samurai Warrior 5

Posted: Tue Aug 03, 2021 10:21 am
by ajip2
astrocreep2016 wrote:
Mon Aug 02, 2021 10:24 pm
i was wondering if we can also have weapon rank editor
Try weapon pointer +13. 0: show rank and 1: hide rank.

Re: Samurai Warrior 5

Posted: Tue Aug 03, 2021 3:40 pm
by astrocreep2016
ajip2 wrote:
Tue Aug 03, 2021 10:21 am
astrocreep2016 wrote:
Mon Aug 02, 2021 10:24 pm
i was wondering if we can also have weapon rank editor
Try weapon pointer +13. 0: show rank and 1: hide rank.
Hi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.

Re: Samurai Warrior 5

Posted: Tue Aug 03, 2021 6:26 pm
by Kanna
I can't seem to enable the table right clicking it shows "<< The array of byte named PSX_Money could not be found >>"

I worked about it by deleting the below from the script

Code: Select all

aobscanmodule(PSX_Money,SW5.exe,8B 82 ** 08 00 00 33 D2 85 C0 0F 45 D0 B8 ** ** ** 00 3B D0 0F 42 C2 8B D0)//SW5.exe+356D33
alloc(newmem_Money,$1000,PSX_Money)
label(code_Money,_Money)
registersymbol(PSX_Money,code_Money,_Money)
newmem_Money:
  mov [_Money],rdx  //main pointer
  mov [_Money+8],rax
  mov [_Money+10],rbx
  mov [_Money+18],rcx
  mov [_Money+20],rdx
  mov [_Money+28],rdi
  mov [_Money+30],rsi
  mov [_Money+38],r8
  mov [_Money+40],r9
  mov [_Money+48],r10
  mov [_Money+50],r11
  mov [_Money+58],r12
  mov [_Money+60],r13
  mov [_Money+68],r14
  mov [_Money+70],r15
//================== inject here
@@:
  cmp1 [_Money+80],1
  jne @f
  mov4 [rdx+00000894],imax
@@:
  cmp1 [_Money+84],1
  jne @f
  mov2 [rdx+3b04],#99999
@@:
  cmp1 [_Money+88],1
  jne @f
  mov2 [rdx+3b06],#99999
@@:
  cmp1 [_Money+8c],1
  jne @f
  mov2 [rdx+3b08],#99999
exit_Money:
//==================
  //mov rax,[_Money+8]
  //mov rbx,[_Money+10]
  //mov rcx,[_Money+18]
  //mov rdx,[_Money+20]
  //mov rdi,[_Money+28]
  //mov rsi,[_Money+30]
  //mov r8,[_Money+38]
  //mov r9,[_Money+40]
  //mov r10,[_Money+48]
  //mov r11,[_Money+50]
  //mov r12,[_Money+58]
  //mov r13,[_Money+60]
  //mov r14,[_Money+68]
  //mov r15,[_Money+70]
//==================
code_Money:
  readmem(PSX_Money,6)
//mov eax,[rdx+00000894]
  jmp return_Money
  psx
_Money:
  8bit
PSX_Money:
  jmp newmem_Money
  nop
return_Money:

Re: Samurai Warrior 5

Posted: Tue Aug 03, 2021 8:19 pm
by Tahtawy
astrocreep2016 wrote:
Tue Aug 03, 2021 3:40 pm
Hi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.
You can get the character's weapon mastery points by adding new entries to the character pointer with the offsets +4,+8,...., till the offset +3C. you can set them to be 1 point below the required points for the next level and then play a battle and the rank would increase with just one hit and you will still gain access to the ultimate skills.

Image

Re: Samurai Warrior 5

Posted: Wed Aug 04, 2021 8:54 am
by guntz12
Tahtawy wrote:
Tue Aug 03, 2021 8:19 pm
astrocreep2016 wrote:
Tue Aug 03, 2021 3:40 pm
Hi, my apologies . I mean characters weapon mastery . If you directly allocate directly to s rank some of the ultimate will not appear.
You can get the character's weapon mastery points by adding new entries to the character pointer with the offsets +4,+8,...., till the offset +3C. you can set them to be 1 point below the required points for the next level and then play a battle and the rank would increase with just one hit and you will still gain access to the ultimate skills.

Image
Can you please upload your table?

Re: Samurai Warrior 5

Posted: Wed Aug 04, 2021 12:44 pm
by Rickyn227
So don't use Max Kills in Musou mode because the Kill Count is tied to the objectives so if you get an objective that tells you to kill a certain amount of enemies and you've already maxed the kills it basically bricks the whole level because the count can't increase any more and you have to exit and restart it all over again.